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No. 41 SEPTEMBER 1988
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It was over 40 years ago, at the height of World
W ar II, that the Japanese main squadron tasted
defeat off the west coast of the Midway Islands.
Some say that this battle greatly changed the
outcome of the war, some say under different
direction we may now all be living our lives
under the shadow of the Rising Sun. This is
your opportunity at the controls of your
magnificent P38, armed with six secret
weapons, to relive the titanic struggle for
supremacy against the battleship Yamato and
its legions of defences.
“Supreme arcade conflict at its thrilling best”
Screen shots from Atari ST vcndon..
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ISSUE 41 SEPTEMBER-1 988
ONTENTS
SCREWY SEPTEMBER SUPER
DUPERNESS
Our Masked Adventurer runs riot with ten
pages Df reviews, hints and secret charts of
PANDERED HEARTS and SEABASE DELTA
LJJ PG'S BIG TIPS
One huge, ginormous, pretty-damned -size-
able 32-page co I lection of POKEs, cheats and
maps to help make those hard-to-beat
games a little easier.
— KER-RAZ V COMPETITIONS
THE LAST NINJA 11
i* sizzling sequel to ZZAPI s best arcade
adventure beat 'em up of 19B7,
ESI SALAMANDER
Could this be the best Commodore arcade
conversion of all time?
netherworld
A pretty hot shoot ’em up which comes from
Finland (v ia Rewson),
EEQ THE president is
MISSING
Veahj well he r s probably gone off playing
this brilliant brain game from Microprose.
the president is
MISSING COMP
WAAAGHI Where has the president gone?
Find out and Microprose might be sending
you a Walkman!
IUJ N-N-N-NINETEEN
COMP
Design a water mega-howitzer and win a
genuineUS Army J acket eou rt esy of Ca scade.
LEU GAZZA'S HOT-
SHOT S COMP
Gremlin give away tickets for the next Eng-
land match and all sorts of footballing gear
to aspiring Gary Linekers.
1ST
LAST NINJA 2
CLICK-FLASH COMP
A suitably Oriental Canon 401 supercamera
could be yours courtesy of System 3,
RABIDLY RAUNCHY REGULARS
EJ EDITORIAL
He whom no-one dares call fat nope, not
eve r , n o si ree - f end s a n e w revi ewer to boss
about.
El THE WORD
News Of ooh r um . . . aN sorts of things really
- oh, and a bit of trivia about the eternal
ectomorph, Paul Glancey,
FREAKY FEATURES
E
Li
d
1
43
ENTER THE I
I LOGON
With the aid of a "Net, Jason Gold brings you
news of hot demos coming down the tele-
phone lines.
EH THE FUTURE OF THE
SOFTWARE INDUSTRY
The penultimate episode in Mel's look into
the next decade , , .
ZZAP! RRAP
MANOEUVRES
- — “ish woman in a flak jacket and a tin
helmet reports on life in the WASTELAND
and gets into fights with the WARGAME
CONSTRUCTION KIT
LLLj ZZAP! BACK
Th e E d a nd h is tru sty sidekick, Paul , lookback
in time to the carefree days of Issue 16, and
the tears of nostalgia flow . , ,
IDO
WALKER'S WAY
The one they know only as Martin Walker
constructs more of the CITADEL.
106
BULGING BUDGET
BANANA BOAT
Games that won't cost you LQADSAMGNEY
(HarryEn field? Who he?)
LCU THE ZZAP! TACKY
CHALLENGE SPECIAL
A mysterious Challenger from Birmingham
picks up the gauntlet in the tackiest chal-
lenge ever.
U£|THE scorelord
KEEPS QUIET
No he doesn't -he just goes on and on about
scores and things.
EEQgLENYS'
AROUSING RESULTS
TheTeddy Bear queen names names,
EES ZZ API CHARTS
- ♦ » And in at number 10 is . . ,
145
^ PREVIEWS
Coming your way, faster than Gordon's Mini
Metro,
***P*hsrw fttaaujsuiara
rcweii cofftrtbisilmi Write*: m Cnudw Philippa hying, Nik Wide “ ■
ritetNrtm
5051/3/3 Art Ckrwrtsr: Mark KanflMck
Chubb, flotol MIIHchamp
B Mangram, Matthew Erans Editorial Autotmt Glenys
” urn w, SUnpakkvStB 1AQ » 0504
is Gordon Houari tom I
- Camsron Pound, Michael Parkinson L _
hoowi MiiHcftflmp Pnfrctm " — ji .Jonaihan niS'JIftEZiiS Mjaffiiew DffinOe»T MkO^rtJsn
Chapman tori riant: Jackie Moms W0504 -1603 0504 5032 MUUt ORDER Carol ftuJituit*; Andrew Smates. Sarah
Wsnf?waft
^ —
_ _i_ fnr An nmM
NEWSFIELD
ferine perfar
JULY - OEC 1907
Trial- 42,193
UK«ni: *M10
COYER DESIGN 4
©zap 1 LSI'!**
&IUUSTM1
TION at QLJVE.fi FHFT
A NEWSFIELD PUBLICATION
ZZAP! 64 September 1908 5
Scrwffiihirf I', om Atari SI wnicm
StTW 0*11
CBM 64/120 £939 c - i 1439 d
Am si rad £9.99 c — £14.99 d x
'Spectrum £7.99t £12.99 d
Amiga.£19.99 d
Atari ST £1939 d
CBM £939 c -£1439 d
'Spectrum £739 c - £12.99 d
Donft miss these 4 great new
releases from the creators of
the most original and
exciting games of all time.
CBMwe*£939 c -£1439 d
AmstmL£S39 c f459.cf
Spedrum£^99T^HBI2S9 d
Atari ST£19,99 d
CBM 64/128 £9*99 c - £14*99 d
Spectrum- -£7,99 c — + 3 £12,99 d
A m st rad £9*99 c — £14.99 d
St<«n kliqi Inrtn AMtf iT Mishin
Wiwa ihal 1mm Am,tr*d Tfrrtlwi
All m iii order enquiries to: Gremlin Graphics Software Ltd,, Alpha House, 10 Carver Street, Sheffield SI 4FS,
f:
un
CR
j. t
A
yu
AND TN
WERE TH
■
This has been a bit of a hectic
month in ZZAP! Towers -we've
gained a new reviewer (Re-
viewer Profiles Inc below) and
we've lost a film planner, Film
planning is the incredibly mys-
terious department in Newsfield
where a gro u p of hag- like crones
sit around a cauldron full of
paints and cast eldritch spells to
create alt the colourful tints you
see in the magazine (well, that's
how they explained it to me - I
don't ready believe them,
though).
Anyway, the result of this
badly made up story is that for
two to three months, there's
going to be a teensy-weensy tad-
ette less variety in the colour of
some sections. It's not all bad
news, however - by Christmas
time we should have installed a
new film planning system, which
allows more colour and more
freedom with the magazine
design than ever before - the
amount of available colours with
this machine is something
ridiculous like 3,000,000.
In addition, you should regu-
larly see more of ZZAPI, starting
with this month's 156 pages,
which are sagging with a sack full
of screenshots, ripe with a rols-
ter-doister of reviews, pregnant
with a pint glass of previews,
bulging with a budgie cage full
of budget games, chubby with a
Cheddar Gorge full of the Chal-
lenge and „ . . er . , . I'm getting
a bit sick of this alliteration, any-
way,
Right, just before I introduce
the new wacky ZZ API reviewer,
there's a couple more things.
First, there's no Amiga Action
this month; but before the pro-
Amiga lobby start groaning, it's
because next month there's
going to be a mega Amiga spec-
ial, which heralds the introduc-
tion of full Amiga reviews in
ZZAP! - more about that next
month, Don't let it put you. off.
all you die-hard 64 fans -there'll
be no less space allocated to
reviews of 64 games; if anything,
with a larger magazine, there'll
be more space , .
Secondly, In this Issue , . , By
popular demand, the Baud walk
has gone, but Mel Croucherfans
should turn to the Future of the
Software Industry on page 32.
Fans of matin' wacky PaulGlan-
eey should flick through to the
32-page Tips Special, starting on
page 63 (thanks to Markie,
Wayne, Yvonne and Mel in our
over-worked Art Department for
drawing all those maps , . . );
alternatively, skip over a couple
of pages to Th e Wo rd, an d you '3 1
discover things you never knew
about the small-but-perfectly-
formed Geordie . , ,
Now the bit you've all been
waiting Ion This month sees
another victim roped; into ZZAP!
Towers - Matthew 'Maff' Evans,
wh o has craw I ed al I the way from
sunny flint in No rth Wa I es, a nd i s
blessed with a broad Scouse
accent. His favourite phrase is
unprintable - but it begins with
5- and ends in -bite, Altnough at
first he was a bit reluctant to join
us.acupofPG's tea brought him
round, His interests include
music ('There's music, then
there's life'), 5F films and
Stephen King novels; he can't
drive and he recently spent two
hours walking around
Portsmouth in the rain. His fav-
ourite games include Wizbatl,
Dropzone , Babbie Bobbie and
International Basketball {lr\ two-
player mode’ 'it causes fights
between me and my mate 1 ), At
any rate, I'm sure you'll all make
him feel as welcome as six bags
of iced buns when you haven r t
had any breakfast.
r
*
Gordon Houghton
GAMES REVIEWED
1 I 7~
MICKEY MOUSE
MlNDflGHtEft
■ 22
48
NETHERWORLD
116
RATTLE SHIPS
111
NINETEEN PART ONE
118
BEACH BUGGY SIMULATOR
m
NINJA SCOOTER SIMULATOR
108
BLOOD BROTHERS
21
THE PRESIDENT IS MISSING
120
CORRUPTION
44
PROFESSIONAL SNOOKER SIMULATOR
107
DIZZY
107
ROAD BLASTERS
2i
EMPIRE STRIKES BACK
26
ROGUE
in 1
EUROPEAN f IVE-A-SIDE
113
SALAMANDER !>J
24 1
FERNANDEZ MUST CH€
ns
SLIMEY J S MIN H5M)
m
FOOTBALL MANAGER ?
IB
SWORD SLAYER
106
IXERA
106
TYPHOON
!S
KANE Jt
112
WAR GAME CONSTRUCTION MT
57 |
KNIGHT TYMf
112
WASTELAND
bb
LAST NINJA 2 (S)
16
WIZGJZ
47
ADVERTISERS INDEX
Ocean
Palace
4,62,1 44, tM-i 55
38.42, 59,1 38. t-46
Big Aeok
British Rail
36
PC Show
20*21
104
Pfijitt leillirfi
sin
Cascade
60 61
Robson Electronics
39
OaTcl
lOMoa
Sup-moft Computer Service? 104
E+J
39
TttPinkal Developments
142
Eve-sham
150
Tetecomsoft
19
1
30
Thalamus
53,139
I Gremlin Graphiti
6
Trifcridfl*
CIS Gold 2-3, 12-13,28,
150 |
1 Harwoodi
149
34-35,59,56.96-99
1 H4w»n
27
U 4,1 36, 1 52, 156
140
1 Mkiudealer
149
Worldwide Software
1 Microprose
H.95,119
WTS eioctronitj
40
'1 • : =
IMAGE CHANGE
MIRRORSOFT
GET BLASTEROIDS LICENSE
Big Bob Maxwell's software gang,
Mirrorsoft, have recently undergone
a change of logo which bears their
new title /mage Works - a label
which will produce their own prod-
ucts exclusively, It is under this label
that they will be releasing their first
co in -op conversion, Atari’s arcade
hit Biasteroids. The links forged
between Image Works and Atari
have reaped reciprocal rewards for
Atari, who hive bought the rights to
convert the arcade puzzle game, Tet-
ris for the Nintendo,
Future releases on the new label
include Few fights Sack, a game of
vulpine domestic bliss in which Mrs
Fox* has thrown her husband out of
the house to get some food Ac vnu
can teN, life is less than
chicken nuggets for Mr F r whose
attempts to bring home the bacon
are constantly dogged by woodland
creatures, farmers, and fox hunts,
until he can take no more , , and
picks up a nearby machine gun I Now
the tables are turned and Mr Foxx
proceeds through villages, rabbit
warrens and cowsheds, gunning
down all who stand in the way of his
foraging fun. The game is by Denton
Designs, and is due for release some
time in the Autumn ally 99 on cas-
sette and fTi.99 on disk
SOFTWARE HOUSES KISS
AND MAKE UP
You'll be pi eased to know that after
their much publicised legal wrangles
following the publication of the
Graft gold games, Morpheus and
Magnetron, Telecom soft and Hew-
son have seen the light and decided
to settle their differences out *
court. So anyone holding their
breath while waiting for either
game to be released on the R&ck-lt
label had better exhale and be soon
about it! It's no flood crying over spilt
milk, as we all say here
MASTERTRONIC FUN AND GAMES
Events prove that you just can't keep
a good budget software company
down, for the one and only Master-
trunk are preparing to release three
new games. Motorbike Madness or\
the Mastertrornc label, Vectorbsiio n
MAD, and Barbarian from Psygnosis
The first of these is a game of fast
motorcycling action which takes
place over hazardous hilly country
where one fall could mean costly,
repairs - still. + ^ +
money's for isn't
In their press
describe Vectorbeil as "a complex
blend of the speed of tee-hotkey, the
precision of netball and the complex
curves of Crown Green bowls”, but
when it comes down to it, it's a ball
game played between two droids on
various irregular surface* bounded
by fences, Each droid has a goal
which his opponent has 1 o shoot the
ball into either directly, or by bourn;
ing it off a fence.
Barbarian is an arcade adventure
originally released on the : 6-bit
the role of Hegcr the Barbarian,
whose mission in life (or at least in
the game} is to destroy dragons, and
various half-human warriors with
the ultimate goal of killing the
wizard Necron. The graphics and
sampled grunts were what made the
original versions so attractive to
play, so it will be interesting to see
how well these translate to the 64
when the game is released in late
July, at £9.99 on cassette
Also to be re-released by MasterT
in the near future are Software Pro-
jects' Matthew Smith platforming
classics, Manic Miner, Jet Set Wiiiy
and JSW ft, along with CRJLs brilliant
Tau Celt
STREET
FIGHTER
BLUNDER
in last month's review of Street
Fighter we were unfortunately una-
ware that GO! were to release the
game as a double pack, with the
British version (which was reviewed)
on one side of the cassette, and an
American vc-rsion on the other, Hav-
ing seen the US version of the game,
we can state that its neater graphics
make it a healthy complement to the
home-grown Tiertex production,
and consequently the package's
value for money is increased, Profuse
apologies go to all at US Gold.
CHUBBY
COCK-UP
11
— i
r 4
Erm , , , Do you remember the
review of Chubby Gristle in fast
month's ZZAP! Well, it seems
that the version we had was not
the version you'll see on the
streets. And you remember that
comment about bugs? Well,
there aren't any in the finished
version. Oh x and the screen shot -
that’s not quite right, either: the
game as released features
enhanced graphics. It's still got
the same gamepiay - in effect,
it's the same game but not half
as had as we said it was. The brain
cells in Gordon's chubby head
responsible for the lack of
communication with his mouth
have now been burnt out with a
powerful homy-made laser. In
fact, we recommend you go and
have a look at the game for
yourself, before the confusion in
ZZAP I Towers causes our puny
minds to explode.
DESTINY
BRING MUSIC
TO THE
MASSES
Destiny Software, producers of Tela-
dor y and Kef/ are planning some-
th i ng special for the i r next shoot 'em
up release. Diamond, On the back of
the cassette version of the game are
two singles f r rvr> emerging band The
Company She Keeps entitled 'fcvftaf
A Girl Wants * and * Express In terest'.
This is a p p d rent I y an on g oing prgj ect
for the software house's MD, Francis
lee, who has just launched Destiny
Records which will release singles on
'vinyl and promote its artijtv music
on the bade of software cassettes.
mark
POWER TO
THE PEOPLE
Budget company. The Power House,,
are soon to launch four new £1.99
titles onto an unsuspecting public.
These are Alpha Runner {a snoot 'em
up with very little plot but lots of
blasting), Battle Ball (another shoot
'em up m which the Battle Ball of the
title must destroy a world defence
computer gone haywire). The
Legend of Crollo tan arcade adven-
ture with a hint of puzzling, concern-
ing the collection of fuel crystals for
a crashed spacecraft) and Star for-
tress (anoth e r shoot 'em up, th i s time
requiring the player to destroy the
space fleet of the Bifchon Empire
then the emperor himself). All
should be on the shelves by the start
of August, and hopefully well have
review copies in time for next Issuft
IS THERE A
DISK DOCTOR
IN THE
HOUSE?
Wasters of the periphery, Trilogic,
have just launched a set of Doctor
utilities which will conduct a medical
on your machine-gunning diskdrive
or your misaligned tape neck, hope-
fully saving big bucks on those nasty
repair bills, The Disk (factor prog ram
costs £14.99 and allegedly produces
results which could only be bettered
by an oscilloscope: for once ii comes
on a cassette (after all, what 1 * the
point of having a program on disk If
your drive doesn't work?). The
Datasette Doctor at £8.99 comes
complete with heed cleaner fluid, a
demagnetise r, a head adjustment
screwdriver and a set of speed test
programs. If that isn't, good value,
we don't know what is
HAWKEYE
AND THE
CHOCOLATE
FACTORY
Thalamus 1 promotion plans for ttw
Gold Medal winning Hawkeye will
see the random distribution of ibree
special gold cassettes and six yellow
cassettes in the standard Hawkeye
packaging. Anyone who finds their
newly-bought copy of the game has
come on a gold cassette will receive
an Amstrad Studio 1 000 (Wow! ). and
a yellow cassette rewards its owner
with a ghettobiast er (stifled gasps all
i round).
Several people have commented
on the promotion's Similarity to the
one used by Willy Wonka in the
Roald Dahl book, Charlie and the
Chocolate Factory, but when
Thalamus supremo, Paul Cooper was
questioned on the subject, be
proved he wasn't the fan of classical
children's literature no-one claims
him to be, and pleaded ignorance.
Gordon's copy is in the post, Paul.
IQ ZZAP! 64 September 1988
Bristol-based software house,
Arcana, are set to release their alter-
native trivia game, Powerplayon the
Amiga. Ever the perfectionists,
Arcana have decided not to simply
port the Atari ST version over to the
Amiga, as some software houses
would, but have gone for a re-writ-
ten version which lakes full advan-
tage of the Amiga's extra graphical
capabilities.
Arcana's next project is a set of
question packs, possibly comprising
questions on sport and TV and films,
to cater for the groupies who hold
Powerplay parties. Why 'Powerplay
Banana'? Dunno realty,
ELECTRONIC
ARTS SIGN UP
INTERPLAY
'Who are Interplay when they're at
home?' you're all asking yourselves.
Well, anyone whomever played their
Sard's Tale series will be familiar
with the work of this American soft-
ware publisher, the European rights
of whose products have just been
exclusively licensed to Electronic
Arts.
Interplay are hoping to produce
between four and seven games a
yea r, and the i r planned t ! I es incl ud e
Battle Chess, a game which combines
strategic ga mepl ay with arcad e com ■
bat, and an intriguing fantasy role-
playing game, Neurorrtancer, based
on William Gibson's Hugo and
Nebula award-winning novel. What
is even more interesting is the fad
that lending a hand will be Sixties
laid-badc Svengak Timothy Leary.
GRAFTGOLD
GOODIES
in fact, further to this news comes
information on Andrew Braybrook's
latest game, intensity which is also
to be released under the auspices of
Firebird. Intensity is described as a
fast and addictive game involving
th e rescu e of oplo n ists from the Canis
Major space station which is being
overrun by hostile alien Eifeforms.
Where do you come in? Well, you're
the pilot of a skimmer and drone
craft patrolling increasingly complex
levels populated by colonists who
need to be picked up before aliens
can capture them and mutate into
dangerous humanoid clones or
deadly homing fireballs Phew l
Release date is 29th September, with
prices set at f 9 95 on cassette and
£12.95 on disk-
Soldier of Fortune, written by J ohn
Cum mi ng, is set in a land of demons,
burning monsters and general
chaos, This terrible situation has
been brought on by Krillys - using
foul means and strong magic he's
managed to unleash vast hordes of
evil spirits on fan unsuspecting world
by shielding the Zodiac power
source. Guess wdat you have to do?
Yep, playing one of two players
you've got to return the power
source to its rightful place. It sounds
brilliant, but you'll just have to wait
and see, won f t you?
ADVANCED
DUNGEONS
AND DRAGONS
Strategic Simulations Inc., the people behind such Com-
modore hits as B -24 Flight Simulator and Questron li f
have managed to bag the licenses required to produce
two computer games based on TSR's Advanced Dun-
geons and Dragons. The games, which are called
Heroes of the Lance and PooTof Radiance, are set in the
world of the Dragpri/ance games, Krynn,
The former is an advanced arcade adventure based
on the episode in the first Dragonlance module, in
which the assembled heroes descend Into the fallen
city of Xak Tsaroth to retrieve the disks of the goddess
Mishakal from the vile Draconian* and the ancient
black dragon, Khisanth.
Pool of Radiance is closer to the strategy game genre,
and sets the player on 15 quests in a city on the Great
Moon Sea, with the final goal of destroying the root of
an encroaching evil.
Both games are set for release at the PC Show, and
will probably retail at f 14 99 for Heroes of the Lance o n
disk only, and £19.99 for Poof of Radiance, again on
disk only, SSI are also planning to offer the beautiful
Dragonlance map and art books at reduced prices to
purchasers of the game.
NATIONAL COMPUTER
GAMES CHAMPIONSHIPS
PROGRESS
The National Computer Games
Championships sponsored by US
G o Id and the National Associ at io n o t
Boys' Clubs, are progressing apace,
with the fifth and final regional
qualifier being held in Leeds even as
w e write. The f i ve w i n n er 5 f ro m ea tf 1
regional heat go through to one of
two semi-finals, one of which is held
■h London, the other in Manchester
From there, the finalists must prac-
tice their joystick skills for the decid-
ing match which is to beheld in Sep-
tember at no less a venue than the
PC Show
■U Paul was born in a canoe in Lake Michigan on 12 May, 1976.
if He works out every day to iane Fonda, and is an avid follower
of 5y Ivester Stallone. H owever, h bee n seen hiring out th* video
of The Sound ofM us ie, starring Julie Andrews! 1
^ Not many people know th at he Is a doset Hippy, and keeps hi s
flares folded neatly away in a bottom drawer. His taste in
psychedelic ‘kipper ties and wedges was discovered during a
recent heavy drinking session Zdl
* Paul has never been to America.
^ But his brother has, jp 5
if Approximately three years ago, he was the prototype design
for the 'Mr Hardy Stay Firm' arousal device.
-/•• ZZAPPS Mr Tips wears high heels to reach the top shelf In the
local video shop, .
if Paul used to own a pet dog, whom he affectionately called
'Banana', Sadly, it ran away- but Paul still treasures a photo of his
lost friend by his bedside. jA P
ft Because of Paul s unstable temper, his doctor has advised him
to steer clear of all additives - if he eats a single processed peanut,
he batters an Amiga to death, m
if Paul is something of a tap dancing expert; not only this, but
he's an avid f o I aw e - a f EBCTs Come Dancing and regul any boasts
of nights on the town with Brylcreemed hair and E-la-stik suits.
Yes! We’re talking everybody’s favourite cuddly take-
home Geordie. But did you know that he once walked
on his hands from John o' Groats to Land’s End
balancing six crates of Newcastle Brown on his feet?
No? Well, that’s probably because it’s not true.
However, the 10 facts below are ALL genuine - so if
you want to look inside this mysterious Northern lad
anri nrttnknow him like hisown mother, read on . . .
10 THINGS YOU DIDN’T
KNOW ABOUT PAUL
GLANCEY
DIZZY CODEMASTERS
Dizzy, the wacky ovoid who takes
the title role in Code master's D*&y*
was recently incarnated in a soft and
cuddly form pictured here with his
creators, the Oliver Twins, The
cuddy Dizzy was then prised away
from the Olivers and h anded over to |
the staff o' 'A Leading Magazine' to
be given away as a competition
prize. But what did those naughty
journalists do to poor Dizzy? They
kicked sever shades of stuffing out
of mm, that's what they did to him.
There's a morai to this story, but we
don't know what it is . . .
BEARD-SLEEEE!
slam are ready to release yet
er game of digital dribbling
)ijs,ellated passing onto the
Grandslam
another
and pixilated passing
Commodore, this one endorsed by
none other than the owner of the
world's most famous gums. Peter
Beardsley** international Footbait
recreates a European international
tournament and a Hows the player to
fol lo w h is tea ms throu g h th e va riious
groups as he tries to beat computer
teams in an international Soccer
■style arcade game. The igame should
be in the shops by the time you read
* I*, ir
further proving that every loser
wins, that man of the people, Eddie
Edwatds has been signed up by Gallic
software house, Lariciels, to endorse
their ga me of f u n o n the pi ste which
is to k called fwait for it) Eddie
Edwards Super Ski. The game com-
prises four events, the inevitable ski
jump, the downhill race, the slalom
and (for really tall thrill seekers), the
Giant Slalom. All events are viewed
WHERE EAGLES DARE
In glorious 3 D-o- Vision and the
game offers facilities for training or
competition play, and even allows
up to ox liters to take part. Unfortu-
nately. Hue to the limitations of the
machine, the programmers were
forced to compromise, andl were
unable to include options for mak-
ing chat show appearances or cut-
ting hit singles. Weil? What do you
want for £8.99 {£12-99 on disk)?
mam
...Fall for one of our games
Once you have experienced the superior graphics^uperb
you'll be falling over yourself
SHACKLED
ROAD BLASTERS™
Super charged destruction _ Hin ultimate race against death.
Road Blasters delivers all Hie gripping action and high speed thrills of
this arcade spectacular,
Your (fiends are prisoners within the mysterious caste,
Release the fetters that bind ihem and chain them to
yaurv-lf; only then can you make your escape. Release as
many os you can forth sir predicament is dire, though the
more you hove on your chain the dower your progress
wipl be, Defend yourself with a choke of 0 different
weapons! Battle your way through 1 1 2 stages of gripping
continuous action. Defeat your fees^ rescue your friends,
escape from every stage; only Ihwi is freedom younl
BIONIC
COMMANDO”
The only hop* w* hove of regaining our
home world lies in the hands of our oliie
force of Bionic Commandos, With their
telescopic limbs, sophisticated
weaponry and bionic power they must
mffltnitB tfw enemy bes«> destroy the
deadly foe and neutralise their
doomsday weapons.
CBM 64/1 28
Cassette £9,99
Disk £1 1 .99
Spectrum
Cassette £8,99
Disk £12.99
Amstrad
CBM 64/128 Cassette £9.99 Disk £14,99
Amstrod Cassette £9.99, Disk £14.99
Spectrum Cassette £8.99 Disk £12.99
Amiga £24,99 Atari ST £19.99
CBM 64/128 & Amstrad
Cassette £9*99 Disk £14.99
Spectrum 48K/12SK+2 Cassette £8.99
Disk £12.99
Atari ST £19.99
Cassette £9.99
Dbfc£l499
Atari ST £19,99
Amiga £24.99
IBM PC £19.99
i
?!
I
\
A
V
E
d
h
k
C
fTI
tt
D
C
c
d
s
c
0
A
C
D
II
U.5. Gold Ltd., Unit* 2f3[Ho1fard Way, Halford,
Birmingham B6 7 AX, Tali 021 856 3388
mam... i
the rest will he irresistible
sound and unmatched playability of our games
in an effort to get the rest...
DREAM
WARRIOR"
A Kaleidoscope of ftychofogical
Woifon - The irfe forms of
wtsHgbw government officials
wte Mm raptured b y Hie
dtodsd Dream Demon, He now
h» itw vital information to
tomulate hb evil plant
Overcome Hie two headed
wrater, (he Demi Demons and
he find mriiraiWnri with the
>«m Demon himself and then
^ou, the DREAM WARRIOR,
m save the world.
CBM 64/128
"ossette £9.99
M £11,99
Ipectrvm
Cassette £8.99
Disk El 2.99
Amstrad
Cassette £9.99,
Disk £14,99
IBM PC 119,99
The Coin opSettSdiiun
ROLLING
THUNDER™
Rolling Thunder introduces
intrigue and heroism in an
intense action game. A
Smashing its way towards you - secret society is plotting to
out of the arcade into the conquer the world. The
computer, a fury of havoc and 'ftding Thunder'
dertruction straight from the Halls undercover poke
of Karos. oraanisotian is ossianed to
Fight your way through to ihs expose this conspiracy. Top
casn# owned by KAIROS - the oqent, code name
Great Satan -and free the captive 'Albatross' 1 is seat ta the
infant; held behind mysterious enemy headquarters to
mirrors. Smash Hie mirrors to break complete the mission and
Kairos' wHl spell and upon free the allies held hostage,
completing your quest, transform Have you got what it hakes
mto the invincible Mochoman and kj be a ROLLING THUNDER
desolate all in your path. undercover cop?
DESOLATOR™
CBM M/128
Cassette £9.99
Disk £14.99
CBM 64/128
Cassette £9.99
Disk £11.99
Spectrum
Cassette £8.99
Disk £12.99
Amstrad
Cassette £9.99
Disk £14*99
Spectrum 48/1 28K
Cassette £8.99
Disk £12.99
Amstrad
Cassette £9,99
Disk £14.99
Atari ST Atari ST £19*99
£19.99 Amiga £34.99
GAUNTLET IP
The mind blowing sequel to
the No. 1 smosh hit,
Addictive,, frantic and
packed with so many new
features if & a totally new
game. Over 100 levels of
pulsating action as you take
on, the powers of your
favourite character even if
they’re already in play.
GaunHel II is not just o
further episode in this
enthralling crusade - ifj a
whale now experience in
action packed adventure.
OUT RUN"
You’re cod, the
engine's hot, the giri’i
gorgeous,, a tank full of
gas and on open road
...the rest is up to you!
The ultimate
experience in motor
sports simulation, the
absolute challenge to
nerves and reflexes.
Experience the
exhilaration and
excitement of driving a
high performance
sports cor in this teasing
time trial where your
co-ordination and
nerve wilt be tested to
unbelievable limits.
BAD CAT"
Hs 1984 and Los
Arvgdes prepares for
the Olympic summer
gomes. The dignitaries
and celebrities prepare
their speech®, ready
for the huge crowds,
who are expected to
attend. &ut there are
still the straying
ritydweiler ooh -
despised by oil, the
i^fmious cab ore wen
known, for they are
planning their own
competitive gomes.
WilftodCoffiveupto
hit name?
720 '“
Experience all the
thrills and ipiHi of real
skateboarding in this
unique challenge to
become champion of
the skating world.
Starting out from
'Skate Cit/ led your
abilities amongst the
numerous skatepadu,
improving your
techniques both in
freestyle and
competitive action as
you attempt to
complete the ultimate
manoeuvre -ihe 720
degree twist whilst
soaong through the
air.
CBM 64/128
Colette £9.99
Disk £11.99
Spectrum
48/T28K
Cassette £8,99
Disk £12.99
Amstrad
Cassette £9*99
Disk £14,99
Atari ST
£19.99
CBM 64/128
Cassette £9,99
Dtsk£11.99
Spectrum
48/1 28K
Cassette £8.99
Disk £12.99
Amstrad
Cassette £9.99
Disk £14.99
Atari ST
£19.99
CBM 64/128
Cassette £9,99
Disk £11,99
Amstrad
Cassette £9.99
Disk £14.99
Atari ST
£19.99
Amiga
£24.99
CBM 64/128
Cossetip £9,99
Disk £14,99
Spectrum
48/128K
Cassette £8.99
Amstrad
Cassette £9.99
Disk £14.99
_ m iMUlUL _
Advanced
I>,ngeo^i&p ra ^ ( ^ H
I i.iMl’i.m.* rfMHH-tT
WHO IS BEHIND THE
WORLD’S WORST HOSTAGE CRISIS?
The President of the U.S. and other member of a
top-secret summit have been taken hostage. As the
world watches and waits- your job Is to secure the
safety of the captives and resolve the crisis.
This exciting simulation is a challenging test of your
skills. A cassette containing the terrorists demands
and loaded with vital clues Is your starting paint,
Utilizing the main computer of the CIA's Counter
Terrorist branch you must correctly identify suspects,
working under mounting pressure and tension.
Make the right decisions and the trait of espionage,
secrecy and deception eventually takes you to the
Middle East Here, you discover that an even more
sinister - but undeniably intriguing - plot lies behind
the kidnapping.
Have you got ability to successfully investigate
international terrorism? The President Is Missing -
available for CM/128 computers, plus IBM PCs &
compatibles.
I
I
I
I
Please send copy/ res of The President is
Missing. Format Price
{C64/128 £12.95 IBM PC/compatible £24.95.]
fslame{block capitals)
Address
Post code
I enclose £.. including £1.00 P&P UK only.
(Overseas £2.00]
Cheques payable to MicroProse Software Ltd.
Or debit my Access/ Visa card.
Expiry date-
No I I I 1 I I 1 I I I I I P
For more information on the Cosmi range
please tick box —
Tomorrows fsboZ/ty. . baby
Cosmi, MicroProse Ltd., 2 Market Place. Tetbury, Glos GL8 8DA, UK. Tel: [0666] 54326 Tlx: 43422 MPS/UKG
TYPHOON
Imagine, £8.95 cassette, £12.95 disk, joystick only
Y ou are a mature, skilled
pitot, of several years com-
bat experience and high
repute: your piloting and naviga-
tion knowledge extends to many
aircraft, from Sop with Camels to
Stealth bombers, airships to UH1 -
X helicopters. Your understanding
of aeronautics and aerodynamics,
both in theory and breathtaking
practice, have put you in good
stead as an ace combat pilot,
defending your country's honour,
OK. that's the hypnosis over with
- on with the game,
T aking up the Joystick to control
the jet. you begin the game in a 3D
section above cloud formations,
descending vertically while aircraft
approach from a carrier ship far
below, A stab of the fire button
launches light ammunition from
Ihe nose-cone of your jet and mis-
siles from under the wings.
Enemies need just a single hit from
a missile to be destroyed, but one
of your six lives can be lost equally
as easily. Once the air defences
have been overcome, your aircraft
can dive onto the aircraft earner,
strafing it while dodging its surface
to air missiles
Once it is destroyed, you take
control of a helicopter which is
guided over a vertically scrolling
landscape. This fires machine-
guns and drops bombs (converg-
ing on a sight above the ’copter)
simultaneously, and also carries
one super-bomb, which destroys
everything on the screen. The
chopper can gain additional
weapons by collecting icons:
these give a scatter of bombs, fast
Vulcan firepower, three-way fire,
wide field fire, lasers and double
stream bullets,
A powerful alien mothership at
▼ Slaving erwamy f ighters with
Air-to-air missiles In the initial 3D
section of Typhoon
the end of the stage requires multi-
ple hits to destroy, then it*s back
up into the wild blue yonder. From
here, the remaining vertically
scrolling levels are interspersed
with 3D sections, the first of which
has you flying through a canyon
and destroying an elevated city.
The last 3D sequence is the ulti-
mate confrontation, taking place in
space, where the alien mothership
must finally be destroyed.
With 3D flying games, the effect is usually depen-
dent on the view representing a craft flying towards
e horizon, with the ground zooming underneath.
The first level of Typhoon is different - it has you
hurtling downward. With this conversion, however,
you can hardly tell the difference until the boat attacking section
appears and then everything Is made clear. The perspective of
the attacking planes and missiles is reasonable, but why draw
ihem i with a black outline? This only serves to make them look
?^ 9e ls . more ■ WDn * Wn fl. *»ing a Tiger-Hell
variant, but this too fails to Five up to its potential. The whole
expenence is marred by a severe multiload system that takes a
good while to pull data from tape, thus ruining the flow of play If
you can put up with this, and you like the arcade version then
Typhoon may appeal to you, but with the promise of Afterburner
on the Commodore by Christmas its appeal may be short lived.
A Grasp the cyclic and collective and take off in the helicopter flying
section
This is a strange combination of Afterburner and
1942, taking the best elements of both. The helicop-
ter section is very derivative; motherships and bolt-
on weapons are hardly new, but they're
implemented better here than in most vertical scrol-
lers l could mention. That’s only if you survive the tricky 3D jet
sections, though! The approaching cloud formations are effec-
tive despite few frames of animation, and weaving around
0s 0n 4 th x ir m ' ssiles requires great concentration, All in
all t it s one tor fans of the arcade, or for any case-hardened
gamesplayer.
Dames of this
type are notori-
ously difficult to
produce and for
this reason it
seems to be a mistake to
release a home version of Typ-
hoon so quickly. Basically, the
whole thing Is there; the 3-D
action with the jet, the scrol-
ling shoot ’em up with the
helicopter and the various end
of level destruction scenes,
but I can’t help feeling that ifs
air a little half baked. The
sound effects are spartan to
say the least, but are rescued
by a suitable military style
soundtrack, and the graphics
lack a certain crispness. The
feel of the game is good but
there is little to conjure up the
feeling of ‘being there', The
vertical scroller takes up most
of the game and is fair shoot
’em up fodder, but there really
should be mere variety, The
arcade game itself was a little
obscure but gamed a cult fol-
iowing and Ocean's conver-
sion could follow the same
path.
PRESENTATION 77%
Exceptional loading ptclure and
reduced screen size, with useful
continue option.
GRAPHICS 78%
Adequate definition and com -
mendable 30.
SOUND 73%
Feeble sound effects but lively
title music.
HOOKABILITY 58%
High difficulty will put off t he f irst
time player, but much persis-
tence is rewarded.
LASTABILITY 89%
Perseverance pays Off and reve •
als enduring playability.
OVERALL 79%
One for Typhoon and experi-
enced shoot 'em up Ians.
ZZAP! 64 September 1 988 1 5
finest bowed to his will.
The ancient Ninja Gods, how-
ever, ate aware of KuniioKfs
nefarious doings, and send their
trustee servant Ihrough time io
deal with the evil Shogun once and
for all.
The Gods drop the Ninja at one
ot New York's better known land-
marks -Central Park bandstand -
and from here his quest begins.
U VI 3 [JO
LAST NINJA 2
System 3, £12.99 cassette, £14.99 disk, joystick only
•The tough and mysterious one travels to New York in System 3's
superb sequel
eg end tells Of a great battle
fought over a thousand years
ago on the sacred island of
Lm Fen, where The last surviving
Ninja of a great clan defeated the
evil Shogun, Kunrtoki- Unknown to
the rest of civilisation, Kunitoki's
dark allies from the evil spirit world
supplied him with a stolen orb, its
good and powerful magic being
turned towards evil uses' allowing
him lo slip through time, thus
escaping death at the hands of the
Las? Ninja,
The orb took him to 20rh-cen-
tury New York, where he disco’
vered that someone with hie tal-
ents for evil could gain groat pros-
perity, from extortion, prostitution,
robbery and the sale of drugs on
t he street s . Usi n g the orb's power -
ful influence, even New York’s
explore the rest of the park,
wherein he must deal with mug-
gers, corrupt New York cops,
knife-throwing jugglers, and other
undesirable elements The correct
items required for further progress
in the game must be taken through
the correct exit for each stage
* -> t Tl
; -HQLDir
me nero must activate a secret
switch, and: then climb down
underneath the bandstand to
a Looks like those ahunken could come in handy
▼ The evil Shogun trios to escape to his island hideaway by helicopter but reckons without tho super-agile Ninja
V
*- *
i
*
programming talents of I
i Twiddy and the artistic I
P ver since i saw the preview I
Ecopy of Last Ninja 2 IVel
been counting the days till I
could play the finished prod-
uct, and was t disappointed?!
Not one weeny bit! Not that J
expected anything less from
the
John
skills of Hugh Riley, but Last!
Ninja was a pretty tough act to
follow. The fiendish puzzles of |
the original game are still
there, only this time cunningly I
incorporated into the New
York scenery - take a deep |
breath when you start to play,
because you're going to gasp I
E in disbelief when you menage |
I to find the devilishly clover hid-
ing place of the nunchukkaE
The ninja's manoeuvres are I
slightly difficult to begin with,
but once your joystick gets the
knack, you'll be amazed at the
versatility of the character. It I
may coat you a few coins more |
than normal, but Last Ninja 2 is
the proof of the adage, 'You
get what you pay for'.
T he last game wtth oriental
overtones to make any
I impact was Bangkok Knights,
also by System 3, as was the
previous blockbuster beat 'em
up, International Karate +, and
now we have the sequel to
(their moat famous game, The
Last Ninja. When it appeared
over a year ago, it impressed
all who played ft, in one way or
another, with unprecedented
3D backgrounds and superb
main sprite animation. The
second Ninja has even more
impressive backdrops and
improved animation on our
ebony-garbed action man. The
other combatants, human end
otherwise, all exhibit an
equally high standard of move-
ment. The game itaetf la more
than the sum of Its parts, the
stunning graphics merely
being the icing on the cake.
Each level has Ha own indi-
vidual puzzles, objects and
tactical requirements, so you
always find something to
maintain a high level of
interest. Last Ninja 2 is the most
Involved of the martial arts
genre so far; venture forth with
doah in hand and buy it now!
usinc -
nOLDinc
with you, You must catch the
helicopter in which they plan la
make their escape Id get to the
secret island base of KunHoki,
The Shogun himself hides in a
secret temple inside- an old Gothic
mansion , crammed with Paddies,
The final battle lakes place in the
temple itself, on the seventh tevet,
where the Ninja must defeat
Kumtoki and retrieve the magical
orb, returning it la Its faithful keep-
ers.
Score Is gamed by solving puz-
zles. splitting enemies with what-
ever weapons at your disposal
(such as shunken, nunchukkas,
sword and pole), with bonuses
awarded to skiff u I Ninjas for com-
pleting levels quickly
PRESENTATION 93%
Luxurious packaging (including
30-page booklet, Ninja mask
and a soft rubber shunken), well
laid out status area, but slightly
obtrusive loading.
GRAPHICS 97%
Rapidly drawn superlative back-
grounds and finely drawn and
animated sprites.
SOUND 92%
No sound effects, but 12 quality
varied tunes.
HOOKABIIJTY 95%
The careful balance of martial
arts combat and puzzle solving
is a joyful ease to play.
LAST ABILITY 93%
It will be a long time before the
Shogun Is destroyed and the Orb
retrieved, and it's absorbing all
the way.
OVERALL 94%
A more-than -worthy sequel to
the oriental arcade adventure
classic.
ZZAP! 64 September 1988 17
A Thfl streets of ktew York are populated by th ugs and bent Cops, but a l least the traffic kg hts stilt work
before gaining access to the rest rent enemy, and, like yours, <s
of the city. gradually depleted as blows are
The second level sees the Ninja received - However drained energy
hunting the streets of New York, can be replenished by chomping
dodging more violent police pat- the odd Big Mac or two!
rots who are not averse to attempt- Level three sees the bowels of
>ng to dispatch theodo Martial Art- the city with rats taking part in the
rst or (wo with ihoir firearms, as overall antisocial behaviour, which
weil as thug bikers trying lo splat allows access into level four, the
you with their machines (re- basement of the villain's drug lac-
mem ber to use the Green Cross torv.
Code?). This leads up to the offices.
Your energy, »n ail levels, is where the gang leaders are aware
shown as a reducing spiral near of your presence and therefore
the bottom of the screen, as the , decide to do a bunk, whilst leaving
light hand display of a p^r, The their black-clad secretaries, all
other energy bar is that of your cur- skilled in the martial arts, to deal
T The Ninja tags it along a catwalk in the hasament pt the Shogun's Qtf ice building which houses his drtin
manufacturing, outfit 13
I only played The Last Nltlja a
few times, and found it tech-
nically impressive but not par-
ticularly playable, and didn't
hold it in the high regard which
many others did. Luckily, with
its sequel, Last Ninja 2 (perhaps
the original should have been
called The Penultimate Ninja I),
all aspects of the game have
been improved, and indeed
embellished, to create a game
which Is both faultless in
appearance and playability.
The numerou s locations which
you visit are even better drawn
than the original's, with much
more colour - Hugh Rifey has
excelled himself - and the
sprites are more plentiful and
better animated. Across loads,
the scope of these graphics is
huge, and pots die heroic ninja
in many situations, from leap-
ing to catch a helicopter which
then whisks him away to the
shogun’s island, to battling a
Samurai secretary on the nar-
row ledge of a skyscra per. Last
Ninja 2 is a brilliant combina-
tion of martial arts combat and
arcade adventure puzzles, and
as such, is unmissable by fans
of either genre.
FOOTBALL MANAGER 2
Addictive, £9.99 cassette, £14.99 disk, joystick or keys
W ell, Saint, I always say
that no-one can catch
Liverpool at this stage in
the season/
1 That's excepting their crushing
6-0 defeat by Port Vale this week,
eh, Greavsie? 1
‘Weil, I always say Liverpool are
in a dangerous position at this
poini in the season ... It r s a fun-
ny old game/
■ HahaE You kill me Greav&ie! 5
Such is the typical discourse of
sports presenters waxing lyrical
Football Manager
2 suffers from a
problem similar
to many other
games of the
type: ft takes so long to get
anywhere. Things took omin-
ous right from the start, when
the team you wish to control is
selected from a seemingly
endless list presented team by
team until your choice appears
- not the most convenient
selection system in the world!
In a way this is a shame,
because the game itself does
have a lot of depth and realism.
However this seems to have
been implemented at the
expense of playability, and
boredom sets in after the first
half hour. I don't see why you
should be held up by having to
plough through screens of text
to get to the option you want.
This is one for Manager fans to
appreciate and conventional
gamers to ponder over.
Football Manager games seem to appeal to a certain
type of player, due to the usually long delays whilst
data is shuffled and recalculated, the lengthy menus
end the slightly confusing interaction. Football Man-
ager 2 has simplified the idea a greet deal since the
early games of the genre and for this reason could well prove
more popular to a wider audience. The menus are simple to
operate and are laid out with adequate clarity; however the whole
thing still seems to progress at a rather sluggish pace, making
each game very long, and somewhat tedious. If this kind of game
appeals to you then give it a try, as it's a good example of the
Manager type; but tfs still too strangled to appeal to my taste.
on the current state of football; but
how must Kenny Dalglish himself
be feeling about the 'crushing 6-0
defeat'? Now is your chance to
find out, as you place yourself in
his shoes in the second Football
Manager game. You take control
of a league club, struggling to
make their way to the top where
fame and money await them. Hur-
rah!
The game commences with the
V And Ist'a hawe an action replay of that goal . .
selection of the team you wish to
manage, selected by replying
'yes’ when the required team
name appears, followed by the
option of having a sponsor, If the
sponsorship offered is not to your
liking then you cart take your
chances and hope for a better
deal. This depends on the ' Man-
agerial Rating', which is the main
representation of your perfor-
mance as a manager. You then
▼ The edited highlights of the day's ploy —all end to end Bluff.
There are a
number of soccer
games planned
for release
across the vari-
ous computer formats, which
generally give the player real
time control of the footballers.
Football Manager 2 isfor people
who want to be the boss and
make big decisions whilst the
computer-controlled teams
do all the running around* The
menu system is easy to use
and well presented, leaving
you to worry just about your
managerial choices. The
action scones depicting the
matches are terrible -a square
ball and pfnk shadows! - but
for some reason the tribula-
tions of your poorly animated
team are enthralling. The via-
bility of purchase really
depends on whether you are a
strictly fast-action person, as
this isn't a joystick -waggler s’
game. However, It's one for all
types of strategists - potential,
experienced, or otherwise,
select your team for the first game
of the season by choosing from a
series of players in the 'reserves'
and placing them in their relevant
playing positions. When all selec-
tions have been made the game is
played out and the 'highlights’
shown. The scores are correlated
to give an overall view of your
team's position in the league.
After the game, further options
are presented, including buying
and selling players and passing
training, along with Information on
league positions and injured
players., who are forced to sit out
of the next game. If there are less
than 13 players available then the
match must be forfeited,
Your team must also play In a
n u m ber of cup matches , which are
played through six rounds fol-
lowed by the semi-final and (hope-
fully} final.
PRESENTATION 80%
Weil planned but somewhat
monotonous menu system.
GRAPHICS 41%
Garish football players only just
portraying the action
adequately.
SOUND 16%
Roar crowd and kicking sounds.
HOOKABILITY 65%
Requires some initial thought to
make playing worthwhile.
LAST ABILITY 77%
Those willing to persevere will
find enough variation to keep
their interest.
OVERALL 71%
Fans of the original will enjoy
this, but il may nqt enamour
many to the genre.
A-612387 touched down without a sound. Parachute hidden
safely away, he surveyed quadrant X with the steely gaie of a
professional killer. The task was hard, some would say impossible,
but to a special operations agent the impossible was merely a way of life.
The brief had been simple, recover the vital NATO documents— and
of course, those three familiar words on which Angl 2387 thrived . . ,
LEAVE NO SURVIVORS!
Coming soon on Spectrum Cassette £7.95, Amstrad Cassette £8.95,
Di sc £14.95 and Commodore 64 Cassette £9 .95 r D isc £ T2, 9 5.
©
Tetecomsoft, First Fbor, 64-76 New Oxford St London WO A IPS.
Firebird and firebird 1 09c s™ trademarks of Britifh Wrrummonica tiom H. C.
?EE US ON STAND 344/ ATTHEP.C. SHOW. EARLS COURT. 14-18 SEPT
YOUR SEARCH FOR THE ULTIMATE
A head of sweat gently strokes your
brow, fingers tortured with anticipation.
Eyes riveted to the screen. Nothing can
stop you now. The record score is one
carefully aimed FIG missile away. Ready,
Aim. Fire!
Oh no! missed.
If you live and breathe Personal Computers
there's one event that shouldn't be missed
Personal Computer World has always been
the target for people wanting to see the very
best in leisure computing. But this year
weve set our sights on making it even bigger
and even better
To reflect this new direction, we've also
retitled the event The Personal Computer
Show' and moved it to Earls Court, London's
premier exhibition centre.
Inside the specially allocated Leisure Hall
will be assembled all the leading companies
from the U K. and overseas. Showcasing the
most dynamic and exciting games software
on the market.
There's simply no better way of getting your
hands on the very latest technology. Feel free
to try the ga mes yourself or to see how the
experts perform five on the gigantic Pepsi
video wall at the National Computer Games
Championship.
There will also be daily Personal Computer
Conferences covering topics from small!
business to music, to help you get more from
your computer, lb obtain more information
about the conferences please cal!
01-948 5166 .
So if you think you've given the current batch
TAKE THE PEP»| CHALLENGE WITH
AND
The Personal Computer Show is presented by Personal Computer World a V.N.U.
of games your best shots, come to the
Personal Computer Show and discover a new
world of excitement.
Id attend on the public days (either 16th,
17th or 16th September) just complete and
return the coupon with a cheque/postal order
for £3,00, To make a credit card booking,
telephone the Keith Prowse Personal
Computer Show ticket office on
91-741 9999.
r Post 'fa: The Keith Prows® Personal Computer Show,
Ticket Off ice, PO Son 2 , London W 6 OLQ. let; 01-741 9999
I Pleas® send me my ticket(s) to the Personal Computer Show
No of Tickets
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Address
I ENCLOSE A CHEQUE/POSftL ORDER FOR £
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'.liwffl tB'Si will iw! be aJlw*d m Hie bu^ iks. lu
I flusinei
Under $
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AT THE PERSONAL COMPUTER SHOW
The Keith Prawse Personal Compuler Show Ticket Office PO &ra 1 London W6 OiQ Tel: 01-741
publication. Organisers: ManlbuiM Ltd*, 11 Manchester Square, London W1M 5AS.
ROAD BLASTERS
US Gold, £9.99 cassette, £14.99 disk, joystick only
I n the distant future, where the
highways are hostile places,
lined with gun turrets and
traversed by battle cans, you are
put behind the wheel of a high per-
formance armoured vehicle.
Impressive technical bit: it's a
GW0 &B Turbo (2 door), with a
5942 Co engine, top speed of 222
mph, customised Road Blaster
tyres, and a cost of a mere
E243.000. So pull on your driving
gloves and polish up your helmet
visor - the race checkpoints of
many countries lie ahead.
At the start of the game, you
select the difficulty level; Rookie
{Bubble City), Veteran {Forest Sec-
tor), or Expert {Desert Region),
These respectively start the game
at levels one, four and seven,
Further levels are multiloaded In
groups often.
The standard race game view
from above and behind the car is
displayed, with the track stretch-
ing over t he distant horizon, incor-
porating twists n r turns and road-
side obstacles (some of which can
be really nasty.) A chequered
finishing line at the end of each
level has to-be reached before run-
ning out of fuel, and collision with
objects wastes this precious com-
modity.
The driving itself is oniy part of
the action. Streamlined stinger
cars, similar to your own vehicle,
also speed down the highway,
along with armoured command
Co In -op conver-
sions are gener-
ally a little disap-
pointing, with a
rare few of real
quality. Road Blasters lies
somewhere fn the middle
ground: whilst it doesn't
greatly resemble the real
thing, it's a viable alternative
for race and shoot ’em up fans,
Perspective and screen
update are both Iffy, and the
cars, mines, and fuel globes
approach at erratic intervals.
Your vehicle is the most pleas-
ing thing in the game as you
weave your way down the
tracks though its tyres lack
brilliant animation, and the car
just bobs up, down and side-
ways to simulate movement
The add-on weapons are easy
to access, and the nitre Injec-
tor is very nice to use; It’s quite
exhilarating to bum down the
track at 29a mph, barely in
control of your mighty battle
car! As a conversion of the
coin-op, this isn’t brilliant, but
as an interpretation of the
game’s theme, Road Blasters
does well.
cars, fast agile cycles, and unpre-
dictable rat jeeps. Collision with
these should be avoided at all
costs, and the best way to avoid
them is id turn them into piles of
molten Kevlar with a couple of
well-placed shots from your roof-
mounted cannon. Indestructible,
hazards appear as play progres-
ses. Cars drop spiked balls onto a
track already littered with expio-
sive mines and puddles of corro-
sive liquid, while the tracks ide is
lined with hostile gun emplace-
ments which fire across the mad.
When being critical of racing games, there
comes a reply crammed with excuses like 'the 64
can't cope with the graphics well enough'. This has
been proved otherwise on many occasions, in
games such as Rtstop II, Super Cycle, Buqqy Bov
and, to a certain extent, Revs. The arcade original Road blasters
was noted for tts fluid control, smooth playability and continuous
pasting action; the conversion captures virtually none of the
atmosphere of the coin- op original, being Jerky, slow and difficult
to handle. The presentation has the same features (three skill
levels, score table, etc.) but none of the ‘feel’ - r can think of
several racing games I'd rather play. Only check it out If you’ve
got to have a version of Road Blasters in any form.
Apart from Buggy Boy, quality racing games have
been lacking on the 64 these past two years, so
Road Blasters is a welcom e release in that respect. As
rt also has shoot 'em up facets and is a conversion
• i f . . coin-op, my expectations were quite high.
Unfortunately, the expectations don’t match up to the finished
^ a pretty pale imitation of the
original, though it s far from a total disaster. Whilst track anima-
£ a 2S£f? T ^ nd 9BS ca PSules approach jerkify T as do
roadside objects, which seem to pass backwards along the land-
scapo lire sound is passable, although there isn’t the depth and
power of the arcade . . , it’s a reasonable racing game with shoot
em up overtones, but if s not going to overly excite anyone, least
of all lovers of the coln-op.
▼ A hazardous road stretches Into tha mountains
At regular intervals in the game,
a jet passes overhead and drops a
more powerful weapon which, if
caught, can be mounted on the
roof of your car to augment the
standard laser armament. Extras
available include unstoppable
cruise missiles, rapid-fire Uz can-
nons, a nitro-injector for extra
speed {increases maximum to 298
mph) n and electronic shields to
protect you from gun fire, vehicle
collisions, mines, and spikers. All
of these can only be used for a
MU IflFUft
XSCO*l
22 ZZAPl 64 September 1 988
A Vroamt Chunky graphics and
ropey 30 make this a pals shadow
gf th« aroade original
I n'nied time.
Your vehicle has a thirsty
engine, but luckily additional fuel
is available in the form of collects’
ble fuel-bearing red and green
globes which lie on some sect ions
of track, and extra foal is also
awarded when the car crosses a
bonus line. It is essential to pick up
as much fuel as possible at every
opportunity, as when both the
main and reserve tanks run dry, the
wheels on your Roadblaster car
grind to a halt and the game ends.
PRESENTATION 67%
Handy difficulty level selection,
decent mulhload and easily
accessible add-on weapons; the
overall look is poor, however.
GRAPHICS 57%
Slow screen update with odd 3D
perspective effect . Sprite q ual 1 1 y
ranges from very good (on the
player's cad to barely i ecognisa
ble (I he enemy cars}.
SOUND 47%
Adequate effects but annoying
title tune.
HOOKABILITY 73%
The racing and shooting combi-
nation is easy to get into.
LA5TAB1LVTY 65%
5Q tracks to drive through but
interest may warte.
OVERALL 59%
Most oi the gamepfay »s there,
but a lacks sparkle or presenta-
tion. In ati fs a mediocre con-
version which manages to be
playable despite its poor looks..
BLOOD BROTHERS
Gremlin Graphics, £9.99 cassette, £14.99 disk, joystick with keys
After the favourable reviews the Spectrum version
of Blood Brothers earned, I was expecting something
a little more from the rather more advanced
facilities available to the programmer of a Commo-
dore version. The game design seems very interest’
ing but the implementation of the 3D Jet Bike sequence and the
mine exploration leaves something to be desired- Joystick and
keyboard response in both is terribly sluggish, which results in
crash after crash in the former section where the programmer
has attempted to include inertia* control, and almost total lack of
sensible control in the latter. The mine sequence is also marred
by the anomalous recoil from the laser gun which is so strong it
knocks the pleyer almost a third of a screen backwards! The
graphics and sound aren't too bad, but my ministrations were
met with too sluggerdty a regard to keep me playing.
A fter conducting test-flights
of their new Skywalk jet
hikes, the two brothers,
Hark and Krerr return home to dis-
cover their village burnt to the
ground and their family murdered.
It transpires that this foul deed was
performed by the Scorpions, a
group of space pirates who
occupy their time by stealing the
wealth of the solar system, then
use the booty to fund the con-
struction of an underground city of
mines and tunnels on their home
planet of Soorp'9
In their mourning, the two
brothers mixed their blood and
have taken a solemn oath to seek
out the Scorpions and avenge
their peoples" death, as blood
brothers. Their scientific prowess
was used intensively to perfect
their Skywalk Jet Bikes, thrust
packs, and hand weapons, and
only now have they begun their
search . . .
You control both Hark and Kren,
using a combination of joystick
and keyboard, and begin at the
entrance of one of Scorpia's mine
shafts. One of the brothers is
selected for the platform section
(beginning in the mine) while the
other mounts his Jet Bike. When
they are selected, each brother is
allocated a different control
method, one being under
keyboard control and the other's
movements being influenced by
the joystick, A keyboard control
allows the player to swap between
Hark and Kren.
In the Jet Bike section one of the
brothers manoeuvres his vehicle
around rectangular buildings,
while a limited amount of fuel
drains away. The Skywalk Jet
Bikes are fitted with laser cannons
which can destroy lightly shaded
blocks if they cannot be avoided in
time. Darker blocks, on the other
hand, indicate mine entrances, so
they should be flown into.
Meanwhile, back in the mine,
the other brother has to negotiate
catacombs of catwalks using his
T Watch cut fur Ure leaking pipeF
jet -pack which has a set amount
of thrust power. The mine is stiff
with all sorts of hostile Scorpion
peons (what?) which deplete the
brother's energy level should he
bump into them. Like his sibl i ng he
is equipped with a laser gun to
despatch the enemy, but attention
must be paid to the laser power
scenario
behind Blood
■■■■■ Brothers is a tittle
JBtM H more original
than the average
science f iction program, as is
the gameplay, but I can’t help
thinking Gremlin missed out
on what could have been a
very playable game. If more
thought had gone into the
graphics and control
response, a mildly addictive
product would be on offer, but
Blood Brothers is visually unat-
tractive with gameplay to
match* Inertia is poorly
implemented in the Jet Bike
section, and control of the jet
pack is tricky, particularly with
the gun recoil. Sorry, Gremlin,
you missed the boat.
.1
remaining. Weapons, fuel, and the
stolen gems should be collected,
and should Hark and Kren meet
up, all their energies am shared on
contact, symbolising their blood
brotherhood, Ahhh.,. 'Snice,
innit?
PRESENTATION 49%
Comprehen&ivf- controls, but
response via bath keyboard and
joystick is uncompromisingly
slow.
GRAPHICS 47%
Characterless sprites and slow
and unconvincing 3D,
SOUND 40%
Vague attempt at atmospheric
title music and outdated effects
HOOKABILITY 51%
Interesting dual play made tedi-
ous by graphics and control
method"
LAST ABILITY 40%
If you can fight through I lie
difficult player/computer Inter
face, there are many rooms fo
explore.
OVERALL 39%
A nice idea lei down by poo*
implementation.
SALAMANDER
Imagine, £8.95 cass r £12.95 disk, joystick only
& Incredibly accurate conversion of the colourful and frenetic follow up to Nemesfs,
I always considered Delta to
be the ultimate Nemesis stylo
I game on the 54, but now
comes Salamander, the official
Konami conversion, and It's
a stou riding ly close to the coin-
| op version. I can barely believe
that such an accurate convert
sion can be made! Even the
! title screen is arcade-like,
complete with Japanese writ-
ing. The amount of work
lavished on the graphics is
obvious, but spaed and
gameplay has not g iven way to
pretty colours and definition.
The number of sprites on
screen at once is very Impres-
sive and the pace is extremely
frenetic at ell times, with
bombs and bullets flying In all j
directions. The weapons pick - 1
up system is very well pre-
sented - each feature having
rts own token - so there is no
confusion about what you are
going to get butted onto your
ship. The sense of power
gained wtth three multiples
and a ripple laser is pheno-
menal: you end up daring the
aliens to tiy to attack! Putting
it simply, it you take Nemesis]
and Delta, combine them and
remove their deficiencies,]
what you're left with is Sala-
mander! \
I n (he far off reaches of the Uni- I
verse lisa a collection of stars
forming the Tesla Galaxy, Within
this galaxy ex i sis I he La t is system,
comprising five planets. Eioneus,
Laymia, Kierke. Odysseus and
La: is itself, The 100 mil bon year old
civilisation has, over the centuries,
become highly advanced and
prosperous, blessed with an awe-
some psycho -power known as the
crush blow power* Thus gift ena-
A With two mu tuples, ripple lasers and ground -hugging missiles, Cam seems pretty well -equipped to wreak hpv &c
the servants of the Salamander H ^ yk -^ r, -' dM “ dV ^
bled them to look, into the future,
but what they saw was enough to
st ri ke i err or into the hearts of every
inhabitant of the Latis system -
total annihilation’ This revelation
was inscribed onto metal and
V Hell's teeth’
Stone tablets, known as The Pre-
dict on ' , but Ih ey were lost over 1 he
years between the five planets.
Now the time has come for the
fulfi I ling of the pr op hecy , and ci vili -
sat ion holds its breath. True to the
prediction, from a distant galaxy
an evil force emerges, envious of
the Utopian lifestyle of Lntis r
inhabitants, intent on their
destruction. The forces of the
Salamander are on their way . . .
24 ZZAPf 64 September 1988
fjP
% %
■ was pleased with Konami's
conversion of the alt-time
[classic Nemesis, which
[appeared In May '87, but that
males into Insignificance when
compered with its sequel-
Frorn the first few seconds 5
play t it's clear that Salamander
by far surpasses Its predeces-
sor, and is an extremely accu-
|rate version of the coin-op.
iTTie graphic deFinition is as
| close to the arcades as you
could get on a 64, and is
matched by slick sprite move-
ment across detailed, smooth-
scrolling backgrounds.
There 1 ® no diving for the shift
[key to activate weapons, as
was the case with Nemesis,
and the control system as a
whole Is very responsive. It
needs to be! To call this gam©
hectic is an understatement;
the first level is remarkably
relaxing one© you've played
| the organised chaos of the
later ones. The mayhem is on ly
j marginally easier to handle
with a full complement of I
weapons {which gives an awe-
some visual effect), the screen
| filled with various types of mis-
siles. Salamander is ©ashy the
best progressive shoot 'em up
I've ever played - this conver-
sion is a must for your games ;
collection!
A! the request of Space
Archaeologist Van landroth
Frehiey. Emperor Lars XVIII has
sent a fighter ship to infiltrate the
approaching Salamander
defences. You lake the part ol the
pilot of this vessel, flying 'into
extreme danger in an attempt to
save your people No one knows
i f the Las i s system can be saved -
since the only way to be sun? was
m the lost 'Prediction' ■ so it is all
in your hands,
The action begins in space, with
your craft flying horizontally into a
series of caves inside an asteroid,
where alien forces lurk. The first
enemies encountered fly past in
formation, and destroying a com-
plete set of these reveals a 'pick
up', which could be an improve-
ment to your ship or additional fire
power. Ship refinement consists of
A In tevel twn the nnw vertically -sen oiling play parses through a
meteor shower
speed-ups and shields and extra the end of level one's cave system,
weaponry includes missiles, multi- This leads on to level two. which
pies, beam lasers and the power- consists of a vertically scrolling
fully impressive 'tipple guns' space scene with a myriad of
which send a devastating circular meteorites to dodge arid a
beam crashing through the aliens, humungous spinning-armed ngc-
Use of these various add ons es leaf spider to defeat. Other stages
essential to progress through the comprise flying sheets ol metal
levels, and underground volcanos, with
After such atrocities as extend- Hymns leaping from fire pits
mg claws and regenerating rocks before the ultimate battle with the
have been overcome, n giant, mur- leader pf the Salamander lorces
derous brai n mu si be destroyed at itself .
A Seas pf volcanic fife and leaping prominences provide the hazards
in level three
A fter so many 'progressive weapon' games being released,
you would think that the genre would be wearing rather
thin. Not sot Instead, Salamander brings new and vibrant (fnarr,
fnarrt!) life to the humble scrolling shoot ’em up. Bob Stevenson
continues to impress with wonderful representations of the
coin-op graphics, lo being a promise of what was to come.
Outlandish creatures and diverse spacecraft swarm through
the many varied landscapes, tracing complex patterns as titey
go, all beautiful iy detailed and carefully shaded. Despatching
the Phoenix birds on the third level is almost a crime, they're
that well defined! Visual finesse is not reserved for the bad guys
though, especially when combined with your faithful trio of mul-
tiples and ripple lasers! Sound is nothing special, but unnotice-
able amongst the involved combat, and as such is not detrimen-
tal, Most superlatives have no doubt been used many times to
describe gameplay and graphics of shoot 'em ups of the past,
but Salamander sets a new standard which others must follow,
ft has gorgeous graphics. Is astound tngty addictive, and is
destined to become another classic 64 shoot ’em up.
PRESENTATION 86%
Excellent control and 'progres-
sive 1 weaponry but sluggish mul-
ti load,
GRAPHICS §5%
Brilliant Bob Stevenson graphics
are very close to the arcade orig-
inal.
SOUND 84%
Powerful spot effects and
adequate music.
HOQKAB1UTY 96%
Stu nningly gripping from the first
shot,
LASTABILITY 92%
Plenty of variety and enough
difficulty to maintain a lasting
interest.
OVERALL 94%
The best progressive shoot 'em
up to date.
THE EMPIRE STRIKES BACK
Domark, £9,99 cassette, £14.99 disk, joystick with keys
T he Empire Strikes Back
coin -op, though not as
popular as its predecessor,
was a success in the arcades , and
now reaches your home, This time,
you take on the role of Han Solo
escaping the Empire's forces in
addition to the main heroic actions
of the young Jedi apprentice, Luke
Skywafker.
Luke hurtles into battle first, rac-
ing his snowspeeder over the sur-
face of the icy plains of Hoth,
Imperial probots have been sent
a is over the galaxy by the Em pire to
find the Rebels' secret base, and
many have reached the snow
world. They have been program-
med to send transmissions reveal-
ing the base's position into space
so that the Empires ground forces
can be despatched.
Armed only with his
snowspoeder’s laserfire, Luke
must attempt to halt the probots
as they advance through the 3D
vector graphics environment. The
huge probots retaliate with sun-
burst lasers but only their heads
are vulnerable to attack, Unless
intercepted or avoided, enemy fire
depletes shields. Once all five
shields have disintegrated, your
snowspeeder is destroyed. As the
battle rages, the probots attempt
to send visible Communication
waves skyward. As these hold the
Rebel base's location data, they
should be shot.
Despite Luke's valiant efforts,
the vital information filters through
to the enemy. In the second stage
of this epic adventure, Luke has to
stop the awesome Empire veh-
icles from reaching the Rebel
power generators, the destruction
of which would leave the hideout
defenceless. Huge All-Terrain
Armoured-Transport walkers
lumber slowly forwards on four
legs, bui are impervious to laser
power Instead, tow cables must
There was much jubilation when Domark
announced that they would be commissioning a
conversion of the arcade Star Wars on the Commo-
dore, but many were disappointed by the version
that was eventually released . Now, after sin months,
comes The Empire Strikes Back, Vektor Graffx’ second game in
the Star Wars trilogy - and it’s a considerable improvement over
the first. The presentation has been tweaked to capture more of
the arcade's atmosphere, even down to the inclusion of the on-
screen manual, though rt doesn't accompany the action as ft
does in the original. The speed has been increased a great deal
and the whole game has a much more frenetic feel than its pre-
decessor, Those who bought Star Wars will undoubtedly want to
pick this up, As for those who didn't - have a go anyway.
be fired at their legs (using the
space bar); a well-aimed jhot
causes them to stumble and
explode. Scouting bipeds, known
as AT-ST walkers also travel
towards the generators. With a
welt-placed laser blast in the gun
port they can be completely
destroyed. Successful or other-
wise, Luke takes to his X-wing and
leaves the battle to begin his train-
ing with Yoda, the Jodi-master,
Meanwhile, Han, Chewie, Leia
and the droids are in trouble.
Unable to make the jump to light
speed, due to the unfortunate
polarisation of the negative-axis
power coupling, they are trapped
by the Empire's fleet, and attacked
by Imperial TIE fighters. Swarms
of craft approach firing shots and
missiles at the ship. Should Han
manage to fend them off using the
Milennium Falcon’s main cannon,
he has to face the perils of an
asteroid field. Giant hunks of inde-
structible rock hurtle towards the
Millenium, chipping away at the
power of its shields. If he survives
long enough, Han may be able to
reach the safety of an asteroid big
enough to hide inside before
meeting up with his old buddy,
Lando, in the Bespin system.
The four stages are played
repeatedly and become progres-
sive! y harder. On each level, bonus
points are awarded for destroying
a specific number of enemy
targets. Occasionally, letters
which spell out JEDI appear: if col-
lected they boost your score.
At the expense of
a good number of
ten pees, the
force was with
me on many
occasions, both in the original
Star Wars and its follow-up.
Sad to say, I was very disap-
pointed by Domark's version
of Star Wars and didn't expect
The Empire Strikes Back to be
that amazing. However, the
sequel f's a lot better than its
predecessor, with better pres-
entation and faster gamapLay,
though ft still seems to lack
that certain something which
makes the arcade original so
playable. It could be the
absence of speech or in-game
music, but that's not all; it just
doesn’t seem to flow. The vari -
ous enemies appear too ran-
domly, so ft’s hard to pick out
a particular target, I can see
this appealing to Jatii
aficionados who would rather
play In the privacy of their
homes, but other punters
should try before they buy.
The vector graphics in Star Wars were predictably
slow and jerky; I expected the animation The Empire
Strikes Back to be similarly slothful, but I was pleas-
antly surprised. The routines are quite smooth and
speedy, considering the limitations of the 64’s pro-
cessing speed: the AT-ATs, probots, TIE fighters, and other
opponents can sometimes become a confusing mass of jagged
lines, but generally they" re well displayed, Sonically, there's a
vague attempt at recreating the Star Wars theme, but with the
exception of some smart laser effects, the quality of the sound is
relatively poor. As a pretty good (but not excellent) conversion of
a slick vector graphics arcade gams, this should go down very
well with fans of the film and the coin -op, though maybe not so
well with lesser devotees.
J That armour's too thick for
blasters! Use your tow-cables end
go for their legs!'
PRESENTATION 64%
Illustrated in-game instructions
and many of the arcade game 1 s .
features.
GRAPHICS 72%
Commendable vector graphics
effectively portray fr erratic battle
action.
SOUND 46%
Slightly off- tune Star Wars
theme and functional effects,
H 00 ((ABILITY 80%
Speeding over Hoth, shooting
and dodging Imperial Walkers, is
immediately exhilarating and
easy to get into.
LA5TABIUTY 62%
Action gets gradually harder, but
the same four stages are
repeated.
OVERALL 74%
A quality conversion that proves
addictive despite itself.
■; - -v-r^ ,-.r r ^ni
• ■ • V ,
fc- L -L. - - 1 ■ ‘
mm
Netherworld, another time
another place, created from
the deep dark subconscious
of the mind where the forces
o( good and evil are locked in
eternal combat. Trapped in
the fantasy world the only way
back is through battle arid
bribery. * *
SPECTRUM
CASSETTE
+3 DISC
£7.99
£12.99
COMMODORE
CASSETTE
DISC
£9.99
£14.99
AMSTRAD*
CASSETTE
DISC -
£9.99
£14 99
ATARI ST
DISC
COMMODORE AMIGA
DISC £
For Mail Order send a ehequfc/P O to Hewson Consultants Ltd Order by credit card by sending
your Acces&i'Bardayctard number and enclose a specimen signature. Don’t forges to enclose your name and address
Hewson Milton Park. Milton. Abingdon, Qxcm QX14 4RX Tel. (0235) 832939 Fa* 0235 861039
As part ol our continuing development of innovative Soflwaie we are a ways happy So evaEuaSe sotlwarc sent So us wilh a, view to publication
I' nil colour reference chart
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An easy to follow , easy to use, colour
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_
S
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COMP
WHO STOLE THE
PRESIDENT? COMP
WIN A PERSONAL STEREO/RADIO WITH MICROPROSE!!
When Robert J Mcrtton. he ftesdentpf fie USA was todnqpped iron" Miaoprose's
oodcirned gone Jbe Resident is Missing : the Mcroprose lot mmedtoteiy
suspected hot 'he ZZA p team hod something to da wto it Had Gordon's greed
tor cream hams Developed into megcfcrnan a on a world so dte? And Paul was
he taking ns vengeance on a world which hod ridiculed his losle in bright yellow
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concept of he teddy Dear and wonted to make sure of US governments supped
of thesofttay industry But Set's rot forget Matt was he keeping something unaer
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he irwedigaton of he ZZAPi ’earn tunec up no dues until, late are night, he
following rote 'was found, wr tter m an ancient joystick code, a variation on the one
used in a SAP ccrrpetfon oJ old
Puttngsuchio suspioousmessage ri code assured heinvestigttehcfi someone
n he ZZARi mob was respons tote, ano the search continued until another message
fetf into ihe-r nords, aga«r mjoystick code, which they were Sure would deriy he
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5 *
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he Into: igeroe people at Maoprose waslea no time in pcassing the encrypted
message through her decoding machine and ft came out of he slot reading.
THE QUICK BROWN FOX JUMPED OVER
THE LAZY GORDON
Gbvously he kdnopoer thought he some, because when- he Mmroprose mob
fried to use heir encryption cor-outer on the message, hey found hat someone
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readers, ard so what they wantyouto do is work out a decoding system- from the
first message, hen use he same system on he . second, ard hence find out the
whereabouts of W T SVtatton ano who he kidnapper® is or are
The rewards for he first five people cut othe maiisack providing afornralion
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The dosng date lor the egrnpetan is 1 6th September, so ge’ de-crypfeng 1
THE
Thalamus Star
September 1 988 free
HARD
NEWS
HAWKEYEis availa-
ble: for the Commodore
M/m . r .
* Cassette: £9.99
* Diskette: £J2 >99
Antf it's appearing soon on
the Atari ST, Amiga and
Spectrum/
tot-Mlillf
Hwuur
mnMis
nil saint
-m cilia
NIGHTMARE struck
THALAMUS when they
hired aca programmer ftob
Stevens to join the com-
pany - and now The
Thalamus Star can exclu-
sively reveal the EVIL past
of this SICK computer-
game creator,
• Sidm Steve ns h as written
the shocking mud axe game
flkirfiarMH fi. 'Hi* mind is
totally WARPED I' said £3
neighbour.
• He freely admits Unit he
ENJOYS going to (tubs anil
has been doing so for Some
lime. A barman, Mr X,
claim* | hat on wild binge-
uui nights Steven* would sit
in the corner and shoui to
the bar staff that he was BIT-
TER.
'There was nothing mild
about him, 'said Mr X. tap-
ping his Head when he heard
Ihe juicy details of strange
Stevens's dark side. L l Ic was
always something of an out-
cider ... hits, ego just
seemed to grow 1 lager and
lager, He was rm barrel of
Laughs, He never did things
in halves. He was always
short 'tempered. He had a
mean spirit,"
• 'Hobby Stevens' has 12
letters in it - which experts
say is two groups of SIX.
When our reporter added
another SIX, which highly
placed sources say is in his
phone number, he came up
with an astounding ans-
wer ... the EVIL symbol
6661
And there was further
proof when our reporter
asked raunchy Rob how
Lung he had been involved
with black magic The fiend
replied: 'What i he DEVIL are
you talking about '’
Thalamus boss Paul;
Cooper said at MIDNIGHT
yesterday that meat Rob's
condition is improving and
his ace programming brain
is currently working on a
w hole host Of am ajdng prod-
ucts to be seen sunn
Pensioner from outer space claims he is man behind the mask!
EXCLUSIVE by BILL DOORSTEP
ttAHMT BALDING BACHELOR Bert Slanger revealed in a shook
statement last night that he is the legendary Hawkey e,
Bert, 104, made the crazy claim just two minutes before
be collapsed into a trance at home in the small humLet of
Fakestoric.
Said Nora Battlesworih. the
woman who regularly met Bert
on pension day; 'lie wasaptflar
of the community. He stole
parr of Nelsons Column from
Trafalgar Square and many a
Saturday night he would stand
in the square and get Admiral
Nelson to si and on his head a nd
allow pigeons to nest around
him.'
Strain i tig to stand up to the
strange alien forces that were
forcing him to lie down , he told
our reporter: _ l saved an entire
civilisation from total down fall.
Il was a hard task, but I did r(.
"I was created long ago.'
Fred (shurety Ben? - lid} con-
tinued as the aliens made their
excuses and left. ' 104 years ago
in another galaxy, from a
humanoid skeleton with elec-
tralortical gadgetrv created
from some old pipe-cleaners,
some Micky-back plastic and h
pairol Val’sotd knickers.
'1 was sent oul into the land
of New XamoA and battled my
way through 12 horizontally-
scrolling Levels of nonstop
arcade combat action - il was
better than any tacky coin-op
licence! '
Half Nelson
After his desperate bid to SAVE
Ihc universe, HawkeVC
changed his name to Herr
Slither.
He flew lo h drill and retired
in sleepy E'akesiOrie where he
made many friends, none of
whom knew his stormy secret
UNTIL NOW
B raindrops keep falling off
tnoir heads
But beyond ihe pkturesi|uc
half-timbered houses of J-'akes-
lorie lies a hall- brained HORROR
- the guilty secret of HAW-
Kl-VE's Dutch programmers.
Last month's issue of your
super bote u way Thalamus Star
reported that The Boys Wiih
out Bruins claim they hud the
idea of writing HAWKE YE
after a vjsilaliun from aliens
wielding vacuum cleaners
And now we ran repeal the
same garbage over again
(xhurety ielf Ihe fuit shlttry of
h ow hmve boys fought the
fear that ha? gripped Britain? '
Ed ) .
It’s official those aliens
were distant i datives of bash-
ful Bert spreading the word of
HAWKEYS.., reviewers nwe over bouncy 104-year-old alien
to
their HAWK RYE hero
planets all over the galaxy!
The game has taken Ihe
world by storm, |um as Bert’s
story ingoing lo, urid reviewers
□ re raving: ZZAP! b4 voted
HAWKE YE a Gold Medal
game with %%. overall
BLACK HOLE FOUND
‘DELTA SPACE’!
by SAM SUPER' NOVA
Spaced-Out Correspondent
■I CAN’T BED EVE m 1 says Dr Manfred V Flypaper* The top
masked-man hunter from Aldermasten's Foundation for the
Application of Lies in Sctentfflc Endeavour (FALSE) yesterday
stated that he has found the first black hole - and It is In DELTA
space!
Said factual Dr Flypaper: 1 jest cannot believe eet.
There l vas staring into ze Delta space unt verc it vjls! A
black hole] >
"And | vill let Thalamus Star
Venders sec VOt LS behind; It for
cem .selves ve n TI l A LA M U S
release A RMAL YTL, re
amazing sei|ue3 io DELTA!"
It's true - (shurety shame mis-
hmke ? - Edjt all you gaming
asirrmauls can experience ihc
ih rills and spilLvuf adventure
beyond Ihe black hole of Delia
in the rriusL amazing space
shoot 'em up ever seen AflMA-
LVTE
It was carefully constructed
□ml programmed by Cyhadyne
Systems, a new programming
leum, who have reproduced
EVERYTHING dow n to the Iasi
detail from Dr Manfred V
Flypaper 's exclusive notes.
ARMALYTE, Mmmg |n
your screens in September. is a
two-playcr shoot 'cm up extra-
vaganza as you and a friend
take [wo powerful ships
through the FIVE sectors of
alien-infested space,
* Buy a copy cif HA W-
KE YE and you could WIN a
prize
ft l here are NINE mugie cas-
settes in Britain . . ,
* THREE cold cassettes
and . . ,
■h SIX yellow casseuesl
~i> Hnd a GULP ciisseite and
you win an Amstrad Studio
100, a pon ablc-ish mul-
ti mixing studio,
* Find a YELLOW cassette
a nti you Win a ghe [tnh| iistc I ,
* If you find one contact
THALAMUS 1
ft The address of Britain's
TOP software house is
THALAMUS. Sal urn
House, Cdtleva Park.
Aldcrmaston, Berkshire
RG7 4Q W
■> I hat "h nine and ONE more
mu kes ,
* TEN!
ADVFftTIBElvtENt
with JASON GOLD
In ihb month's instal-
ment our resident Net-
| ter takes a peek at
home-grown demos, lis-
tens to a spot of music
and enthuses over a bril-
liant portrait of the
tuddly TV star, AIL
T he demo scene u n C n>m p 1 1 net h as
been gt»Jng through something of
■a lei w usance over ihe Iasi few
nn nulls, At the start of the year
very few original demos were
King produced and the tew good
ones that were uploaded were
usually 'imports' from Llic E u ro
A Scoop’s That**.. demo brings together such diverse elements as
spinning planets and girls in swimming oossies
peart Progra mailing teams.
Now , however, there are tjuile a
lew English learns writing good
demos again, And in Mead of the
swirling sprites and raster effects
that were all the rage not so lung
ago the fashion now seems to be 1 m
dii 1 111a Lion and oilier effects that
rely on coding power rather than /
hugs in the VIC chip! /*
The most impressive of this type fxi
of demo that I've seen so tar is I I
T S,M Visual bv Digital Light &
Magic (COD & HAKE. GOTO 1 1
L+M), it opens with a large hi -res \ *
God tr Hake logo, a bouncing scrub V
ler anti hit of animation. Pressing '
the space bar fades the music off
(stick production huh?) and lakes
you onto (he next pad. In the
centre ol the screen is a picture of
Alf. the TV l ha meter drawn by SIT. *
which then breaks into lots of
small diamonds which nutate lo
reveal am hi her pkl lj re The effect
is su good lhat St wouldn't look mil
of place on a TV program -so
GOT O L K M a r u ! In- ini| imiscd . .
A large area (or hacked music
has hven ^ reated by STARK
recently (GOTO STARR) with
separate areas for alt the main 64
musician!.. Amongsi the uploads
here you'll find a number of recent
pieces Including I he music from
Vi-intl, Alien Syndnwt' and I he bril-
liani Cybemoid.
Mark Ta it |MT21 1 was a new
musician to me when he hist
appeared on the net bul wit heath
uploiid lu^. music seems in
improve, To see how well hr uses
his own player routine GOTf S
? 7 56 54 lot Play Thai TYumpet Atnl
Teiii Thi\ i ha
V A certain Alien Life Form co-stars with Bob Stevenson’s Juno in
(he impressive T$M Visual demo by GOD
A One of the ma ny portraits of
?000 AO's fJeme sis the* Warlock
which feature in JASONS Credo
MITIO
ii »f| Y
.- . L Ii" x " #'■•• - t“ '4* 3 ' "i
•' - - :
"Set ■ • •
4?- v
jTjg " ; J \
You can 't have lailed lo see the
Juggler derm mil the A miga. Well,
Tony Crtiwllier (AKC&6) lias nmv
produced a version ha [he 64
which even works inasimildi way
to the Amiga one (mi -crunching
pictures in real limes While not
ipihras Iasi orsmooih as (he orig-
inal I'd he surprised ii it was possi-
ble lo do il any belLei on a h4.
GOTO RATT lor ihis and a few of
Tony Growl her 's other demos,
Ash 5 Dave have been busy
again this month with two new
demos, one ol whit h is another of
l hen game ' demos. GOTO A 4 II
lor fc/eof nc 1 '.dp w 1 1 it h teal U res
some del ailed animal ion and iVIir
vreu .Monday, a hori/onially sen ri-
ling game starring Willy
Wnniiscari, There's plenty ol
shooting and |u rnptng involved
and some nice graphics too.
1 ii a jni n t ef for i w 1 i t h DO K K , 1 h c
NATO programming learn have
ttfour-Rapt at GOTO NATO,
uploaded by Slayer. It stans with a
ready colourful NATO logo and a
scroller followed by a picture by
DOKK which bounces up arid
down i he screen in (rum oFa series
of colour bats. Pressing the SHIFT
key pauses i hv piciure so you c an
look a I the excel! e m piciure mure
close] y „
ZZAP! 64 September 1988 31
f
32 Z2AP! 64 September 1 988
Presenting purple prose, pushing
present parameters past playful
prognosis, professional popular
prize-penman-prince provides
puckish penultimate printed
pages, proving playful pickle (plus
plucky profane penetrating
probing) precludes perverse
pastiche pinko-plot predictions.
Please precious people! plunge,
ponder, pooh-pooh, praise:
proceed. (Yes folks, Croucher is
taking the l p ¥ again in his second-
to-iast pppppredietions}
19 9 7
YENUARY
At the Commodore 64 fifteenth-birthday party,
Jeff Minter jumps out of an iced walking frame.
At the Commodore Amiga tenth- birthday
c elebrat ions . Wend y-the-si ng ing-computer
appears in a silver fames dress claiming to be
Ihe reincarnation of Marilyn Monroe, Dame
Boy George disputes this. The party ends
when it is discovered that 'Commodore
Amiga" is really an anagram of ‘DO MARC
MINE A GOO 1 .
FEBRUARY
Nudity is finally banned from the live stage,
and No Sex Pteaae We're Newsfietd closes
after 15 years. Techno boffins immediately
retaliate with computer generated holographic
nudes, and for reasons too devious to explain
several ancient computer titles enjoy a new
lease of life, such as Grand Rrfx St 'mutator,
Yogi Bare and Way Ol The Exploding Fist.
MARCH
The Roman ruins of Raffaefe Cecoo are
unearthed dunng excavation s at Hewson New
Town. They are quickly burred again. A nine
year-old schoolgirl from Holy Island claims to
have picked up a message on her Walkman
from an Alpha Centaurian spacecraft. The
message reads, 'Peace, goodwill to all
women. Fear not, we bring you glad tidings of
great joy, If only you male bimbos can hang on
till we get there’, She sends the tape to
Baroness Rantzen and is immediately signed
up by the Stuck -AcWng-Wateryvorks music
corporation.
APRIL
The latest electric car is launched by Sinclair
Research. Costing only C500 and capable of
Speeds up to 50m ph, its use is only restricted
by the position of your power socket and the
length of your extension cable.
MAY
South American revolutions catch up with
modem technology, Up to now there have only
been thirty-three-and-a-third military coups
per minute, but with the domination of
compact discs 120 revolutions a minute
becomes the norm. Meanwhile, in The Bug
tabloid publication, they are sticking with 45
revs per minute, alt defrocked.
JUNE
China takes back Hong Kong, after the 100-
year British lease runs out, The agreement
made to protect the interest ol the former
Colony ‘s citizens is described by Premier
Mousey Dung as J a road of cobras. ' A band of
socialist outlaws is reported to be living in
Sherwood Forest, stealing from the poor and
investing in the stocks-ex change, Wendy -the -
singsng -computer marries their leader, Red
Red Robin, and celebrates by breaking wind in
her private bath. Wendy Red Red Robin comes
bubble bubble bubbling alone.
JULY
The global shortage of D-FLAM chips enters its
tenth year. In a desperate effort to maintain
production. Sir Alan Sugar buys the Isle of
Wight and sells it to Korea in exchange for 69
billion megabytes. The island rg towed to the
Pacific, but the little did men playing traditional
fsle of Wight pub games fail to notice that they
are now half way between Seoul and Osaka.
This is known as The domino effect \
AUGUST
After a premature Nfackuiation in 1964, Mel
Croucher writes another article saying that CD-
ROM is gonna be The Next Big Thing, and he
is convinced that Philips will be getting their
act together and perfecting their hardware by
Christmas, He is led away by men in white
coats.
SEPTEMBER
SEGA launches the first G-bff edible games
console. True to form it is sweet, sickly and
rots your peripherals after a single byte,
OCTOBER
While attending the Goodwood races, the
Saudi Arabian Royal Family is overthrown.
Arabian oil production grinds to a halt.
Unfortunately for Britain, the North Sea oil
fields are empty, and the long-term forecast Is
for a hard, bitter winter.
NOVEMBER
Panic buying hits the supermarkets: candles,
paraffin, caior gas and liver 'n r strawberry
flavoured rubberware sell oul (the latter due to
a rather clever marketing campaign, not the oil
ensis.)
DECEMBER
During the seasonal power cuts. Nelson
moves in with the fairy on top of the traditional
Norwegian fir tree next to his Column in
Trafalgar Square, The Government secretly
buys coal from South Africa, but as discovered
when all the slag is found to be white. On
Christmas Eve, the miners go on stnke.,
199 8
YENUARY
Japan withdraws all financial aid to Britain,
because everyone in the country has already
bought one of their wide-screen videos, lead-
free cars, digital hi-fis, and take-away whaie-
on-s-stick {for medical research, natch.) The
Minister of Energy trie s to buy a supertanker of
o.l with his Barclaycard, but Alan Whicker
defects to American Express. The meter finally
runs out on the national power grid, and the
computerised economy collapses; no
computers means no banking, no banking
means no trading, no trading means no taxes.
Tfte Government falls. Unfortunately, there has
been no opposition capable of taking office
smce 1979, The Official Monster Raving Loony
Party {formerly the SDP) takes the reins of
power for an afternoon, and closes the country
down for redecorali on ,
FEBRUARY
A Military Provisional Government is sworn in,
led by King Andrew and Fertile Fergie. The
appoi ntment of Field Marshal Gerry Anderson
confirms that it is nothing more than a puppet
reg ime, Wen dy- the-si n ging-computer
disappears, and is rumoured to have entered a
solar powered convent.
MARCH
Without electrical power, frozen food storage
Is impossible and factory farms arc forced to
close after ail livestock is slaughtered. Food
distribution grinds to a halt as petrol rationing
bftes. Domestic flower beds are dug up, and
potatoes planted. Cows are milked by hand,
Hour is ground with stones, horse-drawn
barges appear on the few remaining canals. A
global rock concert is organised by the lead
singer of the Tzar-Gazers, Mickey Gorbachov,
to help British famine relief.
APRIL
Bernard Matthews is spotted trying to sell
strawbu rge rs {' th ey Ve pidd if u T) in the knave of
Norwich Cathedral. Bernard Manning is
arrested lor cannibalism, but is released when
he is found to be yet again scraping the barrel
of his bottom. The last rechargeable power-
pack in the land runs out, the last portable word
processor in the land powers down and the
sast bit of journalistic drivel is erased forever,
MAY
Spring is sprung and May Day is celebrated
with a return to pagan fertility rrtuals and
witchcraft. An entire generation, brought up on
RPGs and Dungeons-and-Dragons, doesn't
notice the difference.
The result of both policies is much the same
Pregnancy is In.
JUNE
With l he People's Militia otherwise engaged,
one million hippies amve at Stonehenge for
the Equinox. Using concentrated though!
waves, they raise it off the ground and move it
to the mystical site of central London, where
Ore traffic wardens wheel-clamp It. The power
crisis is further complicated when tidal
generators at the Severn Barrage, the Thames
Barrier and the Wash ere reprogrammed by
IRA and Libyan terronsts. Rogue chips
produce fried fish. Britain immediately
abolishes the navy, after mishearing the King
! ‘I don’t want any more bloody efficient
The Republic of Ireland becomes the
United States, and the CIA seals
SEPTICEMBER
The Iron Curtain is removed, Europ
freedom of movement for the firm tim.R
1945. Britain still refuses to sigh
Border Agreement, and is expelled from the
United Slates of Europe, which is now seU-
sufflcient in food and energy. UK hoal people,
escaping from South coast ports, are turned
away from French beaches by barrages of
high-yield onions.
the border with Ulster after mishearing a
tapped phone call to Buckingham Palace,
during which King Andrew discusses his
computer keyboard technique with Senator
Bob Geldof, and succumbs to a coughing fit.
Geldof is heard to say 'Far King, one-keyer?
Fair cough!'
JEWL1E
John Gilbert includes a face-to-face interview
with Satan in the tenth anniversary edition of
Fear. It seems that the Prince of Darkness has
been running a local radio station from a
council flat in Wolverhampton, under the
mistaken belief that he was in Hell, In actual
Fact, Hell has been privatised and* bought by a
Swiss chocolate maker
AGHAST
With the collapse of the old political parties,
ex-computer programmers now head the two
major factions. Traditionalists join the Back to
Basics sect, whereas machine-coders flock to
the banner of the Go- Forth -And -Mufti ply party.
AUTlJMNBER
After the successful USAJS3R mission to
Mars, the World Space Alliance announces the
most ambitious scientific project in history the
Torus, This is an energy ring in space, high
above the equal or, consisting of a chain of
giant parabolic mirrors ikm in diameter. 5
microns thick, which will refocus the Sun's
energy to power turbines on Earth. The Space
Shuttle is brought out of mothballs and
re n a med Elekt ra. redes ign ed to cany the Torus
into geostationary orbit, spinning it oul like a
spider’s web.
NOVENDOR
M r M . M . Croucher, the new lavatory cl ea ner at
Mirrorsoft, celebrates his 50th birthday by
performing a lengthy series of behi nd -the-
se reen dumps.
MIDFEST
Responding to the first radio transmissions
sent by Signor Marconi, the Alpha Centauri Ark
reaches the half-way point to Earth on its
mission to save it from destruction, Flight
Officer Gabriel, a trumpet- playing humanoid
with beautiful wings and a bright halo of light
shining above her head, picks up a flash of
light from the Ark's ultimate destination. This rs
the space shuttle Elektra, with its cargo of the
life-saving Torus power generators, exploding
on take-off, sabotaged by agents of terrestrial
oil companies, and the Iasi hope of mankind.
Hack To The Future: final part, next
month. will the earth be saved? and
if so, how much interest does ft pay
out?
ZZAP!64September1988 33
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I would say 1 hello, it's Lloyd 1 again, but the
weather's making me feel a bit miserable,
and I'm not really in a cheery sort of mood.
Where’s the Summer gone? Lud tow's been
besieged by rain for too long now* and (
haven't even had the chance to do a spot of
gardening. Oh well, life goes on and I sup-
pose there's always your letters to keep me
going. Ho hum. If you look below you’ll find
NO letter of the month, NOTHING about
sexism and NOT A SAUSAGE dedicated to
the reconciliation of Cartesian values with
an objective universal framework. How-
ever, there's a huge, ginormous hunky
chunk on the Amiga -in-ZZAPJ debate, a few
snippets of Piracy and multiloads (again), a
review of your favourite reviewing
magazine, e Kamov looka like competition
and a letter from a fan of that g reat Geord ie
epic comic, Vi>.
THE LAUGHING GUINEA
PIG
Dear Lloyd,
Just popped in to ask how you all are at ZZAP! residents
and to make a few brief comments upon the mag . . , Weis,
actually, I must confess that the main reason I wrote to you
was bkause I discovered a stamp from the previous
Christmas batch, in the unchartered murky depths under
my bed, where undergarments anct soggy thingies thrive
with algae.
lie second slightly less insignilicajil reason was to say
how ZZAP! has changed throughout its ihree-and-a-bii-
iifespan. and indeed it has matey lad Ltoyd, indeed it
lie mag seems to be more mature and professional
these days, it's now in full colour and the quality of style
and layout of the mag has very much improved, Thts can
of course be reflected in the doubling of its circulation
figures since 86 , , ,
However, t am missing that one very essence of ZZAP!
The sense of fun and humour which was very evident in the
rookie days. I am pleaded to say though, that there has
teen signs of the Slyness seeping back, I am glad,
And now to all those rectum-faced degrades of society
who moan about 16-bit machines. I've only one thing to
say to them, 'Go and make love to a fried chicken'. Have
you got no consideration tor trillions who wish a wider
knowledge of the Amiga software. Are you lot sadistic
enough to force us into buying another mag and deprive
lots of someth. ng you obviously don't even glance at. I'm
not exactly chuff ly smugged to smitlwines about Mel's
contributions, but I have respect for others who find them
simulating. How can you lot be so paranoid and narrow
minded and selfish? Eeeh! I don't know!
Well I must depart from your pleasant company now,
Upyd. It has been a most tummy-uckiing experience, but
my revision bocks await collecting dust. I've got a
chem : $iry exam in a couple of days, Gurnee Pigs we are,
damn Guinea Pigs, mumble mumble moan,
Dr J Ane, Ashton Under Lyme, Lancs.
I hope you' v$ found some of the sense of humour you're
staring of in rrie l$$t coupfe of issues - certainty ZZAP! is
now populated by a group of the most stupid wacky and
degeo&gie fools i‘ve em seen, God knows how they
menage to even write their own names. The reviews slide
\ of ZZAP! is a mane serious business, however ... The
.Amiga debate is very much an ongoing station, as die
comments below testify.
LM
AMIGA LOVING FUN
Dear Lloyd,
In Germany the Amiga is very popular, and I cannot
understand why the British buy so many STs and not
Arrngas.
i myself own a Commodore 64 and an Amiga, and many
of my fnends own both computers too, so I find ZZAP!
excellent, When the new ZZAP! arrives I open the Amiga
Action pages first to sec what is new on the Amiga. Please
go on with Am.-ga Action, it's really great, Myself. I think
that the Amiga Action is loo littte, please make il bigger, a
lot of people would thank you, even if they don't write a
tetter,
In my opinion you should give an Overall, Graphics and
Sound grade for each Amiga game. The Amiga Owner
Group will grow and grow, and a lot of them own a 064 too,
so ZZAP! will sell very well.
Up to now you only pnnted letters from people who
wanted the Amiga Action out of your mag. It would be great
if you printed this tetter, so (hat a positive Amiga letter can
be seen by all your readers,
Joohen Jhring, Atdorf, Germany.
... I am a 32 year old avid computer user in Australia,
where the Kangaroos hop down the middle or tee street
and Hie Koalas are up a gum tree wrth a Fosters. I have
bought your magazine since day one and think it is
excellent. At this point I had to write to you to voice my
opinion.
I sold my C64 about 18 months ago and bought the
Commodore Amiga 1600 Computer which I think is
fantastic, and I still continue to boy ZZAP 1 for its reviews
and comments, (do not agree with everything that you say.
but a like the way in which you present your magazine, ft is
very professional, f would like to see more reviews of Amiga
software, as there are very little in mags that cater for it. |
am not giving the C64 away as I've had it for three years
and il gave me great pleasure andenjoymenUam not one
for adventure games, but I do not write in and complain
about them and say they should be taken out - this is only
one man’s opinion', as I'm sure there are thousands ot
people out there who love adventures, That's the thing
about your magazine, il caters for everyone and not just tor
a tew people. ZZAP! is just great the way it is.
David Saylor, Latham, Australia,
... I have been an avid reader of ZZAP! for Z years now
and have enjoyed rt immensely. Well, most of the time
anyway as I thought around August last year ZZAP! was
losing her direction. Now I can gladly say you have rectified
her problems and produce a thumping good read each
month and i hope many many more.
Anyway, onto some serious things, the 16-bit market I
am tempted to buy one every month when I see luscious
graphics and so on, However, I hesitate to do so. Now of
course the Armga/ST are the 64/Spectmms of the future,
No one can deny that, but S feel thal the 64 wi ll be alrve and
kicking for a few more years to come. Every monte we are
presented with a program thal pushes the limits somewhat
turther. The SID chip is obviously surpassed by the Amiga
but. as we have most heard, can still produce some nifty
effects, lake for nstance. I have yet to
see a totally crucial Amuja/iST game which is totally original
with fantastic sound and graphics. All we've seen so tar aie
64/Spectnjm conversions and soma mediocre Amiga/ST
only games.
Yours sincerely. Andrew Barratt, Guftcn, Leeds,
... I am an avi d reader of ZZAP! 64 end always appreciate
your detailed reviews. But I fealty put pen topaper because
I would like to know whether or not it is worth upgrading
my Commodore 64 to an Amiga, as I am thoroughly
impressed with the power of the 16-bit machine. What il
really boils down to is, has the 64 still got much life in il and
do you think it is stilt here to stay for a few more years?
Please put my mind af rest,
Steven Smart, Luton, Bedsj
The Amiga content in ZZAP ! is currently limited to a double
page spread of round-ups, interspersed with the occ$ -
s \ionaf Amiga special packed with comprehensive reviews.
Whether that wiif change or not is something you can
decide by writing in: the more people who want it included,
the more chance there is of permanent M '-biown Amiga
reviews. Equally, if there are overwhelming objections,
Amiga in ZZAP! will be limited to two pages a month.
The guaiity of original or arcade conversion software for
the 16-bit machines is improving all the time, reproducing
qualify and depth which isn't conceivable on the 64. Thai
said, the 64 does have some life left in it! 7hg- number and
overall quality and addictiveness of 64 software far out-
weighs that of its 16-bit counterparts -end there's always
the price difference in software to consider ... The test
solution, if you can afford it, is to hang on to your 64 and
get art Amiga as well!
LM
FOR GOD’S SAKE,
SHUT UP!
Dear Lloyd,
These days, in ZZAP! firap everyone seems to be moaning
on about something or other in the magazine. So I thought
I'd write a letter just to say what I thought of each section
inZZAPI
Editorial-. Quite good, although it's always one of tee last
things I read when I get ZZAP! each month , ft's nice to hear
what the editor nas to say on various subjects.
Under the Baudwatt To be honest, I don't read this
anymore. I read the first instalment and it nearly killed me
with boredom. 1 don'l mind other people enfoying it,
though.
ZZAPf Reap, Excellent - it's always one of the first things
l read. Lately, there have been a lot of letters concerning
Ifr-Kt and other sections in tee mag, I feel that when you
listen to these people you are giving mto a minority
ZZAP! Chatiengg. I reaiy enjoy reading the challenge
and 1 can only find one quib about iL Why are the photos
always in black a raf white? When tee challenge first started
in the first few issues, the photos were dreary BfiW and
even now, when ZZAP1 has nearly lull colour, they’re sail
ihe same. C'mgn, Cameron get with il!
The Scoreiord's high-scoring heroes-. This is OK
because it gives u$ something to aim at in games, but I've
a 1 ways wondered how the mighty scorelord knows if
someone has entered pokes to gel the highsoore?
Competitions. Good, but why the decrease m drawing
comps? Bring ihem back, I was quite good at them,
Manoeuvres. Never read il ,
filter The Hariegm. Never read rt. Hate adventures.
Hade To The Future. Tota-t crap! Never funny or
interesting at all. Met Crcucheris a talented writer, though,
Tamara Knight was brilliant in my opinion.
ZZAPiback. Not very important for me. because I already
have all the ZZAP! szziers and Gold Medals thal are likely
to be ZZAP! backed But 1 -can see the neeesstty for a new
64 owner who is thinking about picking something in the
bargain bin.
Ptayiog Tips Generally very good, bul for God 'a Sake,
why so many listings? They are pomtlessly long and take
ages to type in sometimes. What is wrong with POKES?
Budget Test Fine, a good round up of the budget scene.
Classifieds-. Uoyd breathes a sigh of relief, as pen-pals
have to be pad for now.
Readers Charts. Good, but rt's easy to see that tee same
bunch of people are voting every month, tor example, the
way Delta has been number cne in the Music Charts for
ZZAP! 64 September 1 988 37
IS MARTIN WALKER
REALLY PAUL
McCartney in
DISGUISE?
Dear Lloyd,
Is Martin Walker [Hunter's Moon Feme) really Paul
McCartney in disguise?
Chris Eaton, Brackley, Northants.
No.
LM
ages. ! ha ve no quibs about ihe Video Charts because they
can be a good guide to what lo rani out, Goin-Op charts
are different however, they are real money spinners and
millions oi pounds are being made by arcade owners off
young people. In one arcade I visited recently in the city, a
single go oi Afterbumercosi £ 1 ! Even so, there were toads
of people queuing up for a go wrth money in their hands.
I kid you not, and it usually takes three to tour plays just to
find out whet's gang on. How many machines have you
seen with the instructions on them? I can imagine that
hundreds of young boys are gladly pouring their week's
pocket money into arcade machines, and for these
reasons I wish 22API didn't promote them so much.
Winners Page $ Well it's like essential, mao, to See if
you've won or not. Also please tell Gienystiiat if she made
the print smaller , like in ZZAP! Rrap then she would have
enough room for alt the winners ' names, alt the answers to
the comps and pictures of the winning entries.
Dianes of Games. Very interesting, sometimes amusing,
and always well written!
Amiga Actiorr. Excellent, excellent, excellent. But what
happened to the proper , percentage reviews of Issue 36?
Again smaller print would give more depth and satisfy the
people who moan aboul extra space being given to it,
Adrian Donnelly, KUmacudl, Dublin.
By popular demand, ‘Baudwaik r ha$ now been dropped in
favour of more space for 'The Word'; Mel is stiff with us.
ftotwvgr, in his penultimate ‘Future of the Software
industry’ and in some surprise articles in & couple of
Issues r time. Black and white is used in the Challenge to
break up the colour of the rest of the mag, and because
someone thought it was 'arty', Oh well . . , As for the
Scorakxd being able to suss out cheats, beware 1 He
knows ail and wit! reduce to Component atoms ati those he
finds attempting to trick him. You have been warned!
LAI
A VIZ FAN WRITES...
Dear lloyd/Katie,
The other day my friend and i went out to buy a game on
disk, from Bools. After standing at the counter for six days ,
we both agreed that the service was a bit slower than
usual. Imagine our surprise as we realised we had actually
been standing in a supermarket in Glasgow, over three
hundred miles away! Luckily we both saw the tunny side!
I M A Liar, Margate, Kent.
P.S. While we're on the subject, something rather amusing
happened to my dog a couple of days ago, if anyone would
like to hear about It, send an SAE and f would be happy to
tell them about it.
What amusing dog stories have you got to tell? £10 for the
best
LM
WHO IS CAMERON
ANYWAY?
DearUoyd,
I am writing to congratulate ZZAP! on the modifications to
the magazine due to the voting. The cover picture has
improved greatly from the 'white background' dross, on
issues 36 & 37. 1 am impressed with the mag's contents as
well. I like to read the Challenge, and the ZZAPBACK is
great, but sadly not featured often enough, l protested
strongly against the bonng Baudwaik on my voting form
but I suppose one man's poison is another man's meat,
Who »$ Cameron (the one on all the review screens)?
Tim Pickup, Darwen, Lancs.
The Challenge and the ZZAPBACK are both here to stay ,
and you ’it b$ happy to know that the Baudwaik has gone
Any comments readers have on the new ZZAP! features
win be greatiy appreciated - Gordon wifi sit on those who
make any offensive remarks, however. Cameron i$ a
crazed intergaiactic megs -being with a vastly expanded
brain who reconstituted his body to become News find 's
photographer som time ago.
THE PERFECT GAME
(AGAIN)?
Deal Lloyd,
For many yeara I've been playing varied computer games,
and all around me I hear people moaning about how a
game is too slow, has bad sound, graphics, no action
etc . . . Has it ever occurred to them that no game is ever
periect? If a game does not have flashy graphics, a boom-
chukka-boom Hubbard soundtrack or slogging aliens to
bits Itiey dismiss it and throw it away into a dark comer.
These days people expect far too much out of games - you
can't have everything. The programmers of today have a
job on. they have to decide who to cater tor - do they go
for the blaster Ians? Platform lovers? Adventurers? So you
can understand that no game can ever be perfect; people
have varied ideas on hew good games are. For example,
when i go Into computer shops 1 see a very sad sight
indeed all the conversions and regurgitated ideas - like
Enduro Racer. Out Run and Gunsmoke - sell in droves,
and m a dingy corner original. Iresh ideas like The Sentinel
and rate's go cheap in a matter of weeks because nobody
will buy them. It shews how narrow minded some people
ere.
Why can't people vary their software cdtectionand Stop
moaning Itiat a game hasn't got this orthat and enjoy what
they have and merit its good points and not niggle at a
minute bad point. My adwee is: vary your collection, play
The Sentinel and be aware of the Universe in general
Leigh Bartley, Leeds.
Bight on. One of the best aspects of computer games
software 1$ the amount of variety in different products: they
range from. $ ay, the frenetic speed of Oopzone to the
brain-stretching slowness of Soke-Ban, or from the pure,
basic r origins strategy of The Sentinel to the incredibly
addictive mar-perfect arcade conversion. Bubble Bobble.
A lot of the ZZAP! Gold Medals haven 1 got everything ' -
Spindizzy and The Sentinel had negligible sound. It would
seem that the most important aspect of any game is its
playability, disregarding all else, an opinion shared by the
writer of the letter below . . .
LM
LICENCE TO THRILL
Dear Lloyd,
I've been into computer gaming for many years now, so I
know a thing or two about it I started with those hand-held
LCD games, then I bought an Atari 2600, and after that a
CBM64 -now I'm th inking of getting an Amiga. I remember
the time that games like Fort Apocalypse and Cboptifter
were games worth buying a 64 for - things have changed
but ! still feel thal those old games stand up very weil
against most recent games in one aspect - playability,
quite simply. The Did games were far more fun |g pdgyand
that's what counts - the only thing that seems lo count
these days is a licensed name. Even graphics and sound
don't seem lo be important any more (remember Endure
Paced? Probably not, bui 11 reached No 1 in the charts).
i aomire Hewson because they keep on basing
origjnd, playable games even if they (ton 1 exactly become
ctmrtbusters. It certairtiy is the fault of the public too, Why
don't software houses employ people who have good
ideas and have them developed by decent programmers?
i often have good ideas for games, bul I don't have the
programming ability. Welt, I hope the software houses get
$ chance lo read this and maybe they'll start releasing
original games once in a while.
I'm sorry thal this letter has become this long, but I'm
glad to get this off my chest.
Ed Rocket, Holland.
Weil, Mr Pocket, I agree with your general point about a
game's payability, as I said above. However, if people
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38 ZZAP! 64 September 1 988
continue to buy poor conversions of arcade games or
licensed products, then there s not realty any incentive far
major software houses to produce games which, though
they may be more playable or original, wifi sell less, ft ah
comes itowm, m the end to what people are prepared to
buy. There have t of course, been many excellent arcade
conversions (Buggy Boy, for example} and licenses (Dan
Darej: but people are too often dismayed by products
which don't live up to their own (too high} expectations.
UN
SUPERB SEQUEL
SEEKING
Dear Lloyd,
Over the years when designing games people have striven
to come op with original ideas again and again. This is
obviously a good thing and has resulted in great pieces of
software: tor example, The Sentinel, Bite and Morpheus.
Bui when people try to produce a new game without any
new ideas we tend to see yet another addition to the ever-
growing pile of games that just did not make toe grade.
It seems to me that it wou Id be a good idea to provide a
greater lasftng appeal to certain games by producing
dflerent versions of them. Clearly" for the majority this
would not work as they only have what you might call
one-off appeal; shoot 'an ups are a prime example.
Ondium Plus, while being enjoyable, was not really
sufficiently different from the onginal game to ensure togh
testability, but games which contain different elements
anyway {Le&derboard with different courses, all race
games with different tracks] are just there waiting to be
expended on, World Class Leaderboard has had extra
courses produced and f for one went out and bough! them
straightaway. Mercenaryhad the Ssountf O'fyandrecenlfy
we have had Professional BMX Simulator. These were
similar to the original but were afferent enough to make
them worthy purchases and I thoroughly enjoyed them ati-
lt appears that producers and manufacturing companies
are anlyjusl waking up to the fact that sequels lo some (not
all cames would be popular and sell very well (Las# Ninja
His in the pipeline, I believe]. I had always thought software
companies wanted to make money, so why are they not
producing these follow-up releases to popular games?
Maybe you can afford me the answer, Lloyd?
Don! get me wrong. I am not suggesting a follow-up to
every game ever made but to those where toe format could
remain fundamentally the same, surely it's a good
proposition? Personally, ( would low to see more courses
tor the excellent flevs Plus. So how about it Firebird? i
certainly Know many more people out there who would
tovetoseethem as well.
Jason Parker, Willin gdon , Essex.
Sequels aren't exactly original, as you suggest - took at
Beach Head, (or example -but as commercially viable
products they ate generally successful. Whether or not
they are better is another matter: Fist 11 was less appealing
than Way of the Explod ing Fist but there's no doubting the
fasting interest and sheer addictiveness of Barbarian II
compared to its impressive predecessor.
LM
MR ANGRY GETS
CROSS
Dear Uoyd,
! am sick and tired of whining little runts who wind and
wiudel into the pages of Rrap and 'Ouoh! I don! like that*
or 'Aaahfi we shouldn't have this, I don't tike them'. They
really hiss me off. One such runt is 0 Keaveney (who's
probably 8ft tall and going lo break my lags) who for
example says *1 must complain about blah, blah, the video
chart, you are starting to lower your standards'. Why? for
Christ's sake, is it hurting him? Is he forced to read it' 5 And
people who say 'Amiga action? phahf This is a C64 mag,'
Well how many times have you, Joe Public, seen a section
of writing which says 'By the way we did have some game
or other (o review but we wouldn't have had room for
Amiga Ad ton if we had prilled if so here's AA’ Well, how
many times?
ZZAP! is a fantastic mag, I know I've been reading it
since issue 3 so i know better than most lhat ZZAP! has
risen from bad to excellent and has not fallen m any way
(except Rockford's gone) so all you mateypeeps what have
only been reading £4noe aboul 1 0 issues ago, I don ! know
what you 're talking about!
A Davidson, Glaveriey, Wolverhampton.
It's everyone's right to complain about something they
don't like - just as its your right to complain about their
complaining! If people didn r t write in amd suggest changes
then ZZAP * 1 would get very stale and soon lose readers;
besides, you car ? '( please all of the people all of the time.
m
BUDGET BASHERS
Dear Uoyd.
I have bought ZZAP! since Issue 1 and nave every copy so
I toqughi it was aboul time I pul pen to paper.
I would like to raise a point aboul your treatment ot
budget software. Why don't you go back to the old system
of reviewing ah software as equals, regardless of price, as
ft was much fane* - after all a game is a game and you have
often stated that some budget games deserve a full price
tag and some full price games a budget one). I know you
started the: full price games warranted toe larger review
because of their advertising, but reviews are supposed to
be unbiased and this system doesn’t allow lhat, Also, look
to the future, because as more and more people buy
Amtgas/Atans, less and less software houses will support
the €64 probably leaving only the budget houses
producing G64 games, (witness that this happened to the
V1C2Q), i hope that this is some years away yet, bui rt will
happen,
There are also a lot of us who cannot afford to buy full
price games who rely on good reviews of cheap software
to influence our buying, which at present you are nol
providing. Plus your sister mag. CRASH, does noi See toe
need to treat budget games this way, so come on, giva all,
regardless of pedigree, a fair hearing.
On lo the ftps section. Would it not be possible to do a
special add-on bookie* ooniaining ot the kp$ r maps eic
ever pnnied in ZZAP! Even if ft doubled the price of the
mag, I for one would be happy to pay to have all of the lips
in one book which would save me having to search back
copies to find a cheat or map. Something along the lies of
the 3D Special, only larger and separate from ZZAP! (I bale
puli-culs as they spoil toe mag).
0 Smith, Co. Durham.
The method of reviewing budget games has mw changed.
The argument nm that fruafgef houses provide no
advertising revenue, so they don't really deserve to take
away editorial space from those houses who do. However ;
we Ys long fait that allocating the same amount of budget
space to a Silver Medal as to a game which receives, say,
3% is unfair -and as from this issue, ail Silver Medals [and
any other highly praised games we think deserve it} witi be
allocated a full page. As for the Tips Index, you W c^V got
to wait until the Christmas issue, when there'll be $
comprehensive list ofEVEHY hint, tip r POKE and map ever
printed in ZZAP!
LM
AUTUMN AUSSIE ART
Dear Uoyd,
G'day from Australia,
Recently, I purchased the April edition of ZZAP! 64, from
my local newsagents, As I was flicking through the pages,
my eyes caughi toe advertisement for the arcade
conversion of Kamov on toe Spectrum, the small
screenshots revealing quite good graphics for thal
machine.
After reading through a few more pag.es. my eyes froze
on the Commodore (54 screenshot of Kamov. Could I be
seeing things? No way Jos6. When I revived from the initial
shock of the pathetic graphics {which were no match
against toe Spectrum's), 1 careiully read through toe
paragraphs underneath toe screenshot and saw tois
statement: 'As you can see from toe screenshot it bears
close comparison to the arcade original
I was stunned Since when did the character on toe
arcade original have green shading? Was this sarcasm or
a practical joke?
\
SPOflTS SIMULATIOfclS FROM EES J SOFTWARE (Eslatlislwd 3 Years)
4CL*S*G Snjuqr ij*«n»v »**! «»••"« • xMi‘5lcrni.,w
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After being inspired by Martin Walker's excellent article
'Walker's Way', i sat down to my humble 64 and keyed in
what I thought was a good look-alike screen shot
conversion of Kamov, and sent rt to you on disk
accompanying this Natter. I'd like you to compare what a
J Qurteen-year-olcl high school studem, who is only an
amateur at programming, cart do against those so called
professional graphics Of the 64 Kamov.
Mark Walker, Brisbane-, Queensland
I've chastised the ZZAPf tads for their rashness and
stupidity, insisting from now on that when they say
something sarcastic, they'll write SARCASM in big,
friendly, red fetters next to if, $o that you 'ft he able to M
As for your own version 0/ Kamov - welt, I'll leave that for
others to judge. Personalty, I think it's- That's enough' -
Ed)
LM
JUST A QUICKIE
Dear Lloyd,
This is not another fetter oompiamsng about reviews or
anything like that - just a couple of questions.
1 ■ Where exactly is the PC Show being held in London?
2. When will FEAR appear in the shops? - $ friend of
mine is a horror fanatic.
Jason Campbell, Cardiff, South Wales.
This year 's PC Show is being heid at Bart's Court from the
74- IS September, though only the last three days wilt be
open to the genera! public - come along and meet the
ZZAPi feam there five 'll aft be going}. FEAR has been on
sale for almost a month now, with the next one due out
soon.
LM
DO BACK-UPS GET
YOUR BACK UP?
Dear Lloyd,
First of ali .el me say what a great idea the Classified Ads
page is. Allhough unoriginal I think it is one of the best
sections in the magazine, allowing swapping and cheap
games to be purchased.
Now, whilst flicking through the pages of Issue 39, I
discovered a double page spread advertising a back-up
cartridge. I was under the impression some months back
you decided rot to print such ads due to their so-called
promotion of piracy.
I for one, am glad to seethe return of such utilities being
advertised In full. I am of the opinion that they are an
essential asset to any Commodore 64 owner, Mere than
once I have had software which cost £10 or more chewed
up by dirty heads on a datasetie or simply fail to load due
to ageing or bad storage f! confess to being thoughtless in
such matters). The fact I had a back-up on hand is more
relief than you can imagine.
The item in question ateo offers 'extras' which car be
used for harmless kin. For example, the led modify mode
which allows you to change hi-scores and title screen. Be
the envy of your friends when they see how you've clocked
up unsurpassable scores on all their favourite games!
Another handy little gadget is the sprite monitor, allowing
you to pface Maria Whsttaker in the war-zones. of Vietnam
Or even making Rockford and Thingy battle it out in true
Barbarian style.
Keep up the good world
Kevin Hazelwood, Woolwich, London.
Back-up cartridges am not, in themselves, pirating devices
-its simply up to the user's conscience whether or not
they use them for that facility . ZZAP> is advertising them in
its pages again both to increase advertising revenue (and
so provide a better, farger magazine} and because they
provide the legitimate services you' detail above.
LM
DO PIRATES DREAM OF
MULHLOADED
GAMES?
Dear Lloyd,
After reading the tetters in recent issues of ZZAP !
concerning the matters of piracy and software that uses
muitiloads, I thought I would write and ar my wews on the
subjects.
First of all, piracy, i personally have around twenty
pirates: I'm nol saying that this is a reason to condone
piracy, but many of the games that I have ss copies I would
not have bought anyway. Although l like the games I have
copied, they are not the type 0! quality I would expect if I
forked out ten quid for them - in other words the software
houses whose games I have copied have not lost a penny
through my piracy. Also I don't pass on copies to If lends
for money or for tree and so there is not any further
distribution o( the games that I copy.
One <orm of piracy lhat i strongly object to is that of the
kind of piracy performed by hackers. Hackers obviously
knock down the sales of software products because of (he
amount of distribution they do once they have cracked a
game. The thing that ready bugs me about hackers is that
ihey are so proud of what (hey do; even though [ have
pirated software, I am not proud of the fact, and, it
resources allowed E would have an entirely original
collection. You'll probably think 1 am being completely
hypocritical, but, that's your own personal view.
Now onto my second subject,, muftiloads. For most
cassette users the thought of a muftiload sends severs
down their spines at the mere contemplation of having to
wait several minutes between levete. But. what rf
muitiloads were released exclusively on disk7 There wouf d
be outroar from cassette users! Prime examples of ttus
were shown when infiltrator and Defender of the Crown
were released solely on disk. Cassette users felt (eft out
and wanted versions of the games available on cassette
format, The result was (for infiltrator anyway, I never saw'
the tape version of Defender of the Grow% a poor multrfoad
that horribly marred the game, For cassette users who buy
multiload games only to moan I have one suggestion:
instead ot buying the games save the money . ff you do this
With just 13 full price games you can buy a disk drive and
will never have to man about multrloads again,
Yours sincerely, D Emm frig. Stratford, London,
The only objection i have against your assertion that you
woukfn t have bougni the games you pirated is this; how
do jriotf know? You go on to say that if you had the
resources you d buy these games anyway . . However, I
agree with your views on muitiloads - tt certainty is worth
saving to buy a disk drive, not only to enpy quicker
muftiloading times but to appreciate games which have
appeared on disk onty: After Ego, Maniac Mansion and the
like.
LM
Since I started reading your letters the wea-
ther's brightened tip considerably, as has
the mood in the Towers: Mr Tips Glancey is
coming out with a stream of ancient Geor-
dfe phrases and Gordon has invested in a
Doughnut and Treacle mine. Meanwhile,
new boy Maff Evans Is putting on his tren-
diest gear and trying to look cool. Sorry,
Maff„ but it just doesn’t work. Anyway, l r m
wandering a bit - if you've got anything to
say - fun ny , sen Bible, rude or dul I - j ust drop
me a line at the address below and a £30
software voucher could be yours . . .
LLOYD MAN ORAM, ZZAPI RRAP, PO 8 OX
ID, LUDLOW, SHROPSHIRE, SYS IDS,
Toodlepip!
S r : ^§i5s3^
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THE DUNGEON OF DR AX
Llitl I
Spectrum Version
Amiga Version
C64 Version
» '2! & ft'tll XL
% jTA i**
Check your local stockist for availability.
In case of difficulty, available by mail order
from: Palace Software, The Old Forge.
7 Caledonian Road London Ml 9DX,
Send cheque or postal order for £9.99
^C64, Spectrum, Amstrad cassette). £12,99
(C64 disk). £14,99 (ST. Amstxad. Spectrum
disk). 09,99 t Amiga) plus SOp P&P Access
and Visa holders telephone 01-27S 0751
Subject to availability.
i
CORRUPTION
Magnetic Scrolls/ Rain bird, £24.95 (Amiga)
all this Corruption?
one has lo play again and again to
get anywhere. Basically THEY are
out to get you and gain informa-
tion at any cost - being in the right
place at the right lime is a must.
This may only be achieved by play-
ing various stages of the game in
different ways to discover who
goes where to do what and why.
This is Rob Stcggles' second
game for Magnetic Scrolls {his first
being Tht Pawn) and he is reported
to be very interested in public reac-
tion as ihe plot is not a typical adv-
enture storyline.
The mechanics of Corruption are
of the now-expected high stan-
dard. complete with beautifully
detailed graphics which are great
to look at but contradict the text.
Characters and objects which are
no longer described as presen i in
the current location remain on-
he name Magne-
tic Scrolls is on all
adventurous lips
of late. It seems
that every col-
umn one turns (o
is paying homage
to Anita Sinclair
and Co. This is no
bad thing as the company is one of
the best in its field. However, it
does accentuate the lack of new
adventure software currently
being released. Like starving dogs
grabbing at a piece of bone some
kindly person has tossed their
way, adventure- hungry people
will snap up Magnetic Scrolls'
latest game.
Corruption - a deviation from the
standard adventure scenario - is
made up fraud, deceit and sabot-
age. Taking the part of Derek
Rogers you begin your first dav as
a new partner to David Rogers.
David Rogers is not in the room.
Your own secretary is a hit of a
sdi on I ma'am - prim, proper and
efficient - unlike David s who is a
stereotype dumb blonde. David
1 1 Lm s e! f j s a 1 ways r u si l i rig o ff some -
where - and why does his secret-
ary take early lunches?
Outside - a map fur which is
provided with the packaging - is
your favourite restaurant where
you have a lunch appointment
with your wife,. Jenny. Across the
busy {and potentially deadly) road
is the park inhabited by a tramp,
whose actions are odd to say the
least. The police station is nearby,
a place which may be besl avoided
until you have a clearer picture of
what is going on - and while
you're out. why not pop Into the
local chemists and maybe buy
Something for ihe weekend?
Corruption is ihe kind of jamr
They warned me about the new Editor . Told me he
was bent on adventures , Hah! I'll show him who 's
bent . . * er on adventures that is. Whilst hanging
Mm from the third storey? window by his sock-suspen-
ders, I talked him into letting me have ten pages this
issue, [f the elastic hadn *t given way / might have
squeezed twelve out of him. Fortunately for him, he
bounces.
My first perusal this month concerns the post
holocaust future a/Mindfighter and the plot by a
sinister syndicate to control the remnants of human-
kind. Magnetic Scrolls rear their attractive heads
again and produce an adventure to corrupt even the
most innocent of us, and Alternative Software main -
tain their links with the adventuring fraternity by
releasing another budget game, Wiz Biz.
As well as reviews you'll find tips galore and so
many maps you'll think, you've bought an Atlas.
44 2ZAP 1 64 Septem ber 1 968
A Meet There s& r Could she be part of
i he office you're given is nothing
to write home about, comprising
of tatty furniture and a musty
atmosphere. As he shows you
round, David Senses your disap-
proval but says nothing. Telling
you to feel free to ask him any-
thing, he leaves you alone to set lie
m: your office adjoins that of your
secretary’s l hrough which is acces-
sed the all -Important corridor.
Exploration of (he office- build-
ing reveals a non -functional lift, a
reception area, boardroom, deal-
ings room and the accountant's
office. Most areas are occupied by
characters with which interaction
is recommended. Barbara, the
cleaning lady, invites suspicion
site wanders freely around the
budding but rarely seems to actu-
ally dean anything. The account-
ant is only too happy to talk and
l-r ;rv!
- * s
A Lunchtime by the duck bond, but is all as it awms? Who Is this
innocuous looking hird^Over?
fiMfl!
■ Wii i
▼ Dmrc a BMW for only E24ft5
screen in the graphics window.
This is incredibly niggly of me to
mention but [ did find the picture
content odd- The parser is at least
as effective as in other Magnetic
Sc ml Is ad ven I u res, a I thou g.h com -
rrtunicaiion with characters is
limited to asking or telling them
about something or someone. The
packaging comes complete with a
casino chip (wow), Filof ax -style
notes and map and an audio cas-
sette tape which requires your
attention at certain points in' the
game,
Corruplien may not appeal lo
hardened sword- wielding swash
buck lets, bu i nonet heless I recom ■
mend it to all.
ATMOSPHERE 78 %
INTERACTION 83%
CHALLENGE 82%
OVERALL 81%
1 s sr
i ; T;
I ? !■
Graph
se c
it th
ZZAP ! 64 September 1988 45
As requested by many, 1 continue to look at
gone but not forgotten adventures for
which, whilst wandering through your
local bazaar, you may like to keep your eyes
open.
The good news is that only this morning
I received a message in my mind from
Alternative Software, who informed me
that they are to rereiease Tower Of Despair
(see last issue) price £2;99 . , . go and buy it!
VALKYRIE 17
Ram Jam Cor poration, £7,95 Cassette only
ou arrive home
one evening to
discover a mes-
on your
machine, Some-
thing yon had
thought van-
qulshed for good
las returned to haunt you. Val-
kyrie 17 is active again!
Over the next few days a series
of phone calls convince you that
the matter deserves further inves-
tigation. You receive a dossier on
the activities of Valkyrie 17, From
the fragmentary reports culled
over the Iasi 40 years you slowly
begin to put the whole story
together. Names emerge
Drakenfeur, Heinrich and
Rckhsmuller - and an indication
of what Valkyrie 17 is all about is
discovered in a blueprint.
A desperate call for help From
the Glitz Hotel overlooking Lake
Brunt z spurs you on to seek out
Valkyrie 17, Your cover is good,
very good. You spend a few days
reconnoUering the area before
making your way to Lake Bruntz.
You check in to the Glitz Hole!
hoping lo follow the lead given by
the plea for help.
On your way to the bar you
sense movement in the shadows,
a cracking blow to the back of your
neck brings darkness, , . .
The adventure proper opens in
the bar of the hotel ; your first task
is to get out without anyone realts-
could bring itbout an unwanted
result to World War ff. Your search
takes you through town, across
snowy wastes, onto ski slopes and
Into cable cars.
The parser is adequate providing
a quick response to input and a
S AVI: /LOAD option. The plentiful
graphics arc basic but sufficiently
attractive to give tired eyes a diver-
sion from reading text.
Valkyrie 17 was first released in
ing you've left. Your aim is to find
(he German spy {codename Val-
kyrie 17) and thwart hts plans to
create the beam weapons which
► In ttw hotel's bar at ttve start of the game, and th* Harisquin has women on hla mind
1985 for the Commodore 64/128
and as.suxli is-dated - however, if
you can get your hands on it for
less than a liver you should not be
disappointed.
ATMOSPHERE 72%
INTERACTION 68%
CHALLENGE 70%
OVERALL 70%
K EKATUNL oftK f ■
u see nothing special*
Hhat iiow?_
f> TALK TO GIRL
The girl sh lies and says
The girl sh lies and says
trink f doll ink.
Bt a EXnmHE GIRL
You see nothing special.
you see
What no
BUV GIRL A DGUBL+
46 ZZAP! 64 September 1 988
r
SUSPENDED
his is one uf my
all lime favour-
ites. You are in
control of Six
robots, each of
which has a dis-
tinct perception
of the world and
offers specific
abilities within it. One specialises
in sight, a second in hearing and a
third in accessing information
from computer memory hanks,
Through them you can hopefully
solve an i men wined myriad of
realistic and original problems.
Following your success in the
semi-miJlenia lottery, you have
the honour of serving as Contra's
Centra! Mentality for the next S00
years, The title brings respon-
sibilities, not the least of which is
ensuring the survival of Ufr on the
planet. To this end you are placed
in a state of limited cryogenic sus-
pension. in which sleep- like mode
your mind monitors the filtering
computers and maintains the deli-
cate balance of surface- side sys-
tems. Should an emergency occur
you are awakened to ascertain the
problem and perform such reme-
dial actions as you deem neces-
sary. Penalties for failure are per
I mane nt.
If every thing remained hunky
dory there would be no adventure
would there? And so the life-sup-
port systems on the planet's sur-
face malfunction , . „ the imba-
lance must be corrected before all
is lost.
The six robots you control -
Whiz, Auda, Poet, Waldo. Sensa
and Iris - IF used correctly can
return the planet to relative calm.
Communicating with the robots
could not be simpler; input the
name and the command - for
example 'Whiz, gen he container'.
You may even gel more than one
of them to carry out instructions
jointly or in sequence The prob-
lems are tough to solve and an de-
ment of panic sets in as the planets
life-support systems collapse
around your ears.
Suspended can probably still be
picked up at Commodore shows
foi around four pounds and is well
worih every penny. The atmos-
phere. excitement and pureaddic-
t lo n o F t h e gam C will pro v i de horn rs
of enchantment.
ATMOSPHERE 91%
INTERACTION 86%
CHALLENGE 93%
OVERALL 91%
WIZ BIZ
Alternative Software LTD, £L99 cass only
n other adven-
ture by Alterna-
tive Software,
Football Frenzy.
remains one of
my a 11- time least
favourite games,
hence the trepi-
dation I felt as
Wiz Biz loaded.
During a particularly drunken
session at the Duck and Plunger,
you {Ralph) turned one of your
ex-mates into a pink and black
salamander. Once the spell wore
off, Mike {the victim ) seemed
more than a little miffed. In fact,
be abducted your good seif - which
is why you wake up, complete
with hangover, in his castle.
Escape is essential to your well
being,
Written using the Graphic Adven-
ture Creator - a utility which no-one
has yet used to its full potential -
Wiz a ' full colour graphic and
text adventure'. All locations are
^ accompanied by a picture, some of
which are OK but they render the
amount of text to a minimum.
As in the case of the three
witches in Macbeth you have a
familiar and your first problem is
to remember his name so that he
may help you escape. In the dun-
geon with you is a can of lager;
drink it and the name will return
to you In flash.
From here the game goes down-
hill , You t i m med i a te su rrou nd i tigs
consist of serpent pits, caves,
smithys and more dungeons. A
general direction of up is recom-
mended to get into the castle and
its gardens; items such as sa usages,
frying pans, tokens and soda
syphons are lying around waiting
for you to pick up and puzzle over.
Mapping is illogical, the frustra-
tion of which is accentuated by (he
lack of game-play and atmosphere.
Wiz Biz is written with inngui-
fvrmty in cheek and humour is
om n iprese rtt , J f you a re 1 ooki n g fo r
a serious hack n' slay adventure
in which you can swash your
buckle and which consist* of loads
of prose and atmosphere
another game.
- try
ATMOSPHERE
22%
INTERACTION
45%
CHALLENGE
38%
OVERALL
33%
¥ The Harlequin tries te fellow his
in si i net s for self -preservation
There are warty large trees here hut
there » r, little Sign of any o ther
wi Id! i fe . You can also see a Mean
looking nan, olio attnr.ks you.
WHftT MON? rim like hell
ZZAP! 64 September 1988 47
MINDFIGHTER
disk^ £14.99 cass.
EWAN (system withoui ,1 name)
-ei n tl it is with this and a story by
Anna Pup k ess that Mindfighter has
been treated.
You are Rubin, a young lad who
has the uncanny capability of
transporting his mind through
time. While watched over by
friends, he thinks hintsdf to post-
holocaust Southampton. As well
as discovering horrors that should
only haunt his darkest d reams,
Robin Mumbles across a fascist plot
to control whal is left of human-
kind. His rime in the future is
limited to 24 hours - is this
sufficient to divert a terrible fate
for the human race?
Rubin begins hts task atop a
mound of shattered concrete slabs
front which his surroundings —
also seen by those watching front
his own lime - look most uninvji-
ing.
Down We go. Buildings,, roads
and people are wrecked and incur
a feeling of depression on Robin -
his moods can actually change
from sad to happy depending on
his experiences and successes or
failures. A group of men arc Seen
heating a dog to death and a man
T The rubble of post- holocaust
Southampton
Abstract Concepts, £19.99
bslract Concepts
arc a new label,
although one of
the names
associated with
them - Fergus
McNeill - has
been hanging
around the adv-
enture circuit for some years. His
better known games include The
Boggit and Bored Of The Rings - two
adventures which I, personally,
thought not very gt>od: however,
Fergus has al last finished work on
his adventure writing utility.
guilty of I heft is dragged to the
town square to have his hand
cmdly amputated - both events
depress.
Nourishment is a necessary
requirement and must be found to
maintain health - beware, how-
ever, as water and food may be
toxic. The air trt places may also be
contaminated, therefore protec-
tion of some kind is a must. People
are present to be Interacted with,
although communication is
limited.
Things 1 did discover included
Daryl s need for the snowstorm;
and a good examination of the
rubble at the ruined Civic Centre
reveals a way down; similarly, the
dead dog is useful for dealing wilh
wild foxes.
The main drawback with
Mindfighfer is one of cun fusion.
Knowing that the syndicate needs
ih waning gives little indication of
how to actually go about the task.
One may spend hours wandering
the desolate landscape with no
hint of what to do. There is no help
routine and locations are illogi-
eally connected; however, the
digitised graphics are suitably
moody and, aLthough monoc-
hromatic. are interesting. The
parser is inadequate and game
logic can gel confused.
Looking very professional but
playing a little like a Quilled game
of old, Mtndfighttr will do well if
only because of (he lack of choice
advent u re pi ay ers ha vc at presen t.
ATMOSPHERE 68%
INTERACTION 54%
CHALLENGE 65%
OVERALL 61%
LORD OF THE
MELBOURNE HOUSE
SOLID SOLUTIONS
This month I begin a new solution.
Lord Of The Rings from Melbourne
House. Even though the game Is
not what we all hoped for I trust
you will find the help useful - it
may even persuade you to dust off
your copy and give it another go, I
promise the solution will not he as
long or boring as the game.
Unbelicvably written by (he
same team who brought us The
Hobbit, Lord Of The Rings was
nothing in comparison, hut it sold
well and many of us wilh the
patience ol Job have struggled
t h rough, proha bly not gelling a ny -
where much, Your days of frustra-
tion are over: ol Hariy babe brings
you the complete solution . . .
There is more than one way to
complete LOR. this solution is
reached as Frodo.
Open the chest, drawer and cup-
board and share all the items with
your companions. The simplest
way to achieve this is to fill a back-
pack with objects, close it and give
to one of your friends - but what-
ever you, do don t forget the Food.
RINGS
Finding Merry is your first prior-
ity: if you dally too long in getting
to his cottage he disappears from
the game leaving a message. Car-
ry mg only the food, proceed to the
sandy beach and try to ditch Sam
and Pippin along the way - ail they
realty do is slow you down. From
the beach go NE. SE, SE r S and E.
Go through the yellow door snto
the collage where Merry should be
waiting for you; lake the meal and,
with Merry dogging your heels,
return to the beach, An explora-
tion of the surrounding area
would nu go a miss at this juncture.
Head S to the crossroads and W to
the town. Make sure you visit the
Mayor's office at some point or the
Hobbit guard will not let you pass.
Upon entering the large hall, take
the hook and candle and return to
the beach. Read the book and
make sure your three friends do
the same. Tell merry to swim in
the lake; when he seem sto be hav-
ing trouble, Say To Merry "Get
Out". If you now examine him you
notice he is the proud owner of
two jewels - courtesy of the watery
tart. Take them off him.
Making sure you have food.
48 ZZAP! 64 September 1988
4 Exploring the mins of Mind Fighter
? From the roof of a derelict building, Retain surveys the ruins of h Is
former home
Robin uent bouthi
Barren Park kehainri,
Pta^siblcr PKitst non
WPSt.
P PKitsi north, east and
In Uie hidst of the rubble, Kolxin sau 3
starving nefi, bonding over nohothi rig.
r prize auau.
only Sam <less his backpack)
should accompany you as you
begin the quest proper. Go W 10 a
grassy bluff and W again to a plain,
now [rave] S to the glade. SW, S, E,
NE and SW lakes you through the
mint-maze 10 Lhc foothills of the
Blue Mountains. Get rid of Sami
(nicely | and go W.. S, In the
monastery you receive Enstruc-
lions from the monk. N, W, N, W r
and 5 takes you to the green tow el-
and the Knight. Attack him at least
three times and cat some food
whilst doing so. Eventually you
should defeat the knight and gain
a broken medallion: go back to the
Font hills where Sam should be
watting. 5E takes you to the Red
Tower and (he Fed Lady: ignore
her question and stay out of the
tower. Ask Sam to attack her
(make sure he is strong enough)
and take the gold medallion. Take
the item back to the monastery
and open the stone door. Go £ and
knock on the while door. Wait.
Follow Radagasi in to the obser-
vatory and read the scroll - it is
part of a spell which will enable
you to defeat the Black Riders.
Wail in this location long enough
and Radagast will give you the
scroll and a green jewel. Go back
to the sandy beach.
Th e respon se t im eof L OR shou I d
ensure that these instructions take
you at least a month 10 work
through, I'll give you more next
lime.
Vuu are in a comfortable
burrow with o round window
and a green door to the oast-
f cm r U
Vou are Pippin,
1 am dhu pleased to present a
multitude of hints and tips
covering a whole Commodore
of adventures. Read and
learn « , .
The Causes Of Chaos,, KR L) :
Wear the barrel to descend the
waterfall.
Drink the potion from the
leather bottle lo safely swim the
lake.
Tie (he rope to the telescope and
climb down to get ihe crystal key.
Four the sail over the steps to
soak up l he slime.
E. N, U, U, N f W, D. N wilt lake
you safely through the firs! maze.
To get past the troll on the bridge
wear (he headdress, and to avoid
being overcome by [be heat in [he
hear! of ibe mountain, wear the
elven cloak,
Dig in ihe sand for the book
which subsequently leads to ihe
ruby.
The Counl Is below ground
level.
Rely on an unexpected ally to
open ihe Count's coffin,
Castle Of Terror (Melbourne
House): Examine the barrel to gei
the hint.
E xa mine ihe t sb] e and pot in t he-
art tage, get the knife and drink the
soup.
Talk to the man in ihe Inn and
buy him a drink.
Examine the church and get the
cross.
Drag the sack lo reveal the loose
ladder rung in the mill.
Turn the wheel outside the cas-
tle and insert ihe rung (pin).
Throw the rope to escape the
castle and shout for help four
times.
Zodiac (Incentive): E*lay the
flute at (he edge of the canyon.
Throw meat to [he panther.
Attack ihe snake with ihe mon-
goose.
Tickle the giant with the feather.
Attack the terrorist with the
gun.
Move the rock with the crow-
bar.
lame the lion with the chair and
whip.
At Lack the mud monster with
(he hairdryer.
Give the Ih>w to ihe Innkeeper
Corruption (Magnetic Scrolls);
Proceed from your office to the
toilei as soon as you have taken
everything from the filing cabinet.
Retrieve the cocaine from lhc cist-
ern.
Take (he cheque from your sec-
retary..
Get the screwdriver from the
BMW's glove compartment. Break
the Volvo's window with the
screwdriver
Go to Theresa’s office for ten o'
dock and pick up the perfumed
letter.
At 1 1.2 5 dial Peter lo overhear a
conversation between Bit! and
David.
Micro Mud (Virgin): To not be
crushed by the waterfall enter
with an open umbrella.
Use the pick to open the gate In
the dwarven realm.
Close Ihe cupboard to allow
access to the secret attic in the cot-
tage.
Drop i he icicle in the pond to get
the pendant.
Flip the pancake to gain points.
Wolfman (CRL); FART ONE
To safely leave the first location:
, sea rch room, open chest, get i unic,
remove doublet, burn double!,
wear tunic examine hands, wash
hands, look mirror, wash face,
PART TWO
To avoid killing the traveller
under the bridge: look water and
dose eyes.
To get past the skeleton in the
caves: throw the flint at it.
To gei through the hole in the
roof get the coffin and stand h on
its end.
PART THREE
To deal wjlh the hunters by (he
fire: look around, climb tree,’ look
around, drop pouch of powder i
i onio fire,
ZZAP! 64 September 1 988 49
adventure
CARTOGRAPHY
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ROOM
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DRIVE
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H^LL
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B«LL
SUPPE *
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HED6£
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ZZAP! 64 September 1988 51
adventure
CLEVER
CONTACTS
Margot Stuckey oi Mara yong, Australia wrote to me
and asked to be taken out of the column. She has
problems at present which prevent her from
answering your calls for help. Margot has been with
us for sometime now * . . weshall miss her but wish
her tuck for the future.
Meanwhile * * .
Advc n L u rclantl A rive nturc? Qu est,
Arrow of Death !,. ]I. Ballyhoo,
Blade of Biackpnolc, Borrowed
I'tme, Buckaroo Banzai, Castle of
Terror, Circus, Coldiiz, Crystals of
Cams, Cutthroats, Dallas Quest,
Dungeon Adventure, Emerald
Isle, Empire ol Karn, Enchanter,
Erik the Viking, Escape from Pul-
sar 7. Espionage Island, Eyccd
Bain. Feasibility Experiment
Foresi at t he Worlds End, Ghost
Town, Golden Voyage, Gremlins,
Grads in Space, Hampstead,
Heroes of Karn. Infidel, Invincible
Island, Kayleth. Kent ilia, Leather
Goddesses, Lords of Time, Lucifer's
Realm, Magicians Bat], Magic
Stone, Mask of the Sun,
Mindshadow, Mission Asteroid,
Moonmist, Mordon's Quest, Mys-
tery Fun ho use. Mystery of Mon-
roe Manor, Ninja, Perseus and
Andromeda, Pharaohs Tomb,
Pirate Adventure, FLaneifall,
Pyramid of Doom, Rebel Planet,
Red Moon, Return to Eden, Ring
ol Power. Robin of Sherwood,
Savage Island I, Secret Mission,
Ship of Doom, Sorcerer, Sorcerer
of Claymorgue Castle, Souls of
Da rknn . 5 pel tbrea ker, S pid e rrn an.
Strange Odyssey, Tass Times, Ten
Little Indians, The Count, Golden
Baton, Hobbit. The Institute,
Jewels nl Babylon, The Journey,
Never Ending Story, Pawn, Time
Machine. Wizard and Princess,
Quest of Merravid, Tower of
Despair, Tracer Sanction, Twin
Kingdom Valley, Ultima I, (I| ft- TV,
Urban Upstart, Ulysses and the
Golden Fleece, Valkyrie 17, Vei-
nors Lair, Voodoo Castle, War-
lords, Waxworks, Winter Won-
derland, Wishbringer. Witches
Cauldron, Wizard Akyrz, Wrath of
Magra, Zork 1, II & III, Zzzz . . .
Hob Shepherd, 106. High Held
Street, Coalville, Leicester-
shire.
Heroes of Karn, Bored of the
Rings, Gremlins, Voodoo Castle,
Zim Zala Rim, Mugsy's Revenge,
Tropical Adventure. Dracula, Holy
Grail, The Pawn, Return to Oz.
Masters of ihe Universe, Robin of
Sherwood, Fourth Protocol, Price
of Magik,
ChrisLophe Lirassart,, 67 rue de
FAhbe Lemire, 5-9200 TOUR-
GOING, France.
ioweroi Despair, Dracula, Adven-
lurelattd, Zim Zala Bim. Castle of
Terror. Time Tunnel, Eureka,
John Paterson, S Rracadale
Road, Bdiliieston, Glasgow
Tel: 041 771 7729
Mordons Quest.. Spklcrman,
Hacker
Nigel 'Nemesis' Richardson
Tel: OJ 360 8325
Hulk, Spiderman, Voodoo Castle,
Hobbit, Pirate Adventure, Merry
Christmas, Robin of Sherwood,
Price of Magik, Lord of the Rings,
Nigel Leather, 45 Moreton
Street, Win mm: ton, Morth-
wkh, Cheshire Cws 4DH. Teh
0606 781028
The Golden Baron, Worm in'
Paradise, Hobbit, Fourth Protocol
(Ft 3 only*.
Andrew Blackman, 133 Ashen
Drive, Hartford, Kent DAI
3LY. Tel: 0322 76887 5.30-
8.30pm
Dungeon Adventure, Lord of the
Rings, Quest for the Holy Grail,
Hampstead, Lords of Time, Inca
Curse, Espionage Island, Planet of
Death
David Lemon, 14 Norton Place,
Dunfermline, Fife KVLI 4RH
Tel: 0383 728353 after 6pm
Mon-Fri
Leather God dcs ses of Phubus, Zork
lILTerrormolmos, Never Ending
Story. Heroes of Karn, Mission i.
Gremlins, Robin of Sherwood
Run McKenzie, 3 Silverstream.
Frey strop, Haverfordwest,
Dyfed $A61 2$N
AdvcntureJand, Sub&unk, Heroes
of Karn, Empire of Karn, Mu n roe
Manor. Hacker, Classic Adven-
ture, Alt early Infocom title 5. Jinx-
ter, Guild Of Thieves, Plundered
Hearts, Draeula, Hitchhiker's
G u ide, M i udshadu w, T racer Sanc-
tion. Wishb ringer. Trinity, The
Pawn.
Chris Fleming, 235 Meola
Road, Pt Chev, Auckland, N
Zealand, Teh 867074
52 22AP! 64 September 1 988
Voodoo Lasile, Heroes of Karn,
Pirate Adventure. Ten Little
Indians, Hobbit, Lost City, Grem-
lins, Wizard of Akyrz, Quest for the
Holy Grail, Zim Safa bim. Island
Adventure. Castle Draeula.
Paul Flanagan, 6 Cnrry, Bol-
lock, Co Fermanagh, N Ireland.
Teh 836565 594
The Hobbit. Erik the Viking, Castle
of Terror, Eureka, Voodoo Castle.
The Count. Heroes of Kam.
Empire of Karn, Zork I, Zork III,
Exodus, Ultima III, The Roggil,
Lords offline, Never ending slot y.
The Hulk, Temple of Terror,
Ultima IV, Seabase Delta, Kens HI a.
Valkyrie 17., Sherlock, The fourth
protocol. The Helm, Wizard of
Akyrz, Perseus and Andromeda.
Lord of the rings (part i ), Emerald
Isle, Quest for the Holy Grail,
Hacker, Colossal Cave.
Steven Kelly, 4 South View,
Whins Lane, Simon stone.
Burnley, Lancs BBI2 7QU. Tel:
0282 74765 (between 6pm and
10 pm)
The Hobbit, Sea base Delta, Ken-
ilila, Zzzz, Spy trek, Robo City,
Imagination, Demon Knighr.
Koboyashu Naru, Tower of
Despair. Time Tunnel, Citadel of
Chaos, Eureka, Sorcerer of
Claymorgue Castle, The Quest For
The Holy Grail.
Paul Hardy, 33 Fir Tree drive,
Wales, Sheffield S31 SLZ.
Hitch hiker's Guide, Zork], Zork II,
Planelfall, Leather Goddesses,
Cutthroats, Infidel, Slationfall.
Dave Rogers, 15 Elm Terrace,
Westfield, Radslock, Bath,
Avon BA3 3XP*
Amazon, Borrowed Time, Casile
of Terror, Castle Adventure, Com-
puter Ad v cn lu re . D ra cu I a pa n I ,
Grand Larceny. Haunted House.
Himalayan Adventure, Labyrinth,
Mad Mummy, Mind shadow.
Murder on the Waterfrnm, Never
ending story. Ninja, Rakj-tu a Vol-
cano, Scroll of Akhbar, Sea base
Delta. Silver Mountain. Subsunk,
The Hoggin. The Dallas quest. The
Hobbit, Ultima IV, Voodoo Castle,
Zork 1, Zork 11, Zork III, Zzzz,
Mario Moeller, 38 Greenvale
Drive, Green vale, 3047, Vic.
Australia,
Ultima IV. The Bard's Tale, Voo-
doo Castle, Phan taste I, Never
Ending Story. Dtacula. The Prince
of Magic, Bonn wed Time, The
Fawn, Sea base Delta, Deadline.
Zork III, Wishbringer.
Derek Wong, 42 Ingram Road,
Thorn ion Heath, Surrey, CR4
8EB.
Hitchhiker's Guide, The Hobbit,
Lord of the Rings, The Shadows of
Mordor, Guild Of Thieves.
Warren Lee Melia, 1 Thornhill
Avenue, RJshion, Blackburn,
Lancs, RBI 4EZ.
Casi le of Terror, The Hobbit, The
Hulk, Mindshadow, Holy Grail,
Redhawk, Snowball, Sub-sunk,
Twin Kingdom Valley, Voodoo
Castle,
Jeff Ci Man, 50 Tynedale Cres-
cent, Penshaw, Houghton-Le^-
Spring,. Tyne and Wear, DH4
7 BP,
Siarooss, Suspended, Suspect,
Lea (her God d esses, Zork I, Zork II,
Zork Ilf, Deadline, Planet fall,
Infidel, Cutthroats, Ballyhoo,
Lurking Horror. Sea stalker.
Bureaucracy, Trinity, Moonmist,
Hollywood Hijinx. Hitchhiker's
Guide, wishbn tiger, Sorcerer,
Spellbrcakcr, Enchanter, The
Pawn, Ultima 1. Ultima |JI r Uhima
IV, Sherlock, Gremlins. The Hulk,
Terrurmolinos, The Fourth Pro-
tocol, The Hobbit.
Billy Kavanajgh, 49 Drake Hath
Westhoughton, Bolton, BL5
2RA,
Never Ending Story, Zzzz, Quest
for Holy Grail.
Tony Klnnear, 49 Wainwright
Avenue, Hutton, Brent wood,
Essex, CM 13 2SZ,
Bally I loo. Bored of the Rings, Bor-
rowed Time, Deadline, Emerald
isle. Enchanter, Eureka (German,
Arthurian, Roman}, Gremlins,
Hitchhiker's Guide to the Galaxy,.
The Hobbit, Leather Goddesses of
Phobos, Mind Shadow, Monroe
Manor, Moonmist, Pirate Adven-
ture, Planetfall, Planet of Death.
Knight Ore Pt 1 , Sea stalker, Ship
of Doom, Spell Breaker, Spider-
man, Siareross, Statinnfall, Ta s&
Times, Lurking Horror, Tracer
Sanction, Valkyrie 17, Very big
cave adventure, Wishbringer,
Worm ill Paradise, Zork L Zork II,
Zork III. Ian Gay, 18 bars dun
Close, Wesldeiuon, Newcastle
upon Tyne, NE5 2RL.
Draeula, Frankenstein I, Ken til] a.
Quest For The Holy Grail, Gnome
Ranger | r U, Eureka II, IV, Zim Sala
Bim,
Scott West, 10 Chamock Dale
Rd, G lead less, Sheffield, S12
3HP. Tel: 0742 656328
The Hobbit, Seastalker, Triniiy,
Leather Goddesses, Beurocraty,
Hitchhiker's Guide. Station fall,
Carl KuLtelwascher, 6 Robin
Hill Drive, Gamherley, Surrey.
GUIS I EG
Heroes Of Karn, Empire Of Karn,
Draeula, Seabase Della, Spider-
man. Hulk, Zzzz, Quest For The
Holy Grail, Lord Of The Rings,
Price Of Magik, The Fawn, Twin
Kingdom Valley.
A R klgtv 4 Corwallis Avenue,
Cllftoru Bristol, BS8 4PP
Twin Kingdom Valley, The Hobbit,
Hitchhiker's Guide, Return To
Eden, Termrmolfnos, Dallas
Quest, Jinxier, Deja Vu, Shadow-
gate.
Steven Coombcr, 6 May afield
Close,, Ports bed r Bristol. BS20
9RL. Tel: 0272 8442 18 (6-9pm>
The Boggit, Hulk. Kayleth*
Kohyashi Nans. Sherlock,
William Stephenson, 10
Inchcolm Terrace, South
Queensferry, West Lothian,
Scotland. EH30 9NA
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Engine ere? who were working in
the southwestern deserts when
the nuclear attack began. Seek-
ing shelter, they turfed out the
inhabitants of a newly-con-
structed federal prison and
invited the surrounding sur-
vivaiist communities to join
them. This prison is now known
as the Ranger Centra.
There have been disturbances
in the desert recently, and it is
the duty of the Desert Rangers
to go out and investigate them.
The player is give no more inf or '
mation than this in the introduc-
tion to the rule-book, which lets
down the atmosphere just a bit,
surely the real Desert Rangers
would know the nature of the
'disturbances', and have some
theories about who or what
might bo causing them and how
serious they were? The brief is
really 'explore the desert and its
scattered pockets of civilisation,
and discover what you're Sup-
posed to be doing as you go
requires you to have lour disks.
Four I And unless you have
them, you can't play the game at
all. The reason for this lies in the
nature of the gameplay, which
constantly altera the state of the
map and the position of objects
and the lives qf MFCs — and at
least the requirement is clearly
advertised on the front cover,
The first two hours after pur-
chase are spent copying four
sides of data onto the disks, and
silently vowing to be very cross
indeed if the game Itself turns
out not to be worth the wait,
Once you finished you do at
least have the comfort of know-
ing that the original two disks
spend most of their time safely
in the packet, and you’re work-
ing with back-up copies. And if
anything goes disastrously
wrong in the course of play, you
can repeat the process and go
right back to the beginning.
Initially, the player commands
a party of four Desert Rangers.
Philippa's sorties into the field this month have
brought her into the realm of SF fantasy with Waste-
land and, on a more practical level, into DIY wargame
construction, courtesy of SSI.
omputer rolep-
laying games
are often
reviewed in
'Manoeuvres',
and from the
sceptical
standpoint of a
live roleplaying
purist - convinced that a form of
entertainment that relies on
human interaction and Is practi-
cally a kind of improvised!
theatre couldn't possibly be
reproduced on a computer - I
have come to enjoy this sub-
genre Of the Strategy gaming
world greatly. A good computer
RPG can offer hours of continu-
ous abaci brio n, being less frus-
trating than text adventures
(which, like cryptic crosswords,
stop being fun when you get
stuck? and lass serious and tech-
nical than straightforward war-
games. But having had a fair
number pass through my disk
drive, I have also got tired of the
clich&d, unimaginative and
humourless settings and plot-
lines of feted as standard. Far too
many RPGs use scenarios that
would have seemed antiquated
even in the ear ly days of D2kD.
Having complained about this
loud and long in recent issues,
I'm delighted this month to have
received tVssfeJand for review.
Wasteland comes- from jEA, who
also publish the more conven-
tional Bard's Tale series, end is
an RPG set not in the ore-
infested pastures of Fantasia
but the irradiated wastelands of
poet-holocaust America.
In a few explanatory parag-
raphs, the game designers
boldly root their scenario in the
immediate future. Ten years
from now, in 199B, America is to
have completed a space station,
which the Russians insist is a
and rational: they discharge
their nuclear arsenals at each
other. Civilisation As We Know
It is neatly destroyed, though
convenient pockets remain here
and there in a state of anarchy
moat conducive to adventurers
military launching platform.
Tensions grow, and lha nations
of the world line themselves up
behind the two superpowers
But two weeks before it is due to
go into operation, the space sta-
tion transmits a distress signal
and, mysteriously, all the satel-
lites orbiting the planet disap-
pear. The response of the super-
powers is caiefully considered
The player takes on control of
a party of Desert Rangers. The
Desert Rangers follow in the
great tradition of the Texas and
Arizona Rangers, and were
formed to help SUrViVOrs of the
holocaust rebuild their com-
munities. They come from the
strongest and most successful of
the surviving settlements,
descended from a group of Army
along' . Fair enough.
Many games of this type insist
that the player has a blank for-
matted disk to hand to use
“character diak' and very often
an extra one is required to save
the game, I always find this
irritating, for blank disks, like
safety pins and policeman, are
never around when you need
them. Wasfe/fliid absolutely
The party can be expanded to
seven by the recruitment of
three MFCs met in the course of
play. For the player who wants
to get straight on with the game,
four pregenerated characters
are provided. New characters
can be created in the Ranger
Centre.
Characters have a standard
set of RPG attributes: strength.
56 ZZAP! 64 September 1988
intelligence, luck, speed, agility,
dexterity and charisma. Most of
these effect the character's abil-
ity in play in some way Dr
another, and they can all be used
directly in situations where the
player thinks they might be of
sc me advantage, using
strength, for instance , can force
open a locked door, and
charisma can charm an NPC into
talking, Attributes are gener-
ated at, random, and you can
■roll' continuously until you get
a set you want- Hardened RPG-
ists might regard this is as cheat-
ing, but it seems unimportant in
a computer game. The character
has a number of skill points ini-
tially equal to his intelligence
rating, and the playeruses these
tD buy a variety of skills from a
generous selection detailed in
the rulebook The skills: are an
important part of the game.
Their availability is restricted by
lb? characters' IG. While some-
one with an IQ of 3 can learn to
swim me fire a rifle, an IQ of IB is
required to learn cryptology.
The most advanced subject is
metallurgy. Skills are all fairly
cheap to buy at level one, and
It's possible to get the entire
range between the four charac-
ters. Raising the level of the skill
costs double what the previous
level cost.
Once the party JS assembled,
exploration can begin. The wil-
derness map is conventional and
reasonably attractive, showing
an overhead view of a landscape
that conspicuously fails to look
threatening or irradiated The
party crunches across plains and
desert, heading for interesting-
looking features in the horizon.
The three nearest settlements
to the Ranger Centre are High
pool, the Agricultural Centre
and the Rail Nomad's Camp -
these are mentioned in the intro-
duction as places to search for
clues — but there are plenty of
Other mysterious and dangerous
locations to get killed in. Wan-
dering too far into the radiation
zones is fatal, but I suspect that
equipment as yet undiscovered
toy me will enable the party to
survive such trips Random
encounters with belligerent
inhabitants of the wasteland
such as Nuke Pooches and
Wasteland Warriors hamper
progress but not irritatingly so
Combat is smooth and swift,
Each character starts the game
in possession of a basic firearm
and a clutch of cartridges, and
when a hostile group is encoun-
tered the player is given the
choice of several actions for each
character in the coining combat
round. These orders, and the
opponent's response to them,
are processed in order and
described in a scrolling mes-
sage. Once a character loses all
his hit points he is render ed
unconscious, but recovers spon-
to investigate-
There ate shops in many of
taneously if left alone by the
enemy. Combat, particularly
with large packs of unintelligent
monsters, can sometimes drag
on too long to be enjoyable. Once
the party’s weapon skills have
improved, accurate and damag-
ing firepower usually gels tid ol
the enemy in a couple of rounds.
These are clumey aspects to the
combat system - it's frustral-
ingiy difficult to run away, for
instance - but on the whole it's
satisfying.
The leal meat and interest of
the game is contained in the
locations, which, when entered
on the main map, resolve into a
smaller and much moi. n varied
map. The 'towns’ of Wasra/and
are not the standardised citys-
capes of games like t/lfima, but
excitingly different and unex-
pected. Highpool, close to the
Ranger Ventre, seems to be the
remains of an Am erican summer
camp and is populated by a dis-
turbing race of mutant teen-
agers The Agricultural Centre
lets the player's party loose on
fields of giant turnips, carrots
and wheat. Infested by equally
large and vicious bunny rabbits.
The rail Nomads live in trucks
and tents. Further to the north-
west ia the city of Quartz with
streets of dangerous buildings
these places, buying and selling
equipment, and healers who will
cure diseases and restore hit
points for a price. Often the use
of skills and attributes will
uncover hidden entrances to
underground mines and con-
cealed passageways, and there
are many different characters to
meet and converse with. The
screen display is enhanced by
frequent passages of text
describing what the party secs,
and this is supplemented by the
ingenious use of a book of
'paragraphs' supplied in the
packaging. When appropriate,
the game prompts the player to
a particular numbered parag-
raph in the booklet and Inf orma-
tion too wordy to be contained
on the disk is imparted in the
Time-honoured way. The only
problem with this system is the
temptation to cheat and search
through the paragraphs for
clues!
The variety of different places
to be explored, the generous use
of text, the complexity of the
interlocking clues and quests
and the sheer sense of excite-
ment and anticipation make
Wasteland' the best computer
RPG I've seen for a long time. My
favourable reaction ia not
entirely due to the 'originality'
of the scenario (there's nothing
particularly original in an abso-
lute sense about a post-
holocaust setting), but i think
the background provides more
scope for interesting objects,
characters and situations. If you
esn afford it, buy it; there's
hours and Jurors Of entertain-
ment in it.
PRESENTATION 85%
On the whole excellent,
though there are u few awk-
ward moments in combat and
a strange bug that sometimes
doesn't require a character 10
have bullets in his qun when
he fires it.
GRAPHICS SI %
Above average for l he game
type, with stylish artwork for
various monsters encoun-
tered,
RULES 87%
Every aspect ot tha game h y h -
torn is wall laid out and
explained in detail, end the
book of paragraphs is an
ingenious idea.
I li *:YY:1 :] 1 1 1 i'#: Mr?
The so.
very gre
nsc ol antimpat:
lat.
ion is
Wi 3
m i
A thoroughly absorbing game
WARGAME CONSTRUCTION KIT
SSI t £19*99 disk
or many years,
text adventur-
ers have been
able to write
their own exam-
ples of their fav-
ourite game
type without
resorting to
learning' machine code. Some
would complain tha t utilities like
the classic GuiJl enable*
many imaginative pi
churn out cartoon-copy
turns too easily, and halted the
development of real program-
ming progress. This may be the
ease, but 1 know that I enjoyed
playing with my copy of the Quill
immensely and inflicted no new
lventures on the msTl rat ’ T ' m
?rtainly no progia
hade
would never
A SSI bring you software to help you make war instead of love
games players who would other-
wise have neither the skill to
write their own nor the time to
acquire it. And inevitably, these
i at all. I suspect that
game design utilities are
4 - u -" way, for the private
amusement and satisfaction of
are the limits of The W&rg&me
Construction Set. But at least -
at last! - wargamers have a com-
prehensive utility.
The Wsngsme Construction
Set occupies two sides of a disk,
one side given ovt-r to a selection
oi eight tailor-made scenarios.
The background to and instruc-
tions for each are gi ven briefly in
the rulebook, and glancing
through these small summaries
it's clear to see that the desig-
ners have intended to prove that
the utility can be used to simu-
late conflicts in many different
genres. In addition to the inevit-
able WWII battles, there are two
science fiction scenarios, an
episode from WWIH and the
American Civil War, and the
siege of a castle in the 12th cen-
tury The on-screen appearance
of all the games is very similar,
but this is a generous selection
and proves that the same basic
terrain shapes and unit types
can be juggled around to stimu-
late the imagination of the
amateur designer. The true war-
gaming addict will want to play
►
ZZAP! 64 September 1988 57
1
map on sere an is a simple, joys-
tick-operated process; with a
flashing cursor you select an
icon than deposit it with another
cursor at the appropriate posi-
tion, Mistakes can be erased
with a ' blank ' icon.
The consequence of this sim-
ple system is that all of the maps
you can produce look very
sameush, and none of them lock
very impressive. But the pur-
pose of this utility is net to pro-
duce an attractive, commercially
viable game. The actual struc-
ture of the landscape for use in a
wargame can he varied
infinitely „ as long as you're pre-
pared to accept that trees,
watar, hills and so op always
produce the effects prescribed
by the program. They have a
standard 'cover' value, for
instance, and movement coat,
One change that the designer
can make to the graphics is the
colour of all types of terrain. So
you can, with some imagination,
produce a pseudo- Marti an land-
scape with a brilliant red back-
ground, yellow trees and green
water. This may be some conso-
lation for the frustrated artist.
The most important part of the
editor routine is the definition of
the units that wil] be available in
the game.. There are a total of 31
friendly umts available
though, of course, you can
choose to employ lees than that
The type of statistics attached
to the unite has already been
decided, and the designer
merely has to fill in the values for
the army that he wants to
create. For example, ' firepower '
can be set between l and 93 and
58 ZZAP! 64 September 1 988
these samples through before
going onto the serious business
of design, and it's worth getting
to grips with a few of them to
gam a good knowledge of the
way the game works. Because
when you come to construct
your own masterpiece, it will be
the same game.
The major limitation of the
WCS is the rigid, unalterable
turn structure. You have a
map and the shape and struc-
ture of the map itself.
The Editor is driven by a sim-
ple menu, end to give a fair idea
of the capabilities of the utility
I'll describe the options briefly
and in turn, Disk access enables
the player to lead and save
scenario, either from the sample
disk or from Jus own, It's not pos-
sible to create scenarios which
will run independently of the
'f-er-
r
paths, streams, lakes and
forests, If you choose to make
your map on a smaller scale — to
simulate the siege of a building,
for instance — there is a facility to
build a structure from blocks
that represent whole buildings
on a larger scale Each terrain
icons fills one 'square 1 on the
map, go you can easily plan out
yom map beforehand on
squared paper. Drawing the
choice between a one and two
player game, but no chance to
decid e how m any and what kind j
of phases there will be in a turn.
A nine-phase turn has already
been decided by the designers
of the u tility, and the function of
each phase is described in
detail It’s a standard and
straightforward sequence,
quickly familiar to anyone with
wargaming experience; obser-
vation. friendly fire, friendly
movement and so on, A victory
phase at the end of each turn
assigns points to the player for
enemy units eliminated and vic-
tory squares occupies.
What the editor allows you to
determine is everything else
about the content of the game;
the number and type of units
involved, their statistics, their i
value, their deployment on the |
editor, so the WCS dearly
imposes its own restrictions,
unlike the OyiU; the market is
not going to be overrun with
cloned nine-phase turn war-
games, and this ts undoubtedly
a good thing.
The 'draw map 1 routine is
undoubtedly the first thing that
buyers will want to play with.
You're presented with a blank
screen to be filled with a land-
scape constructed from a visual
menu displayed below. The
types of terrain available are
already defined by the program,
and their graphic form pre-set;
as with the units, there is no
facility to draw your own. The
selection offered is fairly com-
prehensive, and terrain like
woods, roads and rivers have
several different shapes so that
you can assemble twisting
A ft's turn three and time for a bit of reconnaissance
affects the degree of damage I
that a unit can do to another in
combat. Strength ranges from 1
to 7 and represents the amount
of damage the unit can take
before expiring. The complete
List of parameters is as follows;
firepower, defence, assault,
movement, strength and range.
You can also choose the type of
fire {veiy much oriented to mod-
: am mechanised warfare - there
are machine guns and mortars,
but no twanging crossbow bolts
or flying spears) and th# basic
nature of the unit. The ngidity of
the system interferes with the
flexibility of the setting here;
you have no choice but to select
a tirut type from a list that
assumes a modern scenario. If
you want to create cavalry or
perhaps fantasy creatures, you
have to apply a liberal quantity
of imagination.
Setting up the unit paramet-
ers is very straightforward, and
there is a handy function to
duplicate any quantity of a par-
ticular type.
Enemy units are constructed
in the same way, with the addi-
tion of an elementary artificial
intelligence factor. Aggres-
sion', ranging from 0 to 7, defines
how determined the unit wifi be
when under attack, At a low
level, it wifi retreat if threatened ,
At level G„ it attacks anything in
sight, At level 7, it becomes a
'counter attacker and once
attacked wifi follow friendly
units relentlessly and fight to
the death. Units are deployed
easily, by means of the cursor.
The operation of the editor is
simplicity in itself, and most; of
the data, input is visual and self-
explanatory. There's no need to
learn command structures or
similar tricks. Anyone moder-
ately familiar with wargaming
could pick up a joystick and draw
a simple game straight onto the
screen in about half an hour. To
ge t full u se out of this utility, you
will have to put in a lot more
imagination and effort than that,
Tire rulebook takes the aspir-
ant designer through a tutorial,
which, pleasingly enough, con-
structs a small fantasy war
scenario and demonstrates that
it's possible to designate units
as individual characters as well
as groups of skeletons, zombies
and archers. They stfil look
rather like WWJJ infantry on
screen, but the idea is there.
This la not a utility which is
going to allow anyone to pro- ,
duce a commercially viable war-
gaming product, but then it is '
clearly not intended, to he Ji
does provide a framework for
wargamers to construct their i
own scenarios, and the
framework ia, if rigid, fairly
broad; the fact may remain that
you're always going to be play
mg the same game with differ-
ent numbers and a different
map, but the game itself ig
sophisticated enough not to try
the patience. My major objection
is that due to an inattention to
cosmetic details the games are
inevitably unatmosphenc.
_
There is no way to name units
on-screen, for instance ; they
may be German Panzers or Zom-
bie Legions of the Shedowloid in
your scenario notes, tout as far as
the computer jg concerned
they're Units 1 or Z. An option to
design your own unit graphics
would enhance the utility , and
surely wouldn't have posed
insurmountable difficulties.
Anyone buying the Wargame
Construction Set must toe pre-
pared to work within the limita-
tions I've outlined. Accepting
that, it’s easy to use,, efficient,
extremely well documented and
can’t fail to provide the
enthusiastic designer with
hours of entertainment. And you
get eight free games thrown in!
PRESENTATION 89%
The editor is very easy to use —
this is that rare creature, a self-
explanatory utility
GRAPHICS 55%
Small and uninspiring, and
you're stuck with them I
RULES 90%
Exhaustive documentation,
with a tutorial included
OVERALL 79%
Perform# its function well, and.
is worth getting if you want to
try out your own wargame
designs within a traditional
framework.
DESPATCHES
I'm still suffering from a dearth of correspondence! Some months
the limited space allowed to 'Manoeuvres' squeezes out letters in
favour of reviews k hut I'm stilt here and stilt eager to know your
opinions on various matters affecting wargaming and strategy on
the computer. It would be interesting to know, for Instance, what
wargamera felt about the proliferation of fantasy roleplaying
games now being released for the Commodore. Whet do live rolep-
Jeyere feet about them? 1 do read all your letters, you know, so
nobody need feat they're writing Into a void. And if 1 don't print a
letter one month, it invariably gets held over for consideration for
the next. So get writing and see your opinions in print!
PROBLEMS DOWN UNDER
Dear Philippa,
First of all, I'd like to say that
your well written column is very
important to the fab ZZAF!
magazine, 1 enjoy arcade and
adventure games but it's only a
good strategy game that makes
me fondle my computer ,
However, I live in Australia
and rhe full range of strategy
games that you have in the UK
as they are released Isn't fully
represented on the software
shelves in the computer stores
ha re i This is also the case wit h
adventure game#, because the
importers) are licensed only to
bring into Australia the bigger
selling arcade type games. Don't
get me wrong, you can get some
strategy and adventure games,
but we Australians often never
get to see some of the titles we
hear you enjoying in the UK,
whereas with arcade games, we
never are cut short! Why is this?
What can be don# about it?
I'd also like to praise Origin
and Strategic Simulation# Incor-
porated (5SI). who in my opinion
make the most challenging and
rewarding strategy games.
Also, T've heard about a game
called Space MAX which was
written by T L. Keller for the IBM
PC. Space MAX (Materials pro-
cessing, Astrophysics, Experi-
mental modules) is a scientific
simulation where you have to
maintain the budget and work-
ings (for a profit) of a S30 Space
Station. It was featured in Omni
magazine (P22) in the December
'8? issue.
Has anyone heard about it? I
suppose the memory in the 64 is
too limited for a successful con-
version of Space MAX. But we
can live m hope! What about the
Amiga coping with it?
Long live Strategy!
Seddon Cunllf fe, Brisbane,
Australia,
Many of the games I review in
"Manoeuvres ' J rhinJf you would
only find with difficulty in British
shops. They're expensive and
specialised, and ^ as in Australia
— are passed over toy many stoc-
kists in favour of the more obvi-
ously money-spirming arcade
games, The true adventurer or
strategist shouldn't be dishear-
ten ad by this, however f The
best way to get hold of these
games is to mail order them,
either direct from the manufac-
turers or from ZZAPt's own mail
order department.
PI
It's about time that someone
besides me did the work for
'Tactics' ! Cotne on — there must
be hundreds of Successful
strategists out there eager to
impart the benefit of their
experience. I challenge all read-
ers of 'Manoeuvres' - yes, both
of you - to write in with advice
on how to succeed in your fav-
ourite wargame or strategy
game. You can't all toe flounder-
ing helplessly after the second
turn!
tVasteland from Electronic
Arte, awarded a Sizzler this
month, is a complex and exciting
game with many secrets to be
uncovered. Those who would
prefer to find them out for them-
selves are advised to turn the
page quickly, but some of you
might welcome a few clues to
get you started.
When creating your party,
make sure you have the com-
plete range of skills between the
four characters. This means
'cheating' and ensuring that at
least one character has an Intel-
ligence of 17 or above. I'm not
sure yet what Metallurgy is used
for but it must be important
eventually! It is in fact beat to
have two characters with an
Intelligence of over 15, so that
you can have two medics in the
party. If points permit, buy one
character's medical skill up to
level 2 . Don't forg at to give every
character a clip pistol and rifle
skill, or it won’t be oasy to
increase your party's firepower
when the opportunity presents
itself.
Higbpoal is the first location
west of Ranger Centre, and it is
equipped with a shop and a doc-
tor. Walk around the inside walls
of the buildings to discover 3
note pinned up. The entrance to
the underground cave must toe
discovered toy the use of the Per-
ception skill, Enter toy using the
raps included in the standard
adventurer’s pack. If you kill
Bobby’s dog then be prepared to
fight Bobby himself on the way ,
out, but don't waste too much
lime trying to exterminate the
Mutant Kids.
The shop in the Agricultural
Centre wlU open when you've
killed the Bunny Master.
In the Desert Nomad’s camp, .
Brakeman, who lives in one of j
the railways carriages, will give
you a Visa card to deliver to
Head Crusher in Quartz.
The town of Quartz is a little
way to che northwest of the
Agricultural Centre; follow the
river upstream on the east bank,
past the bridge. It's best to
gather as much loot as you can
before visiting there, as the shop
sells lots of goodies In Quartz
you can buy a flamethrower If
you have 3000 dollars, and you
can certainly equip yourself with
armour for the first time. Most of
the buildings in the town are
empty, but head lor Scott's Bar
where you will find Head
Crusher. "Use' the Visa card to
give it to him and provoke a reac-
tion, The answer to the first rid-
dle is ' t oast 1 . Use charisma to get
information from the girls in the
Ladies. Ignore the provocation
of the dancer, and don't go onto
the catwalk — you'll only walk
into a fight with several large
bouncers
The most efficient way to
regenerate your party's hit
points is, curiously to wander
about for a bit m the dangerous
wasteland, The timescale of
movement on the wilderness
map is greater than m the towns,
and the encounters are signifi-
cantly less vicious. You must,
however, resort to a healer if you
contract a disease.
ZZAP! 64 September 1988 59
IN 1965 VIETNAM SEEMED LIKE JUST AIO
Imagine it's 1965 and you're 19...
an American kid in an American
town. Your family and friends.
College. Girl friends. The people
and things you know. Comfort-
able...
And then one morning your world
is shattered. You're young.. .You're
c ontent . . . You're go mf or table. . .
but you're drafted.
At the start of 1965 there were
23,000 United States
service
personnel in Vietnam. By
December there were 184,000
and the figure was still rising. To
each and every one, Vietnam was a
turning point in their life and each
would deal with it in a different
way.
In 19 Part 1 - Boot Camp we take
you through the rigours of basic
training. The preparation for war
Mover allowed to rest, your drill
sergeant will take you through a
series of exercises each
assessing different character-
istics. Coordination, Stamina,
Morale. And if you survive...
In 19 Part 2 - Combat Zone we
take you to war. Coming soon from
Cascade.
Inspired by the Paul Hardcastle
song of the same name, 19 is a
tribute to the young men who
fought in Vietnam.
Screen shots taken from Commodore U sod. Spectrum version^.
Available from all good software outlets or direct from Cascade
on our 24 hr orderline 0423-504663 fKinsPiBR
vn I
MiAstT
IB
I'R 1 ViVlTC
tdtartT
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NOTHER FOREIGN WAR ... BUT IT WASN’T
rtu»9»
0 * , s oon
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CuehIi Ctmti Ltd
1-3 HiTHra Cmcent, Hirrqaitt
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ftl: 0423 525325 Ft*: 0423 53DD54
Tin: 2&5871 (MtJNREF Ql
Quote MAG 31320
W tfff FORMS WREAK HAVOC ON OUR PLAN El THE EARTH TORN AND $LA$TFV IN WHA 7 SEEMED THE F. 'Mi SWOitf WGt'PH JCTCIWi
■TO t'PWftZ? Wf LW. 5 0F JUSTICE AND REVENGE NOW ONE MAN MUST FAC E Wf flMU ftfHM Wf /J VtftVtCA TON,
W ACROSS A TORTURED LANDSCAPE ASAiNST INCREDfSiE ODDS HE MUST SAUK THROUGH TO WE ENEMY STRONGHOLD, DOWN INTO MAX
f uti commits stunt with mutated e mourns mu he moms we inner sanctum of we dark overiord w strike m e j
PtNAL Sim OF StfTRimiON.
y mOMF THE VINDICATOR IN WS$ MUW-StCltONtO SAM £ OF SVRWAi AS STATt-OF- TUEJM GRAPHICS TAKE YOU ON
THE AmNTVR ( OF AUFETIME.
UFCTRUM AMSTRAD
£7.95 £8.95
COMMODORE t
STRIKE SACK. BEFORE US TOO LATE'
IMA’ Wt M )FJ VUARt * ( mfh'Al STI,'i i ; WAN'. Hi Hi i. WAN.
tti Of A M£X-M
i u i AN:': ■ f A\ . irt h <,i :
TIPS
Ahh . . . Summertime . * * The surt, the balmy breezes, the Tur-
kish Delight ice lollies , . + Nope, they don't get any of these in
Ludlow, which Is probably just as well, because it would be an
awful distraction when you have to stay In and write up a 32
page playing tips section. Phew- eel And here’s me new to the
|ob an 1 everything. Still, it’s easy to find Inspiration when I've
got a large, Northern editor threatening to throw a small, North-
ern ms out of a high, office window.
Before we begin with the tips, I'd just like to make a couple
of announcements. Firstly, I'd like to thank all the people who
have sent in tips and POKES this month, and I hope you'll con-
tinue to do so, but, from now on, t would appreciate It pf anyone
sending in a hack could include versions of their cheat in listing
and POKE/SYS call form. Obviously, because Of problems
caused by programs using dynamic RAM, etc, simple POKEs
won't always be possible, but If they are, their inclusion would
make the tips more Accessible to the growing army of re setters
and disk users.
Secondly, we’ve been receiving quite a few letters asking for
individual help with maps or pokes, which unfortunately we just
haven’t the time to reply to , even If the correspondent sends an
SAE, a reply-paid coupon or a postal order. However, you may
be glad to know that one of the many ZZAP! minions and hang-
ers-on is currently trying to produce a complete ZZAP! Tips
Index, which should be printed in the Christmas edition and will
hopefully al lo w anyone who mi ssed tips to determ Ine the relev-
ant back issues.
But enough of the unpleasantries and on with the tips, which
are j ust too n umaroue to mention individually - but let’s just say
there are a f ami ly assortment of maps and tea-bags full of tips.
Also included are some fab and groovy listings which chop
loads of games to pieces at the same time and eat whole nuc-
lear arsenals for breakfast, and, for this month only, there’s a
m uslc h al l full of the code essential to the extraction and playi ng
of the music from all your favourite games. But first, for all you
confused souls who just can't get to grips with this hacking
business, here's something which should help.
THE RUDIMENTS OF POKE-ING,
FOR CHEATS WHO NEVER
PROSPER
Looking through my newly-acquired PG'S TIPS mailsack, I
found that we were being inundated with letters from panic-
stricken ZZAP Esters who either (a) couldn't get the cheats or
POKEs to work or (b) didn't know how to reset their computers.
Well, the bast solution seemed to be to make both clear, and
what better opportunity to do so than in a mammoth 32-page
tips special? So read on, and all wifi be made clear. By the way,
big thanks go to Robert Troughton of Tfm Cheat Machine, and
The Master Hacker, without whose help , . .
First* let's look at listings (the cheat programs) which usually
emulate a game’s LQADing system to get the program into the
computer as normal, but slip in an alteration to the code
between the end of loading and the start of the gamei Wtth
these, all the work required from the user is done before the
game Is loaded, so first switch your computer off then on again,
and type in the listing es It is printed, pressing RETURN at the
end of each line, and making sure that ail the numbers in the
POKE commands and the DATA statements correspond with
what you've typed in. Now, If you want to make continued use
of die listing without having to type tt in all over again, it's a
good Idea to SAVE it at this point dither to a blank tape (SAVE
“CHEAT"] or to disk (SAVE “CHEAT ",6.1). That done, It's time
to place the rewound cassette Into the cassette deck and RUN
the program., Once the cheat program has gone through its
machinations, It will most likely print up words to the effect of
PRESS PLAY ON TAPE, so do as you're told and the rest of the
process should be automatic - the game will load and run as
usual , but hopefu lly with infinite lives, energy, time or whatever.
Resetting doesn't usually require as much typing and general
palaver, but what It does require is a Reset Switch, Most
'Backup' cartridges feature some kind of reset, but if you
haven't got £29.95 to spare you can usually buy a stand alone
switch from ’good computer shops everywhere’; however
prices vary from a couple of pounds to around a fiver An even
cheaper alternative, however, Is to dig out a soldering iron and
knock up your own workable alternative for a budget price. The
one described below is a serial port switch which,
unfortunately, doesn’t work on a small number of
Commodores, so if you really take your resetting seriously, one
of the more expensive 'unstoppable' cartridge port switches Is
probably the fellow for you.
How To Build Your Own Serial Port Reset Switch
(AtYour Own Risk!)
The switch
What you will need;
1 Soldering iron (and some solder)
1 Male six-pin DIN plug
1 Instantaneous push-to-make switch
At least two lengths of wire
i Paper clip
How To Do It
Right, first throw away the paper-clip if you want your 64 to
remain in good working order. You may have beard of the bent
paper clip method of resetting but its use is not advised. The
bent paper clip is like the Dark Side of the Force - easier, more
seductive, but its misuse could lead to disaster (not to mention
costly repairs).
Anyway, now you Ye done that, get hold of any sympathetic
human who doesn’t mind getting their fingers sllghtfy charred,
and put the hot soldering i ron Into their hand (it helps to hold tt
at the cool end). Look at the DIN plug from the pin end and
compare it wtth the diagram to check which pins are pins two
and six. Now take the DIN plug to bits and solder lengths of wire
to each of the other ends of the pins, then fit the plug back
together and connect tfie other ends of the wires to the
terminals on the switch (h doesn't matter which wire goes to
which terminal). And that's all there is to it, sc after checking all
the connections carefully you can plug it into the port marked
SERIAL on the back of the Commodore and you’re ready to
reset!
You can how load the game you want to hack as usual, but at
a point in the game dictated by the POKE'S accompanying text,
press the button on your reset switch. The computer should
then stop what it's doing and return to the normal blue start-up
screen, as If it had just been switched on. Don’t despair, for the
actual program should stilt be sitting somewhere in the
computer's memory ready to be fiddled with, so type In your
POKE as printed and press RETURN, if the computer responds
with READY, your hack has been accepted, and you're now
ready to restart the game. This is done with the accompanying
command which begins with SYS and ends with a number.
Press RETURN again and the game should restart with infinite
th ingum mi bobs.
But Paul, It Still Doesn't Work!
Hmmm. Okay. The first thing to check is that what you typed in
is the same as what's printed In ZZAP!, as anything mis typed
has probably caused big problems.
Next check that you’re using the right version of the game.
Listing hacks are for the original copies of the game, not
Freeze-Framed, Exported or Action Replayed backups, all with
their own loading system which will differ from the one on the
original version. If your version of a game is a re-release or on
a compilation, you may also have problems, as manufacturers
will sometimes add a newer, improved loading system onto
their old game, obviously making the listing which handled the
old loader redundant Usually, listings specifically for one of a
game's various incarnations will be identified as such, but If
not, you can assume tt has bean successfully tested with the
original release, and will probably work with any re-retease.
If all this still falls, you’re either using disk hacks on a cassette
game or vice versa.
No? Then the solution is simple - give tt Oris more go then
resign yourself to the fact that It just isn't going to work and
blame Fate.
So What Now?
Sorry, but that's it . , . What more do you want? Huh! Some
people. Any road up, get your gnashers into the Rastan map
over the page * and be sharp about It!
64 ZZAPI64 September 1 988
r
t l
ZZAP! 64 September 1988 65
rrir rrr f iT
*
r T^
4t A
r r 7
KNIGHT GAMES 2
(English Software)
I didn't think there was much fun
to be had from this game, and I
was able to play the shoot 'em
ups and the fighting sections!
For those of you who weren't so
lucky end have had to make do
with just the first level, here are
the passwords which will let you
load up levels two and three.
Thanks go to Steven Jongeneel
of Apeldoom In Holland.
LEVEL 2 - EBW251
LEVEL 3 - XFG606
THUNDERBOLT (Code Masters)
Okay, M r PinnerservJce, for your
first question: how do you stop
collision detection in this marvel
of modem serening routines?
That's easy, Hector, LOAD the
game, reset the computer and
type in th is brace of POK£s>
POKE 28777.169: POKE 26778.0
(RETURN)
Wdo-eeej Yup that's correct,
and now for your bonus ques-
tion: How do you slow the game
down?
Well, Hector, again it’s Just a
matter of LOADing the game,
resetting the computer and typ-
ing in another POKE which goes
like this:
POKE 28962,234 (RETURN)
Congratulations! Now, are you
happy with what you've won so
far or do you went to appear
greedy and go for the star prize?
Go on? Yes? Great!
Question: Haw do you restart
Thunderbolt after having entered
your POKEs?
Really, Hector, these are just
tog easy. All you have to do Is
type In SYS 20672 (RETURN) end
you're well away!
And I suppose Sea n and Adrian
Meads told you ail of this?
You're absolutely right, Hec-
tor. Cart I have my collapsible
tea trolley now?
SCORE
01)36 1 50
LULL
HI SCORE
01 onooo
J
BMX KIDZ (Silverbfrti)
Did you know that there is a cheat mode In 8MX KIDZ which
allows you to start on any of levels A to F? To activate Ft, type
VIVALDI on the title screen followed by the required letter then
play on the track of your choice. Also, to make the game really
rather pointless, you can $oo the final screen by typing in LSD
on the title screen. James Green of Chesterfield, Steven
Jongeneel from Holland and a host of others spotted that one.
If that sort of cheat Isn't quite your cup of PG, you might like
to try these pokes from Mario Silv&stri who hails from Horsham.
W Sussex, They prevent the timer from tickling down, making
the game slightly easier, but you stilt have to take care not to
njn out of spokes. LOAD the game, reset and type in:
POKE 9004, 234 (RETURN)
POKE 9005, 234 (RETURN)
POKE 9006, 234 (RETURN)
Of. you might like to sabotage the brakes on the computer
riders' hikes by typing:
! POKE 10723.0 (RETURN)
After making your changes you can get stuck In to the much-
simplified but still pretty radical action by typing SYS 24586
(RETURN).
SUPERCYCLE CH
TO 296:R£
31 TS THEN POKE
r ‘D ata error"
>5.169,209, ui, 12!
‘ 80 , 741 . 32 , 206 , 16 !
yc »C+Y;POKE !•
>57,T2fl:SYS277 !m I
SUPER CYCLE (US Gold)
In case you haven't had the causa to dig out and play this
golden oldie racer, here’s one good reason to LOAD h in - an
infinite lime cheat to help you gat to those hard to reach levels.
Martin Pugh advises you to type in the following listing, put the
tape in the C2N r type RUN (RETURN) and 'press play on tape*,
And you fortunate firkins with a reset switch can achieve the
same effect in less time by pressing stop on the tape deck when
you are asked to choose colour schemes, then reset the com-
puter and type in; POKE 3770,165 (RETURN). Now type SYS
32009 (RETURN) to restart, and press play on tape to load the
game with a similarly frozen timer.
INSIDE OUTING (The Edge)
Daniel Evens, an inhabitant of
the Smoke, has written In to
Inform us of a cheat mode In this
rather smart arcade adventure.
First, play as normal for five to
ten minutes, collecting
diamonds end scoring points,
but turn up the volume and listen
out for a distent telephone
ringing sound. Go as quickly as
possible back to the room the
game starts in and pick up the
telephone. This should make the
computer emit a nasty clicking
noise {so turn down the volume
again), which means you are
invincible for as long as you hold
onto the phone. Be careful not
to drop it, though, as this makes
It lose its defensive power for
the rest of die game
Burglars keen for more points
might also like to gain 40 points
a time by kicking the snooker
balls into the pockets on die
snooker table in the lounge.
NOV (Electric Dreams)
UUUUFIGGGH]! What an awful
rendition of the arcade game
this fumed out to be. Someone
actually managed to continue
playing long enough to discover
a cheat made, and that person
was T Porritt of Hartlepool. When
you get onto the second level
and the game ends, you are told
to rewind the tape, but instead
at doing this, be a clever Cos-
sack and leave the tape running.
The next level loads in with cor-
rupted graphics but with the
gameplay untouched, How sad.
\T]
1
J
►
ZZAP! 64 September 1988 67
TIPS
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Along with that whopper of a map, J Molden of Partington sent
in some pretty handy FQKEsto help you gat the most out of this
odd maze puzzler. As ever, LOAD the game, reset and enter:
POKE 8503,160 (RETURN) (Unlimited moves)
POKE 6395 ,2 (RETURN] (Walk through waits)
POKE 7865,3 (RETURN)
POKE 7870,1 57 (RETURN)
POKE 7871,19 (RETURN) (Unable to die)
Restart With SYS 9547 (RETURN).
ZZAP! 64 September 1988 71
7 DATA 169,173,141 ,21 5.1 26,14! ,42,1 45,76,128,3,-1
{Radius infinite fives on both main and sub games)
(Crazy Coaster infinite lives]
MARTIN'S MAD MULTIPOKES MK1
This mammoth section is devoted to another brainchild of Mar-
tin Pugh, this time a routine which activates cheats In 20 games
which uh Andrew Chains' “Wlldaave” loader. First type In this
short listing and SAVE it. Then plug in each game's individual
lines of code from the list further on end type RUN (RETURN) to
load end run the game of your choice in awfully easy mode.
7 DATA 169,181.141 ,96,46,76,235,2.-1
(Quedax infinite units)
7 DATA 296,44,204,206,67,201 ,1 69, 1 65, 1 41 ,1 43,1 98,76,68, 1 59,- 1
l Joe Blade infinite energy, keys, and bomb priming time)
7 DATA 169,173,141,136,48,76,68,128.-1
{Swamp Fever infinite lives]
7 DATA 169,56.141 ,79,1 83,1 69,2,1 41 .00,1 33,76,235,2
8 DATA 169,173,141.130,65,206,137,14,76,16,8,-1
(Delta infinite lives and no weapon loss)
7 DATA 169,185,141 ,250,141 ,76,68,68,-1
(Clean Up Service Infinite lives for both players]
72 ZZAP ! 64 September 1 988
7 DATA 169,1 73,1 41 ,1 04,47,141 ,98,44,14 1 ,89.44,1 41 ,52,46,76,
235, 199,* 1
{Toad Force infinite chemicals and power]
7 DATA 206,9,70,206,231 ,80,206,1 30,81 ,206,1 76,99,206,92,70,
76,235,2,-1
(/nto The Eagle's Mast infinite ammo, keys, no hits)
7 DATA 169,165,141,253,47,76,235.2.-1
(Firatrack infinite hatch fighters)
7 DATA 169,165,141,183,40,76,235,2,-1
(Endure Racer infinite time)
7 DATA 1 69, 1 73,1 41 ,1 16,10 ,76.235,2,- 1
( Worate/fray infinite lives)
7 DATA 1 69, 1 65, 1 41 ,1 85,54, 1 41 ,.250,62,76,235.2,-1
{Gribbtys Day Out fZZAP! Sampler edition) no sprite collision)
7 DATA 169.0,141,64,136,141 ,98,1 36,141 <98,1 36, 141 ,212,136
141,223,1 78,76,235,2. 1
[X-15 Alpha Mission infinite fuel and no damage)
7 DATA 169,189,141,27,1,169,182,141,29,1,169,155,141 30 1 76
160,197,-1
7 DATA 169.56,141 ,143,6, 1 69,2,1 41 ,1 44,8,76,235,2,-1
8 DATA 169,173,141,224,25,76,16,6,-1
[Hades Nebula Infinite lives)
7 DATA 169,185,141 .237,44,76,235^-1
{Revenge 2 (ZZAP1 Sampler edition) Infinite energy
7 DATA 1 69,1 89, 1 41 .35,1 1 ,76,235,2,-1
{Elektreglitie {Kidsplsy compilation edition) infinite time)
7 DATA 169,96,141,176,136,76,0,1,-1
(Quartet infinite energy)
{Rampage infinite fives)
7 DATA 1 69, 1 89,1 41 ,107.30,76,235,2,-1
[Monty on the Run (Kid&play compilation edition) Infinite Mon-
ty* and no sprite collision detection
ZZAP ! 64 September 1 988 73
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APOLLO 18 (Accolade}
This is a pretty smart game which I really enjoyed when it came
f £ r ™ vlftW * but 1 always had problems getting to the Moon
Walk, if you had simitar problems, these POKEa from Lynsott of
Denmark will allow you to practice on any of the eight stages In
the game. Simpiy LOAD it upend when the tide screen appears,
reset and type . . .
POKE 2350, X: SYS 2335
Choose the stage you want to practise by changing Jtfor one
of the following values;
1 - MISSION CONTROL
2 - DOCKING
4 - COURSE CORRECTION
6 - LUNAR LANDING
7 - EVA, MOON WALK
B- LUNAR LIFT OFF
9 - EVA, SPACE WALK
1 1 - RE-ENTRY.
GUTZ f Ocean/Special FXj
Miake organ-grinding easy with these luwerly Varkanoid pokes
to give infinite energy or lives as you wish on this pretty but
bonng game of intestine- negotiation, LOAD up the game, reset
the computer on the title screen and enter:
POKE 2G4BJ2Q: POKE 2049, 169; POKE 2050 53
DOOfiEOOOBEDOOBEDOO: SYS 2048
But instead of typing DQO0EDOOQEDOOBEDOO, use one of
the following:
POKE 48372,169 POKE 48733,127 for Infinite energy, or
POKE 48406, 1 69: POKE 48407,1 27 for Infinite lives
IMPOSSIBLE MISSION 2
Once again, Martin Pugh of Holywell in Clwyd comes up with the
goods, this time reducing Impossible Mission 2 to Improbable
Mission 2. The hack is one which any secret agent would give
his hidden wrist radio for and stops time loss ss well as reduc-
ing sprite collision detection to a minimum, so that you need
only worry about running Into bombs, mines, bashbots and
squash bets . , , After typing in the listing, just RUN it to load in
the easier game.
v AT * Ef *ftOFU
VO cheats
c +V;POKE
SVS 544
49,230
32
mirmurrmmrrmi
AUF WIEDERSEHEN, MONTY
(Gremlin Graphics)
These cosmopolitan tips for the
last of Mr Mole's adventures
come to you courtesy of Stewart
McCombie who resides in sunny
Solihull.
Take the football from Spain
to Juventus In Italy, the bottle of
wfrw from France to Dortmund
and the steering wheel from
Sweden to Monaco. To use the
ski lift, get the toots from Bonn.
Take the cork to the man in
Amsterdam and he will give you
some flowers which you should
f ive to the lady on the Leaning
ower of Pisa. Take the Mona
Lisa to the Mafia fence.
To grain extra lives, pick up
rabbits, cherries and ice cream,
or if you collect £3,000 you will
receive an extra Monty and part
of the island wilt appear.
76 2ZAP f 64 September 1 988
inFiLTUZO? 1 1
ft HMSEFIELO
KEY
BIRTH- RRrHQLP^Y
flf -* SECURITY
OOOR
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22AP! 64 September 1988 77
P\ September 1 988
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DRACONUS {Zeppelin Games}
A greet budget game this, but net terribly easy, so this Martin
Pugh hack listing end these PQKEs from Trinity of Agile In Swe-
den should come in pretty darned handy. I've also got a map of
Draconus which I should be printing next issue, but until then,
here's the listing:
Right, enter that, put the cassette In the cassette recorder, type
RUN (RETURN), and start the tape to run the game with infinite
lives. For those of you with reset switches, here Is a more wer
satile set of POKEs which impart all manner of magic als on the
heroic Frognum, To use them, LOAD the game, reset the com-
puter and type in:
POKE 9926, 1 73 Infinite lives
POKE 5426.1 73:POKE 5429.173 Infinite lives
POKE 2381,(1-9) Number of lives
PO KE 2324 .( 1 -9) Ngm her of fla mes (enter 8 for SO, 9 f o r 90, etc}
POKE 10125, 32 Sprite cheat
POKE 22&0.14 1 : POKE 2281 ,209 "Eternal- 1 score
Restart the game with POKE 37638, 10 :SYS 15360 (RETURN)
Vi h ^ A n
^ v* ■ li 6r w v w V-*
he O L J bj t, U □ fQ «. ti
1943 [American Action)
Oh well, I suppose someone
must've bought th is poor arcade
clone, and If you're that some-
one you may like to pep up the
game with a bit of added speed
or maybe an infinite lives POKE.
Once again you have Sean and
Adrian Meads to thank for these
LOAD and reset POKE*.
POKE 3395,169 for infinite lives
POKE 6704,96: POKE 6707,96 for
a faster game
SYS 11109 will restart the game.
KONAMIS ARCADE
COLLECTION (Imagine)
This Is the sort of thing I was talking about in the intro. Ali the
games on this compilation have had their code shifted around
and a new loader put on them, so all previous hacks for them
wont work. To put things right, here's Marlin Pugh of Holywell
in Cfwyd, who has put together a master listing, onto which
extra fines can be betted, depending on the game you want to
cheat at. Anyway, enough of the spiel, end on with me listing,
hut before you start, type
POKE 44,9:POKE 2304,0:NEW (RETURN)
Now, the listing
" C °LLeCT!Ofj CHeAT;
^2R5? e, ^»»
32.200.96 o
Now ird be a good idea to SAVE this for future use, hut when
you want to LOAD the listing hack, you must do rt like this:
POKE 44.9: POKE 2304,0: LOAD
Here are the extra lines which have to be added to this listing
for It to cater for the six Individual games. These are followed
by reset POKEs which have the same effect hut don’t require
the listing.
6 DATA 169,224,141,126,27
POKE 5975,1 SfrSYS 5768 (RETURN)
(Nemesis infinite lives)
6 DATA 169,173,141.226,31
(Green Beret infinite lives)
7 DATA 169,173,141,160,33
(Green Beret infinite weapon use)
6 DATA 169,181,141 ,40,13
(Mtkto Infinite lives)
6 DATA 169,165.141,255,91
POKE 3366,1 SI :SYS 2176 (RETURN)
(Iron Horse Infinite lives)
G DATA 169, 105,14 1,2 55,91
POKE 23551,1 65 :SYS 16406 (RETURN)
(Shao Lin's Road Invincibility)
6 DATA 1 69,243.1 41 ,224,1 65,1 41 ,1 2,1 66
POKE 52050,1 74:POKE 52097.1 ?4:SYS 51200 (RETURN)
(Jailbreak infinite Jives)
TRAIN ROBBERS (Sflverbfrd)
If you’re after Infinite lives for
this superb game of sick
humour, you've come to the
right place, for Martini Pugh has
provided the necessary pokes
which give such an attribute to
both players, LOAD toe game,
reset the computer and enter
POKE 15338,173 (RETURN) to
Impower player one wfth Immor-
tality, and POKE 15371,173 (RE-
TURN) to do the same for player
two* Restart the rootin' tootin'
action with POKE
152 POKE 2050,1 89:SYS
(RETURN),
80 ZZAP! 64 September 1 988
4
OUTRUN {US Gold)
I know we’ve had loads of POKEs for this already, but here's a
round up of the most useful tor those of you who missed them
the first time round. Sean and Adrian Meads are the fellows
responsible, and a tip of the hat goes to the hackers who sent
them in earlier. The POKEs are reset compatible but if you
haven't got a reset switch you’ll need to type in this listing, then
RUN it and start the tape.
m Mis
The game should then LOAD and reset itself, so as soon as the
READY prompt appears you can enter your selection of POKEs
from this list.
POKE 44049.96 stops collisions
POKE 34686.173 infinite time
POKE 34320,1 7 4: POKE 341B7.174PQKE 37188,(1 to 5) select
starting stage
POKE 33398,32 colour effect in border
POKE 33396,1 73 gets rid of road lines
POKE 30627,1 6Q:FOKE 36659,160 lets the car go off the road
completely
POK E 36626,59: POKE 36658,22 wi II not a How the car off the road
POKE 36679,(1 to255):PGKE 36647,(1 to 255) speed of movement
of car
Now restart the game with SYS 38045.
MYSTERY OF
THE NILE
(Firebird)
This trio at passwords sent In by
Sean and Adrian Meads should
get stymied adventurers beck
on the trail of Abu-Sahl, the
Jewel of Luxor and Baron von
EUoefeldt
HD5761 72V Level 1
HE576171V Level £
HF576170V Level 3
CODE
HUNTER
(Firebird)
Infinite lives in this budget
beauty are simply a matter of
LOADing the game, resetting the
computer and typing In POKE
8759, 173: SYS 470G(RETURN}.
Easy when you know how, isn’t it?
Well, it is when Sean and Adrian
Meads know how.
TORNADO LOW LEVEL (Ocean)
El-der-leef This crusty old Spectrum conversion takas on new
life (or rather new fives) after being hacked about a bit with this
Martin Pugh listing. Just type ft In, put the tape in the deck, RU N
the listing and start the tape for unlimited Tornados.
POKE 47720. 1 7 3:FGKE 47727.3 (RETURN) for infinite lives
POKE 57607,173 (RETURN) for infinite time
SYS 5862 (RETURN) to restart the game
PLATOON (Ocean)
Every oilier letter this month seemed to include this tip, but for
the three of you who donl know it yet here's one of the vari-
ations on the theme from Stuart Edwards of Chop well in Tyne
end Wear,
Once you've completed level one, and pert two has loaded as
normal, reset the digit counter to zero, and press fire. When
you've completed parts two end three, let part four load as
normal, but even If you don 1 ! complete the second and third
sections, Ignore the onscreen Instructions and let the tape run
on.
After a couple of seconds the loading music should start and
about a minute later you will be prompted to press fire, end you
can now play part four. If you cannot complete the game the
first time around, and have lost both of your 1lves T wait until you
are prompted to rewind the tape to the beginning, but Instead
rewind It until tho digit counter reads zero and then press play.
After a few seconds the loading music will burst forth from the
speaker signifying that part four is currently being loaded up
again* This you can do ad nauseam or until you're sick of it.
And here's a similar cheat for the disk version of the game
from the one an' only Adam Robinson of The Bariick Hackers.
Turn the disk onto side B and LOAD ' ’ lay 2 " ,8 , When the cursor
reappears waste no time In typing SYS 1 6384 (RETURN) to load
the tunnel network with two men intact
Alternatively, you can LOAD M fay3 p, ,a t and then type SYS 16384
when that section of code has loaded, to get started on the
Jungle level.
►
ZZAP! 64 September 1988 81
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ZZAP! 64 September 1988 83
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84 ZZAP! 64 September 1988
For those of you who just want to give SID
some exercise without having to pump
away simultaneously at the fire button,
these hacks are probably just the ticket,
instead of giving infinite anything, they
delve into the program, hunt out the game’s
music routine and play the music for as
ong as you like. Pretty good, huh?
COMBAT SCHOOL | Ocean)
Martin Galway’s sounds are easily coaxed from their
surroundings in this gams of tough cookies. In fact, all it takas
are thass ten lioas of carefully coded BASIC, put together by
none other than Sean end Adrian Mends. LOAD the game, reeet
lit and type In and RUN this program.
n> Diimint)
ii i m n)i;i)
a* nnasu
C : 3 3
M BV GAftRELD MUSIC - WRITTEN
I meads ae-^ HACk£d ev sean and Adrian
isssssszzr*
iSSS2“ IHa '"» ''ERROR IN I
[ 35 SVS 16384 '
"-“Sssa. 1;
l. i. ■, I; |r l. 1 . I . 'll J ■ . '■ ■ , »' k • f ,1 l , i 'U r »- l
*■■+«■! 4 t * t * i i c f l i l 4 t 41 1 , 1 , 1 a L h I I i ■ I , 1 i I i ■ i * I I I »>.»■■,
r" i
1 ^;^ch^ Wmbatschool
’! S B 7 T ' ,WCK ® B¥ sean and Adrian
k) 10 FORM 0364 TO 16445 -m in a
^ ( P F°r £IA:C=c+A ^
ii 3S SVS 16384
; 40 DATA
; 1-1 f HLUSLifl.
t so DATA
so DATA
2,32.1 60, ^Tsi* 32 ’ 45 ' ’ a2,32 ' 306 ' ,66 ' 76 39, 64.16
^ 0.212.202.208,24632, 96, 1 68 1 96
GARr t cu?
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f ♦
OP»t l* SCORC
ARMAGEDDON MAN (MartechJ
M Svendsan also provided a Hating which gives Instant access
to the four pieces of music In this game of global thermonuclear
politics. As usual, LOAD, reset and enter the listing below, then
press keys 1 to 4 to select your favourite tune.
'*! 20 SYTS 41 26°^ T0 4 1 49 :POKe A,S:NEXT
i5S^25fS52 , * s «'«"
hsssg&'sssr*
I
ATV SIMULATOR (Code Masters)
If you're really keen on David Whittaker's mutlt for this
pretty poor game, don't hang about - LOAD it up with all
speed! then, of course, you reset the computer and key in this
M Svend&en hack which puts all the fame’s tunes at your beck
and call.
Type RUM, hit RETURN, and when the cursor appears, type
POKE 4101 , (The number of the tune from 0 to 3): SYS 4096
I, BALL 2 (Silverbird)
Think ot this as an annexe to the Music Hall. Those Meads fel-
lows have sent in a listing which will play allttie sampled speech
from this madcap platformer. If this sort of thing appeals to you,
then LOAD the game, reset the computer and go for it by typing
in .
*! ! LP r-UR I = 49152 T0
.;2oifa~ithenso R A
•' 30 POKE lANEXT I
DRACGNUS (Zeppelin Gaines)
For lovers of this fab game's music, hcraTipetfte program
die which, youll be surprised to learn, ptoyi Draconus’
haunting melodies independently of die fame. You know the
routine - LOAD, reset and key In die following;
"! POKE 49526. 255
•. 20 POKE 49152 A
•{ 30 SYS 49295
*; f?™!! t =ot 0 x N£ xt
•I 50 GOTO 30
Replace A with a number from 1 to 6 to select the tune, or 7 to
355 to choose remixes. Then change X for a value which
controls the speed of the music. The norma! value la seven, and
any number to wer then this makes the music run faster, and any
number higher slows H down. Now RU N this, sit back and listen .
•I 1 MUZIK ROUTINE
INTERNATIONAL
♦ ' T 0 F01 ^ A -4608 TO 464?
*; ^READBrPOKEAB^
*; 4 3 0 ° £ ^4631,X :P OKE4 f
Ji 50 DATA 120,169,15,141 ;
I ^DArA, 41 , 2031S9 V 8 ;
' M^aI 8,96 - 169 - 53135
I annAT^ 25,169 ' 55 ’ 133 ' 1 -
J 90 DATA 4 9,234,0
S Y FIREFLY OF XENON ! *
ROUTINE
I couldn’t believe my eyes jwhen I saw this program - twelve
lines of BASIC which play the music from 32 different games! It
comes from the Firefly of Xenon International (which happens to
be based in Brighton) and should be typed In as follows;
Now save this to tape or disk for future use, end LOAD up one
of the games from the list below. As ever, reset the machine an d
LOAD in your saved Muz'k Routine. Before you RUN it, check the
list again, and replace X and Y in the listing with their respective
values which accompany the game (which, for the technically -
minded, are the high byte- low byte representation of the start
address of each game's music routine). Now type RUN
(RETURN) and listen lathe band!
HUMAN RACE 9, 160
SANXfON 9, 80
COMMANDO 21. 80
I, BALL 9. 224
ONE MAN AMD HIS DROID 21, 176
ARCADE CLASSICS 20, 48
TH UNDERCATS 18, 237
KENTLLLA22. 171
IK+ 15,224
DRILLER 70,14
OUT OF THIS WORLD 36, 53
STREET SURFER 31, 193
KAGE44, 128
TRAP0. 192
DRAGON'S LAIR If 21. 192
KETTLE 1 , 72
STORM 27, 145
WEST BANK 44. 128
JAIL BREAK 101,17
THEY STOLE A MILLION 1 , 2D
MUTANTS 23, 224
UGHTFORGE 191 , 240
FUTURE KNIGHT 1.224
KRAKOUT 1 , 224
INTERNATIONAL KARATE 12, 174
TIGER MISSION 10, 25
DELTA 223, WS
SHOCKWAY RIDER 9, 237
TARZAN 12,224
BREAKTHRU 44, 19
As John Noakes would say, ’And that*s not all!' for the facility
also exists to spaed up or slow down the tunas, POKE 56501
with a low value (below 75) to accelerate the music, or a value
above 75 to stow things down. POKE 56501,75 returns you to
normality.
ZZAP! 64 September 1988 87
fr
H
I
I
TIPS
STORMBRINGER (MAD|
I have to admit that this Instalment In the Magic Knight series
had me pretty much stumped. If you were similarly confounded,
you might Ilka to look through these tips sent In by Robert Holt
of Rochdale and Warren Pilkington from Manchester which
should get you well Into the game.
GETTING INTO THE CASTLE
This Is where most of the real action takes place, so ft's crucial
to got In here as soon as possible! and to do so you will need a
chicken and a disguise (who said computer games stunted the
imagination?). From the start of the game, walk right till you
come across Robin's Little Hut, where you will And the chicken.
Pick it up and hang around for a while (dodging the cloud and
wea ring the W al km an J , until the chicken lays a golden egg . N ow
find Robin of Shylock who should be standing in a nearby
screen and take the newspaper from him In return for which he
™ take the egg. Read the newspaper and you will be told of a
job vacancy at the castle. Wear the relevant disguise and hold
onto the newspaper and you can now keep walking right and
enter the castle* Hoorah!
right of the ground floor, where the first jump chute is and jump
into it to go up one floor. Keep going up till you reach the top
floor, then walk left. After negotiating the one-way corridors
you should be standing neari to Grenter, Waaghj
Don T t worry, though! it's only a harmless statue so wa Ik past
it and stand under the arrow. Drop the advert now and jump
onto it, end you'll be able to pick up the silver arrow. Jump
down, pick up the arrow and teleport back to the first room in
the castle, where you should climb the stairs and drop through
the hole in the elevated platform so that you're standing next to
' AST SPELL option on the menu end select
PASS PLANT, and after some perfunctory pyrotechnics, you
should be in a room celled THE POWER PLANT where there Is
an elf - hom. Grab this and cast PASS PLANT again and you will
materialise outside the castle where you should find Robin and
give him the arrow.
Then get the chicken and wait for it to lay another golden egg
which y ou should also give to Robin, Now And Aram is Le Peux
and take the wand of command then walk left to the screen with
the real Grnnter in it and blow the eW-hom to summon Robin
Now, if you command him to help, Robin will shoot Gruntersnd
you can pass this behemoth without fear of having your aims
wrenched out of their sockets*
DOIN' THE UMBO
Two pretty Important items are stashed In Umbo and these are
the shield and the power boots. But how do you get into Umbo?
Aha, well that's the reel trick isn't it? But min 1 as you're me
public i II tell you. Once you have got Into the castle, you'll find
yourself ina room with* teleport key and a teleport pad beneath
a stairway, Pick both up and select the teleport option, to And
yourself spirited into Umbo.
GRUNTEJ? THE BEARWOGLF
ff you've ventured left from the start location, you'll have seen
this bloated green!*, and If you've ever been close to him you'll
knew he doesn't tolerate the presence of knights, magic or
otherwise! There is a way to pass him, though - and, well, It
goes something like this * * ,
Check your Inventory, to make sure you have the advert (yes r
It does have its uses), then enter the castie, go to Limbo and
collect and wear the shield and the boots. When you leave
Umbo (walk off the screen*, you'll And yourself In the forest
outside the castle again, so get back in and drop the teleport
pad as soon as you get Into the Arst room. Now walk to the far
SOME GENERAL TIPS
Help can be found by reading the scroll and the crystal ball, or
by giving Barker's list of clues to Aramis and repeatedly com-
manding him to help.
The horse feather found in Terrible Twins is used to tickle
people and cheer them up.
The magic missile is found In G renter's cave, so once you
neve killed him, take the advert a few screens to the left until
you see the missile. When you're under It drop the advert and
jump onto It then collect the missile. Don't forgetto retrieve the
advert!
Barker has two useful Items which should be wm These are
the magic talisman (restores magic power quickly) and the
brass an kh (boosts flagging strength).
. . The 9 i0w shield has to be carried from the first jump chute to
Main Lever Two, but don't try It In one go or you’ll wind up deed
because the shield draws away your strength. Walt till strength
is high, then cany (t to Main Lever One end drop It and wait till
strength Is high again and move it to Main Lever Two.
The spell of wonder Increases strength by ten.
Finally, beware of a bug which crashes the game If you by to
read the writing on the sword using the crystal ball.
10 SYS6537LPOKE532B
IqVbikt-bvgaWG'u
*10 FOR A- SAAB TO S5 1 2
40 POKE 53248,1 Q0:P°K
53276,1
50 FOR A- 52 &TO
60 SYS 52S
70 DATA LI.
i BQDATA20B,
1 90 data
k,255;NEXT
,1O0:POKE ,•
;*
S91:REAOB:POKEA,B:N0CT
32 44 247. 32. 108. 2^.169, 27 141 \
--- « ifm SB HI. 209, B, 76, 16, 8 „
■s&te+x&'g •:
^^^1.^.169,96.141,23054,96 _ ,
GAUNTLET II (US Gold)
Gavin Giles of Sunderland has sent in a listing which provides
each Gamttetenr with nothing less than an Infinite supply of
energy. As usual, all you have to do is type in the listing, RUN it
and follow the prompts after bunging the cassette in Ihe deck.
Notice that you appear to he losing health points - don't be
foofedl It's just the program's pathetic revenge for being
POKEd to bits.
RAMPARTS (Go!)
page clone. Both players can
hove infinite damage/energy
and o selection of starting
levels, just by LOAOing the
game, resetting and keying
In.*. POKE 13931 ,96 (RETURN)
(infinite energy /dam ago for
player 1); POKE 14021,96 (RE-
TURN)
fori
(RETURN) {to
from 0 to 42). SYS 3077 (RE-
TURN) starts again.
90 Z2AP ! 64 Sept em ber 1 988
BARD'S TALE II - THE DESTINY KN
Chris Wtirdie of Manchester and William Turner of Shanklln, isle
of Wight, both sent in extensive tips for this large RPG- Unfortu-
nately* 1 couldn't test them, (a) because 1 just didn't have time
and jb) we don't have a copy, so I'll just hand you over to them
both, William first
'The first thing to do in the beginner's dungeon Is make sure
you have a party of only five men. You'll need one space for the
winged creature and one for the princess. There isn r t anything
interesting on level one so head straight for the stairs and go
down to the second level. Once there, head for room number
els as this houses the winged creature you need in order to
cross die chasm on level four. Level two is very useful for
knocking up experience points end as soon as you enter go
through the corridor of doors to the west and zap everything
you see using the cold horn, STFL, WAST and MI8L, then go to
the Guild and watch your attributse rise! Don't go beyond level
12, though, aa the experience points promised by the King's
magician are substantially reduced. Return to level two and
enter to the portal down to level three, using a levitation spell
to avoid damage from the fall.
'When you drop through: the portal, you will meet your first
magic door. Basically, H looks as though they're not there then
as you move around you find you cant go beck the way you
came. The best way through Is to spin around on the spinner till
you can see a door ahead of you to the right, then go forward
one square, through the door, through another door and then
turn left and through another door. There is an anti-magic
square ahead which dispels eH your magic but there is no way
of avoiding it as phase door doesn't wore on this level, nor can
you teleport to level three or below.
'When you've done this, head for room five and feed in the
answer to reveal the magic door to the fourth level. Go through
the door to room six, feed In the password and progress to Level
(our. This one is up to you, but use the Sard's seventh song to
get past the double doors and you'll find the princess behind
the door on the right. Oh, and be prepared for 8 little welcoming
committee.
'When you've recovered from your hostile reception, pro-
IGHT (Electronic Arts)
csed through the door and feast your eyes upon the beauty of
the King's daughter. Now gat the hefl out of the dungeon,
because If you carry on you are going to get eaten hy a lot of
nasty monsters* A good teleportation spell cornea in handy
here fuse an SCSI spell first to get your bearings). If you aren't
a seventh level conjurer* then you're going to have to walk* so
get moving * ,, By the way, dont worry It the princess dies - It
appears that she is so ugly that nobody Is going to look at her.
let alone realise she Is dead.
'Not all the baps are marked on the maps, so ft's advised that
you cast a Second Sight or Sorcerer Sight spell so as to prevent
nasty accidents. Spell points are limited so It is best to cast ail
the reinvent spells for safe exploration within a dungeon out-
side the local energy emporium, recharging the old copper
tops, then uiqging it to the nearest entry point.
1 1 have found that the best party combination is to have four
mean mothers at the front followed try two apeUcastsrs and a
Bard. My fighters consist of a Paladin, two dwarf warriors and
a monk (the warriors are duplicates* as the Initial character was
rather efficient with four attacks end an average of 40 damage
points per round!}- 1 decided to work on the speltcestere in
conjunction with each other, building up one a* a conjurer end
one as a magician, then sorceror end wliard, as 1 could see lithe
point in having two high level conjurers, duplicating their use.
However, when you progress you will need extra space for a
wall and anything that may want to join you or something you
conjure up* so somebody is going to have to go {on* of the tour
at the front - you'll need the magic users and the Bard more
than anything.)
'One thing 1 found useful was the healing of characters (even
dead or turned to stone) In temples. Ignore the section about
switching off and re-booting In the quick reference guide, all H
needs Is a little gold ■ * *
'Now the bit you've all been waiting for . . . the Dre^mepell,
The code for this spell is 22 GO and H has the wonderful effect
of transporting you to wherever you want to go - well* almost.
Below ta a list of the locations and their relevant entrances and
exits:
DREAM
NUMBER
LOCATION
ENTRANCE/EXIT
TELEPORT CODE
CITY NAME
1
The Tombs
Temple of Darkness,
Ephesus
1
Tangramayne
2
Ephesus
2
The Castle
Entry to Fanskar's
fortress, 26N:16E
3
Philippi
4
Colosse
3
The Tower
DargotlYs Tower. Philippi
5
Corinth
4
Maze of Dread
Thessalonica, password:
DREAD
6
Thessalonica
them all off and watch you experience points build*
5
escort's Fort
Corinth, opposite the
Iron Gate*
Now for the money* and If you d on't want to acquire Ht by the
usual, slow methods, you might like to try this step-by-step
cheat
1 1 Get two blank disks (A and BJ and copy the character disk
6
Grey Crypt
32N:8E. password:
GREY CRYPT
to disk A using the 'M‘ option.
2) When the copy is complete* reload the game and play It as
usual, then when you have enough money go to the bank and
open an account {save It onto disk A). Now switch the computer
3) Load the game and when asked to choose an option, go
for 'M' to make a copy of the disk* Whan the computer requests
the source disk, Insert disk A* and when it wants the destination
disk, insert disk B. Now follow the Instructions on the screen,
end ff an error occurs, don't worry, Just turn the computer off
and go to stage four, W an error doesn't occur* go to stage four
anyway,
4) Reload the game and go to the bank. Insert disk B and
withdraw your account* then insert disk A and withdraw your
account. Your money should have miraculously doubled, so
open an account again and save A onto disk A and now you can
gain heaps of cash by simply repeating die process from stage
two on wards.
J
7
Destiny Stone
Colosse
Now over to Chris War die whose tips were rather unchhalrouB
for e destiny knight, but they sound useful nonetheless . , .
'Trying to create an archmage Isn't an easy job, depending
as It does on having abundant wealth and high experience, but
with this tip you will soon be casting Fanskar'a Night Lance and
Manger's Mallet,
Walk around the Wilderness or a cHy until you come across
some sorcerers - the more the better. Don't kill them, just let
them create lots of ninjas, and If your party disbelieves in them,
they disappear* Let each sorceror create ten ninjas, then kill
JM
ZZAP! 64 September 1988 91
92 Z2AP! 64 September 1 988
an
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ZZAP! 64 September 1988 93
THE GREAT ESCAPE (Ocean)
(f you have this game, LOAD it up
and dig out ZZAPI Issue £7 end
look at page 60 where there is a
map of the POW camp. Start the
game and find key number one,
then stand in front of the door ft
opens and push the joystick to
due left while keeping the fire
button held down. The result?
Your morale shoots up to 100
and your score will likewise
increase for as long as you can
keep your hands in that posttion.
This tip was brought to you by
Martin Kelsey of Core in Shef-
field.
HOLLYWOOD POKER
(Diamond Games)
This m q nth's token rude hack is more of Sean a nd Adrian Meads'
handiwork, and it shows aJI the ' naughty’ pictures from this
otherwise uninteresting game. Simply type in the listing below
and follow the prompts.
1 0REM THE HOLLYWOOD POKER POKES
2? = 16384X0 iwz-lread a:Poke m-nexti
25 PRMT 2?£!£>™
SHOW^I™ P,CTURE N0 ' T ° BE
30 PRINT" 1 - ALL CLOTHES "
35 PRINT M 5- NO CLOTHES"
40 INPUT C:POKE 16412.C+1
45 IP 05 OR C<1 THEN 20
50 PRINT CHR${1 47)
PTO M S^ :PRINT ■'TU'shack was
70 DATA
^fS 08,245 ' 1620 ' 18927 ' 64 1 57 ' 1 2032
75 DATA !
80 DATA69.141 .88,69,26.0,32,83,38.65
And if you wish to change the picture being shown after you've
loaded the ga me, then reset and enter
POKE 17 747 ,(£-6): POKE 17752,(2-6) to select the picture
SYS 1 2292 to start the game again..
THRUST II (Silverbird)
I don't think this is as utterly brilliant as its predecessor, but it’s
net a bad little game, and for those of you who like a bit of a
thrust, here's Robed Troughlon’s listing hack which will make
life immeasurably easier in the vastness of space. Just type it
in and RUN It then play the tape.
J0rImI HHUSTIICHE AT
"KH 5 KSSWN
«0 DATA 3,1« «
50 DATA 14) ) 7 g ~ 7 f -3 ’ 169,10e
60 OATA 141 39 2P4^'J^ £4iJ69M?
70 DATA 32 t'gf 3 £ l ! 9 2 ' ' 41 4 <.224
80 DATA l7fl\ ;^' 72 ,e9 ' ,9 1.141
' *DATA 0 14f , 5^ ,3 1 '’ 41 ' 179 ' 3 - 1 69
100 DATA14i«?' 73,18 ' 20S
1 1 0 Fob i ‘ J'i 3 - !09 - ? 0.227.i25
120 ^:^WT™ R£ss^ :POKE UA
Fans Of Mr Troughton s hacks might like to investigate his fan-
zine which goes by the name of The Cheat Machine - Robert
promises that it s packed with cheats, reviews, letters, high
scores, charts and die anginal arcade helpline. Get in touch
with Robert at 42 Browfield Terrace, Sitsden, Keighley. West
Yorks, 8D20 9PT.
RASTAN (Ocean)
Still struggling with this frustrating conversion? Well, tough
bananas, matey , because noti OK, if you really wantto know
my secret* it's this listing from Gavin Giles of Sunderland, Type
it in, enter RUN (RETURN) and press play on tape to load up
Rastan with infinite energy and infinite lives. Be careful not to
make contact with lava or water, though (being hard obviously
means you can never wash your feet). Oh. and using this listing
also gets rid of the music - but that's no great loss, is it?
j ? BY OWN QfLes
' fSffJssSS-
8 DATA Tea, t, 14 189. 141, It 6i 1
9DATA2,). ? 16 7 ” 7 ;' ; 169 , 88,14,
“DATA 125, lo 9 6 9 3 V 4, ;f 4 . 10, 14 1
11 DATA 165, 180 169 ^i f 9 ' 96 ' 141
12 DATA 26. 729 r 173 ‘ f4T , 7, 201, 76
St OKI OOB62BE1
HIGH 1AB5A00
LEVEL
**** 1
*!**£* *5 * *
. k f . . 'L ~ * * *L. *
Phewt I'm a wreck after all that Never mind, I wasn't looking
too good to start with. Once again, thanks to all this month's
co ntributors, and special thanks go to Sean and Adrian Meads
who should be finding a £30 software voucher poking its face
through their letterbox sometime in the vary near future - the
reward for all tipsters of the month. More important than that,
they'll also get a FREE TEA BAG! Will wonders never cease? If
you have a scintillating jewel of hacking information you think
the world should know, a map that our trusty art department
can duplicate, or have any views on the tips section, you can
drop me a line at PG J S TIPS, ZZAPI TOWERS, PC BOX 10,
LUDLOW, SHROPSHIRE, SYS IDS. As I said before, I'm afraid
I can't reply to individual pleas for tips, but where demand is
great enough I'll do what I can.
Till next month then, Make tea, not war.
t
94 ZZAP! 64 September 1988
Long ago, High King UaLwyn drove bach the barbarian
hordes Invading Albareth, end inga tragic war Drained of spirit,
the high Mug departed lo the homelands of the Elden folk to
renew his strength, legends promised his return after twenty
years.
But twenty years have come and gone, and \teiwyn has not
returned.
How the mystic powers of old are lading and chaos roles
the land. Desperate brigands roam the once-peacetuL roads,
while Ihe fearful citizens of Albareth live Ina world without law.
Dauntless adventurers are being recruited to carry out unlikely
missions in strange, distant places.
Welcome to the Kingdom of Albarethl Experience a game
with relentless action and unprecedented levels of graphic
detail. Stroll along the seashore, lulled by the rolling tide or
explore long-forgotten desert mins, challenging death with
sword in hand, for these are the Times of borer
Times of Lore combines real-time gameplay with an epic
story of adventure and intrigue, bringing unique challenges
never before encountered in a fantasy role-playing gamer
Available tor Commodore 64/125. Cassette £9,95 r Disk
£12.95.
G/?/G/A/
SYSTEMS /A/C.
Please send Copies or Time of bore C64 Cassette
name ( block capitals? Address
— PoslCode
1 enclose £ . including 55p P+P Cheques payable ioMIcrcPro&e Software Ltd.
or debit my Acccss/Visa Card. Expiry date «, ho. I T i T [ 1 f T I ■ ; ‘ I
MicroPtose Lld. r 2 Market Place, Tcttrtjry, Gloucestershire GLBHDA. UK. TeL 10666) 54326, Tlx: 43422 MPS/UKG,
PreirnUf Fan 73%
GnpFiiu JIO'! ,
Sound SB%
[ r.fm’ - 1 1 1 * i if v n i!
■ • > ■ ! «
Nouk^ibiriCy &£’ .
1,1 i‘ lill J.*i» l 1 . , 1 ,MI , ■ , J ,!
WhtiflltftfM ,i|>i«'dte Ihgp
L.ist.ibiHly&bA,
i, i hi>i^
li% rtH'iiilM * MPiilh Mpiittirig: Iff
-nirflerv
Value Fdr Mont} 44'-,
■J,' V ,,, ,|
P 1 4 ■ ‘ ‘Uillfil
Overall! BJ'i,
1 ■>• 'tipfboch kiiuni'i . i i- . ,,
•"I i * ■ miui A, (.rm. i ifmlm
■*u.iki Cetudurl
PflHGEFt
gv thundering ponuubgsa
Vesj m Lord ■ An oily cp}t
It swells of P*rfiu*#, Reg
Jt ns a gun cleaning tott
b * f n, cuining
Brilliant, your Lordship,
PerfUMe to clean the gun.
Weft where do you begin ? Once upon a time, not too long ago now, there
9 ames which, when reviewed inZZAP! Issue 16 were
awarded high accolades. Years passed (two fo be precise) and along
comJ^Zflh!? 9 *’ 033 ' ^!! ed OiantcalledGord o nanJhisf^d!^i
" o pettion, the scrawny Glancey; looking at the greats of August,
*366 they spurted forth their views . . ,
Pm iff Mat Jon «?5^
lMH0U<l4Ui airt I'llff mil
riUtucUcFtt . etupi*3i ti {|,|rr,
»JT:inflnan,;n ami nmiry -„iir
1l»Jlnn
, Gracftin 6**
Irvrwtny r but urrtnrtu
j Ir'i l*' ""wuifirf <*ifii-r -mnxmal. .
! . I rjrtm, ijntmiraii. nqu*U<v
* P I Wl- 1 .1, l Ml
iiip rii'
M'!' ..It", SJOITHt-r . but (Jfmfl t *
M volubility 94%
In 'i peilly rnjsp.v. *>fjrj., v
■hA-
•lii L=rt»ailliy9S%
l Uf ir.MtrBlaj.ti .ifnjt4.nl.
;|Dli:‘j danvwmHigdrvdnil{|«'ii«i
VafueFcr Money A|%
^limpnref hil.. inr*n>f ;
jUjs fian «n itu- liSTw
';| ;n Omni 92%
I- ; ; |L|!:b 4n mouMl, but IDPIEUIMI
I"! Jlfltlli nptifriUK n 10 mimt irta*r
gp^5. EPET U.SSISSIPP'
TA 4.nEB 0 N THE ^
■ — ifl
‘It:™;! 1 ?-—:
■
TAU CETI
CRL
Height J
Shield 1
Fuel ;
Laser ■
Speed :
«.lli«R=fe»N 7^«Sft=r,r
This
A strong SF atmosphere, great
siepth and fast 30 movement gave
John Twiddy his first 22AP! Sfe-
zter, and the enthusiasm expres-
sed by the team implied it was
under-rated. One of the best
games to be reteased on the 64'
enthused Gazza Penn; the best
game of its Kind since Mercenary
ranted Pazza Sumner Jazza's rat-
ing was more laconic but summed
up the team's feelings: 'truly stun-
ning ... go out and get if.
Sfc i t flier clocked will.
>i'miS£ii 1
easil;
release to date: the smooth
CRL s greatest
graphics and profound gameplay
are only let down by minimal
sound. The screen display is
superb, creating a believable alien
atmosphere which is totally com-
pelling - yet another classic now
available on compilation , „
GH
This was one game which had me
hooked for weeks, months even,
and J got pretty far into the action
before progress was halted. The
[murder on THE MISSISSIPPI I
1 Activision
This unusual disk-based combi-
nation of text end arcade adven-
tures just missed cut on a high
accolade because JR found the
action a lithe slow. Whilst Paul
Sumner thought rt very good’ and
Gary Penn enthused over the
wonderful stmogphere - 1 Jazza
remained undaunted: ‘rt's just a
matter of taste 1 , he explained. O ne
mans meat . . ,
I Th cs was quite an unusual idee,
very reminiscent of Lucasfiim’s
Maniac Mansion in its combina-
tion of text and joystick control if
you're looking forthis kind of strat-
egy-based arcade adventure, then
the latter has more depth and tes-
tability than this ageing Activision
product.
GH
and the summer's systems is one
of the most potently atmospheric
pieces of programming I have ever
seen.
PG
[Gordon) I'd bring aJl the marks
down by 5 % or so, except for over-
all, which is about right.
(Paul) I'd only knock sound down
to about 50%. Tau Ceti is a super-
bly executed game and
deserved Its high marks.
fully
The idea of 'taking part’ in an
Agatha Christie style tangled yarn
appeals to me and so I quite
enjoyed this game. It is slow-
paced, but as Gary Penn said, it's
the atmosphere that realfy gets
^u hooked.
96 ZZAP ! 64 September 1 988
(Gordon) Presentation and sound
are about right, but the rest should
go down significantly - 1 doubt it
would reach 80% now. It's quite
good, but the slowness soon
catches up on you.
(Paul) Unless you really enjoy this
sort of game, I doubt whether you
would be terribly impressed with it
nowadays, so all the ratings
should go down to around the mid
70s, apart from presentation and
sound, which should only come
down maybe one or two points.
INFILTRATOR
US Gold
'The game that racked America'
found the ZZAP! team in a gener-
ous mood: a unanimous thumbs
up was awarded to this slightly
tedious muttiload. Ail had qualms
about the cassette version, but
only Gazza Penn 'felt somewhat
disappointed with the game as a
whole', Jazza was more
enthusiastic, remarking on the
superb graphics', whilst Paul
Sumner caJled it ‘the best
implementation of a 1 541i depen-
dent game I've seen'.
Probably because I bought the
cassette version, I didn't think too
much of this at the time. Some of
the graphics were pretty dire and
jhe gamepiay was tittle more than
a second-rate flight sim coupEed
with some tricky puzzles, Oh well,
you can't please everybody . * ,
GH
Although I bought the cassette
version too, I endured much frust-
ration and found myself stuck to
the game until ] get to the second
mission. After this though,
repeatedly going through all the
preliminary sections to get back to
freienuiFcm V? 3 -
M T s ,in l ,-rjp*!^
-jfcHi *n n'vfrfy sdi vi Tin
FiEfiJnF beoufrM in mb <
,*nrt n lin^rn
I
Gr.)|jhki 95%
'it;;r , rnnijnaliair oraptun writ*
iirv w>U laxi pjiiIu’ JO
fe’-’rfJ--
iaund frS-\.
lift SI V ■ :>. ' <1 » hi 1>, p 1.1* r
1'h* 'i w
Had Mbi lily 9
F. i . riiji.if 1 1, Tin , HI.!, , I
irr<oi*l . , (<i‘ t T t> ’i.inn ni irunqfl
L«f j brlJ t V 94 'v
RiJl JjtM.nfj lTicMid»,wii!
nn'fiimblrq IIotii n hhjHy
tiflwuh
Value Fur Money 90
4vcnDf- iv’z.r ' * iVr.f ■
4
* *
I Over.* II 03
A tTT,*, I'" Ilf hi [> ■iNrfJ jpf-My.U-l
i' 'HI ipi iftMioi i" Mrai(-^i*> , j
i tun, ufnivjf ffR ! 1
[ pci - and un air ■ , il ppf w>n
| msperlnof inrni.i, iiMlwrer
my last position wasn't much fun.
Infiltrator was an interesting blend
of genres which unfortunately
didn’t quite come off.
PG
(Gordon) Presentation down to
high 80s, but the rest I’d take down
by 30% each, infiltrator it Isn't
much better . . .
(Paul) Graphics down by about
10% and presentation to 82%, tout
the rest would, I agree, have to go
down to about the 60-odd mark,
GREEN BERET
Imagine
^e-named ’Green Hat' by the
ZZAP! team, the really hard roast
V stabbing hero earned 93% for
his programmers at Imagine, All
Itie team agreed that this game
captured an addictiveness which
its arcade counterpart tacked:
‘much more fun to play' opined
PS; 'the more violent a game is,
the more fun it is to play' raved JR
(he's now in prison); ’good solid
fun’ thought GP, a tad reticent, Or
even a reticent tadpole. Ho ho,
(That's enough - Ed,)
This is still great fun. The only
qualm I had was with the level of
toughness - but then there are
very few levels, and even so I kept
coming back for more. It’s got
everything you'd want: ace music,
frenetic action and some brilliant
roasting to be had - I'd rate it
highly even now.
GH
The high level of difficulty was
made higher by the fact that the
extra weapons were activated
using the space bar, something
which did lead to some frustrating
deaths. The game is superb gory
tun, but I only got maximum enjoy-
ment when I played with infinite
lives,
PG
(Gordon) Presentation and sound
down by 5% each; the other rat-
ings are pretty much spot on.
though I think it might just miss a
Stzzler nowadays. On Kort$mi'$
Arcade Hits it's brilliant value.
(Paul) I would put presentation,
testability and overall down by
1Q%, 15% and 10% respectively.
It's still a good game, but the
excessive toughness is quite off-
putting.
PrcfcntilliHi 79%
Ff-'Cik' min v.ri'i’r win
tficlructtcro ansi imphs'IaI-***
Giiiphki sni
Loll iffnrty taxekOffl amd
r*c£ ■ii-wi.H
Sound 94%
CoodttHhna !*'&*'*«¥ i m " i
iHlr nurf ic jjirt in -ovnit arum
’■ 'Hii'.jr. Ill miftf- yOL: 0*1
HrakaMllty 4S%
Geiir oti(BC-1ini5rt.jKii1u™:4,ift»Brl
, p. r rr.ifti- ftw!
I .I.llMl, L' .it’ •
linaitffTjtTTi
Wilton -/nr, tBU<±l k!W»l pot - ■»•!
r.f dtftcioiilr iji>
HKSCUK TIIB C4VTIVK8
I T ABORT OVHRCOMK
Vj tuc Far MQnfy?l %
Gu ■■>", p> irduCtati vkIRHa i4
yrlttvt* l«-¥ v "if
DVffUl
MiiMn fttfftDd Jfifl C4HWTM™
1+rf.il l#*w« .1 ?UL T ifKL r tlfbll HltaUJh
i iMunomt :>ra muiMii
ZZAP! 64 September 1988 97
l»iiFifci»i*f*o>
$
>',v
History ii
The first 3 years
Computer Industry sources spoke of alarm and disquiet today as US Gold - Europ*
forerunners in home entertainment software * announced plans for a September reitt
that marks a milestone in the development of the home computer industry* Titled “H1STU®
IN THE MAKING”, it chronicles the early pant successes of this eiciting industry and
regarded by many experts to be the finest single collection of computer games ever pt
duced * a real must for computer enthusiasts and a true collector's item to be treasun
for years to come.
No
mu
con
sof
ma:
dec
ng
sta
sigi
con
i h i
log
col
In just four short years
home computer entertain-
ment has grown into a
furious and exciting
industry not only bringing
much pleasure and
enjoyment to many
youngsters throughout
Great Britain and Europe,
but creating a whole
industry that has made
enormous strides forward
in technology and the
standards of entertain-
ment.
No company has done
more to advance the cause
than US Gold. Deriving its
name from the early
activities of importing
software from America
and adapting it for the
home market, US Gold has
constantly led from the
front , outstripping com pet -
itors in satisfying the
demands of an increasingly
discerning public. US Gold
now stands firmly at the
head of a very stable and
vital industry leaving
behind it many memorable
and outstanding achieve-
ments.
Now the company has
announced plans to create
another shockwave - it’s
taking those early
masterpieces from its own
outstanding success and
bringing them together in
one collection - 15 true
classics in all. A spokesman
for US Gold is not
surprised at the market’s
reaction when he
commented to m
reporters: ,+ US Goldin!
entertainment softwa:
industry in the UK and nr
Europe,
“In short, the collect i
will appeal to everym
it’s not just a evmpllalx
of games but a In
chronicle of the devek \
men I of this fantau
industry of ours, * f
It's hardly surprising a
competitors are unhapp
From the very early da
we were the innovators m
we therefore develop*
some real innovate
games - games that can t
called classics of their icq .
firs
to
his
tod
hav
hav
it's
for
old*
the
coll
the
eve
con
tru
de ’
fanl
BE
lea*
Gol
mil
LEI
faci
ti the Making
Nu one has achieved so
much and no one is able to
command such out stunt) mg
software. Now a mature
market is in residence, we
deckled that the time was
light to make a bold
statement about how
sptficant and impressive
computer software is, we
therefore collected
together these classics -
llected from only our
first three years - and are
to publish them in one
historic pack. Many of
today s enthusiasts may
f have been too young to
have played the originals -
- it's obviously a real treat
for them and many of the
“ older players will treasure
n ihe value that such a
* Election offers. In short,
k the collect ion will appea I to
c everyone - it's not just a
compilation of games but a
■ true chronicle of the
development of this
fantastic industry of ours,”
s- MACH HEAD,. * the
J leader of the pack, US
^ Gnld’s 1st quarter of a
e million seller, BRUCE
fc tTE,„ the first famous
Idee to join US Gold,
SPYHUNTER,., Bally
Midway's armoured car
classic became a home
computer cult. RAID.**
Impressive yet
controversial, Raid hit the
headlines in the national
press. G O O N I £ S . . .
Spielberg film translated
into the first simultaneous
two player interactive
arcade game.
SUPERCYCLE.** the
Epyx spectactular on two
wheels. Fast and furious -
an all-time racing classic.
WORLD GAMES*. *
around the world with 8
incredible, and unusual
events by Epyjt, EXPRESS
RAIDER*., a rootin',
tootin’, arcade action - the
Easter hit of that year.
INFILTRATOR*., arcade,
strategy simulation - all
ingredients that
culminated into a
European No. I BEACH
HEAD 11*.. tough action
sequel, another monster
chartbuster by Access.
GAUNTLET,,* the biggest
selling computer game
1986/87, over 300,000 sold
- the 1st great arcade
conversion, ROAD
RUNNER... the summer
No* 1 of that year -
cartoon, coin-op capers
from Atari Games,
IMPOSSIBLE
MISSION.** Ihe
benchmark test for all
subsequent platform
games, still regarded by
many as one of the greatest
computer games of all
time, RUNG FU
MASTER,,* a Gallup No.
1 - Data East - often
imitated, never emulated,
LEADER BOARD.** 'This
is (he spans simulation of
the year -if not the decade ",
Zzap 64,
Besides its possession as
a collection piece the
package h considered by
many to offer unheard of
value for money and an
opportunity not to be
missed, Many computer
enthusiasts await eagerly
the mid-September release
and comments such as
“l + ve started saving
now,*."* “I wasn’t into
computers when the early
releases came out. I’m
looking forward to playing
The games selected to honour this special collection
are each of outstanding merit in their own right ...
them now.,,”, “I’ve only
heard of such games as
Beach Head, now's my
chance to see what I’ve
missed,.,” are common
amongst the players that
we've talked to.
“Uilf the real winners ire
the buying public - it's
fantastic value."
Perhaps one of the most
informative comments was
made by an industry
insider: “US Gold seem to
have done it again. Whilst
we're all happily
constructing compilations
from any product wc can
find and offering them to
the public as value-for-
money packs, US Gold
have put together the finest
collection of classic games
ever assembled and the
support material and give-
aways will be just as
good and up to their usual
amazing standard. Quite
simply* I think we're all
stunned once again, but the
real winners are the buying
public - it's fantastic
value."
Where will US Gold go
from here - well no one
knows, all we can really say
is that if they keep going
on making history like this
then they can only keep
going on from success to
success and all computer
owners will be pleased for
that to continue.
WALKER'S
< W ► A < Y-
By Martin Walker
Monday 20th June
Well, ihe first stage oi the new scrolling
n >u tines is complete. There is now a static zone
in the centre of i h e pfa ying win do w f vv here 1 he
player sprite itself moves, rather than the
sc recn. When the edges oi its zone .ire reached
i iie screen background starts to scroll. Unlike
A h 171 Syndrome h < i wever . the st a [ ic area k o nJ y
small and you still get plenty of advance notice
when aliens arrive on ihe edges of the screen!
The hi g advantage of this seemingly small
cosmetic change is that underneath there is
plenc, of intelligent preparation going on
which allows me to retain a scrolling screen
window as hig as I need, rather than use a small
cut down version like Gauntlet,
Martin opened his eyes. As he
focused on the ceil ing, he noticed
thegrey ha^e that filled the room.
Damn, he thought. Another
shakedown for the opposition,
I hesmeli of smokea woke in him
a feeling of hunger. He had not
eaten since Thursday and now it
was * . , hell! What day was it? He
tried to work out how long he
had been in the room hut drew
only a flicker of recognition from
his normally alert mind. His
senses, out of force of habit,
quickly rallied in an attempt to
make something out of this pre-
dicament. lie got up and walked
to the door which had been
locked from the other side.
Someone didn't want him to
leave. Picking the lock with a
paperclip, he opened the door a
Crack and glanced outside. 'GET
BACK I NTH ERE UNTIL YOU'VE
FINISHED THIS MONTH'S
DIARY!'
Sunday 12th June
Another novel day. My joystick has needed
some a lien [ion for some time now. and [his
afternoon saw [lie soldering iron mu once
a«ain. Some yea rs ago, when S worked in c|«-
u times, ] was lucky enough to have the
IskiliLtcs of j machine shop to make a joystick
to my own design, [l uses microswitches for
reliability, bun is unusual in that in is small
en n u gh to fit neatly Into t he pa 1 m of one ha nd
and allow single-handed thumb operation of
the siick itself if I need to access the keyboard
with ihe other hand (it was originally designed
for playing Star Raider? on ihe old Atari 4G0I )
ft still functions perfectly, but the lead needed
replacing after being pushed and pulled for
over 5 years, especially after coping whit the
ridiculous positioning of the joystick pons on
the Atari 1040ST - plugging In the joystick
involves tipping the machine upside down!
Tuesday 14th June
.Some time has now been spent on rewriting
the main scroll routine. Since this single
routine is more often, than not the longest and
most processor consuming' of any in a game
ways of reducing the time taken a re wet] worth
looking for. Most eight- wa y scrolling games
use a smaller pan of the screen as the play inn
vvi nd< i vs i q red u ee t hi s probl fm . The mns t used
method of scrolling is to shift the entire playing
window in the direction of the scroll byte by
by l l\ a 1 1 1 d t he n plot a, strip in t he ga p rein a ining
after the rest of the screen has been moved
along,
Hunter' i scrolled the entire screen area in
e i^i. hi three lion s and t his e nta i led de vt si ng so n a e
1 0 0 ZZAP f 64 September 1 988
tricky routines which again u sed 1 he Btuc Peter
method ol preparing a second screen while the
Jars i was being displayed, The only minor
draw back in practice was the slight PI frame)
delay before moving off from rest <a twelfth of
a -second might not sound like very much but
you do n oi i ce it) I ha ve de v ised a n ew me t h l >d
for Ct i duet ihai will allow proper control with
no delays. Watch this space!
Wednesday 15th June
S omen mes mod i fyi ng old ro u i in es ca ei ta i
longer than scrapping them and starting frni
seratL-h, Ihe old scroll needs much hacking
about before my new ideas can be
implemented but I've started so I'll finish
I ] U1 u ' tS Bio ft brow ] r ncid cnlj lly , the si ng
routine mat look most timrto writein Uunter
was the parallax star scroll -anyone who go
0**™ will have the early demo whicif
iuui three layers of stars. In i he end hv no pula
demand and for the greatest effect [liis was
red u c ed t o o ne lei ye r scrol li ng a t ha If speed a n i
numerous additional Twinkle 'stars (and yes i
, novv th, ' l i stars wouldn't twinkle in space -
there's artistic licence!).
Thursday 16th June
On with the scroll This was a multi-tasking
lETv, spent partly with the graphics ediior
(tweak tweak), partly in the realm of sprites
(nothing start ting) and back iniocodingierrit-
n ry . N o ea rih -sha tiering achievements a nd no
disasters. Just an ordinary day in an ordinary
week. Yawn.
Tuesday 2 1st June
Be ca i e sc of t he way t he new-' rou tines arc- si [ u c ■
tured, h should be a oomppratlvely simple pm-
cedure today to add extra code that allows the
psa;, c/ to get right into the 'corners' ol the dty,
cliosc irtis in LAtfldd it gives you ruort? fed-
ing of coming to a boundary wall rather than
the alternative which keeps the player in the
l. i_ j ^ i j €? of ihe screen hui shows MliiiIe space
heyon d the bo u nda ries (as u sed i n Pa rad roi d ) ,
Wednesday 22nd June
1 spoke too soon! It took all of today to track
down and Iron ous the small multi- legged
t Leas ties (bugs to you) that inhabited the new
comers' routines, ft would rertainiv make
Things easier to have a. square screen like
Lii^et which avoids any game sprites going
beyond the dreaded 'seam' where Ihe horizon-
t d J sprite post ( i oris cross from 255 in 256. Ho w-
ever, to do th i s mea n s only u s trig sprit es iia i h e
right hand information strip, as although you
don't see it, the screen is still scroll ing about
under cover of blackness! As Citadel needs
plenty of moving sprites in (he cities, this
method just isn't suitable.
The new 16 bit machines have a different
problem with scrolling. As (he high resolution
multi colour screens use so much more mem-
ory . moving it about takes up a kit of processor
rime, and si tux- on the ST there is nti fine scrol-
ling every pixel of movement is separate and
time consuming, This does allow any part of
i he screen to he fine scrolled in isolation, and
the smaller ihe ' window' the less dme it lakes
Rcttllt - Joes of square windows! These really
are Ideal for eight -way scrolling games, as you
gel equal advance warning of aliens on the
edge of (he screen in any direction. Frustration
soon sets i n pi ay big a ny ga me if you keep I osl i ag
lives simply because you don't have lime u>
read to something which hurtles into the
screen window and sends you to your doom.
Thursday 23rd June
Another venture into graphics territory. The
screen shots Included in the July issue were
actually from a disk left at ZZAP! Towers at the
beginning of April, so you should notice a few
changes a nd im prove m en ts by n c iw! The i raps
still need designing, and since there will be
qu lie a few dot l ed a TOU n d t hey wi 11 n eed to be
fairly simple in design to avoid the overall
effect looking d uttered, The floor designs from
the previous screen shots were soon
rationalised to provide greater contrast. Now,
the cluttered floors are replaced by the cleaner
I in« of Si triple past el s for pi pc -J ad en cit ie S, bu l
don't fret all those who tike the original
sculptured floors -they will still appear in cities
which have sim pier I in es in wa bl d es ig n . Al 1 1 h is
hel ps w ide n t he d csig n ga p be twee n wa I Is a nd
floors, and thus provide a stronger visual
impact.
Monday 27th June
My main sprite. Monitor, has just emerged from
the sprite editor looking rather more aggres-
sive, and now sports newly designed flotation
engines which lift him slightly off the floor
level rather like a hovercraft when he moves.
Since his own miniature 'screen' will be dis-
playing 'charge remaining'., as well as other
more esoteric functions. It has been decided
(by my imaginary committee) to leave direc-
tion ill animation out. This would confuse the
screen 'display when it rotated around cor-
ners!
Tuesday 29th June
i'm oil to a meeting 0(1 Thursday: hopefully
sonic music and sound effects work will
emerge from it! To present the sound elfeas
more easily a short demo was needed which
allows a batch ol effects to be named on screen
and triggered from the keyboard selectively.
This only took a couple of hours but the end
result is far easier to demonstrate. After my
meeting I'll know whether the company con-
cerned wish to place art (X) in the no publicity
box. II not. then watch out for a further entry
in this instalment of the diary.
Wednesday 29th June
One thing to emerge from producing a
storyboard is that once you have 'lived' with it
for a bit it sia rls tola ke on a 1 i fe of it s own, and
rather like boiling jam (?) all the choicest fruit
bubbles rise to the surface. Many ideas have
emerged that have since been refined or even
discarded, and now a slimmed down version
contains the essence of the gameplay
One important thing with any game is to
keep the challenge even when you have
played U over and over - I'm sure this is the
reason why some games are discarded shortly
alter purchase This all boils down (don't
worry! it's not going to be another jam anal-
ogy!) to the learning curve, Some games seem
incredibly hard at first, and then you discover
one trick' in the gameplay that lets you get a
lot further, Others let you get a fail way in dur-
ing the first few days, but then present a big
stumbling block that stops you getting any
further. I find that Motherships In progressive
shoot ’em ups are often like this. Time and time
again you. gel to the same level only to lose all
your remaining lives trying to defeat the same
obstacle. Frustration!
Both these examples would have a learning
curve (progress against time) with a big step in
it. A classic example of this is Spate Invaders -
once you realise (hat by picking off all the
a lien sal the extreme left or right i( slows their
desce n t and y o u su dde nly fii nd it pos rib] e to get
much further. The ideal learning cm ve is
smooth, or at least with so many small steps
that in practice it amounts to the same thing.
This produces a game that lets you. progress a
little further every rime you play it, and keeps
you corning back for more. My favourite game
some weeks back was Xenon on the ST - unfor-
tunately, although superb to play for several
weeks, i never got beyond Level Three. Even
arriving th ere wi t h eve ry wca pun on boa rd and
a fu 1 1 com pie me n t of sh ips there w ere so ma ny
gun turrets half way through that I always lost
a ship, and with it of course all my hard -earned
wea pon s. At that poi nt th e game wa s wel I nigh
impossible to restart! Groan. Ido know one
person who can complete it but he is tather
exceptional!
Friday 1st July
The first music commission is now underway!
Yesterday's meeting went well - old friends
and new, and a new sideline firmly established.
[ n t h is t ll rbu 1 ent imlu slry rely i ng on on c t h i n g
only can be fatal! Suffice it to say that I am now
working for the f £S' On a strategic simulation
(mysterious eh?).
There are some strange 'quirks' in the 64.
Although nti: everyone likes to use them, it is
possi ble t o do some st r a nge ih i ngs w hie h seem
quite often to be discovered by accident .The
r j nfoba rs' used i n Hun ter ' s em ployed th e mu cb
used sprites in the border [rick and I was well
pleased with the result. The overall screen dis-
play became a lot bigger than normal, and
allowed more on-screen action. Some time
was lost, though, to a 'feature' in the SID chip,
discovered when working on sound effects.
The envelope controlling the attack, decay,
suslainie vela ndreEeasetimesccmsnollo like
being re-triggered if the sustain level is still
maximum. This showed itself when occasion-
ally a sound effect would go completely silent
when triggered twice in quick succession, arid
[ ook sorn e tra ck in g down. The soi u li on [ u rued
u ut to be si mpi e in the e nd . if you n ever ta se 1 he
sustain level at maximum (15) but always set
ii to 1 4 or lower the problem doesn't arise, and
I don' l think an yon e is likel y to h earthed iffer-
ence, 1 lost hours tracking that one down!
Monday 4th July
1 have spent five hours trying to trace another
weird effect in the SIB chip - and with link-
success! Even studying the waveform on ail
oscilloscope sheds no more light on a solution
- only providing more evidence of the prob-
lem the result of this quirk is that the basic
so u n d of a n in stru men t cha n ges slightl y when
ihe envelope settings, are altered. I've checked
my code thoroughly, but am now convinced
thai ii must be the Sill chip (at least that's my
story 1 ) . since the effects only happen when ihe
envelope settings have particular values. Ii
seems that having any decay or release lime
other than zero throws out other timings -
although I can tweak Instruments to sound
'right'. In practice it shouldn't happen. Some
days you work like crazy and have nothing to
show for it at the end. Such is the life of the
programmer [al least that's what [ say when
I'm feeling philosophical).
Tuesday 5th July
This morning me finishing off the investi-
gation started on Monday into the dreaded SID
chip hug. According to my 'scope', unless the
release value of the envelope is zero the 'gate
on' command (to start the envelope and hear
the sound) is not accepted for JP-40 mil-
liseconds, which means that part of the attack
is last completely] I've found no way round it,
and unless you study the waveform I doubt
that anyone would notice. Without a circuit
diagram of the SID chip itself I can do no more,
but i '.aw at least know all the ways to minimise
it.
After tills unti m el y delay the new music pro-
ject was con i i n I ted i n c a rn cst duri ng t h c aft cr-
noon and evening. Both t he cassette loading
music arid Ihe title tune are well under way,
and I'm well pleased wish them - very atmos-
ph e ri c! in fact I got so cam cd away pi ay i ng sy n -
l he riser solos over the title track that I com-
pletely forgot that h was the humble 64 provid-
ing (he backing!
Wednesday 6th July
Today is the final entry in this month's diary,
and also heralds the triumphant arrival of my
co py o f Bbnk Commando on disk, alter a wa it n f
some weeks! The bionic arm is greal, and [
must admit to losing a lot of work time today
using it. The difficulty level seems to be set
a bout rig hi at t he nio mem, al th ought he re are
some very frustrating aspects - losing a life
because someone drops on your head unex-
pectedly while you are hanging and waiting
u nder a walk way is an noy I ng and 1 wou I d 1 ike
to be able to shoot (hose dratted birdsabn more
easily!
P.S. Thursday morning - Just before I send
the diary off to ZZAP! Towers can I amend yes-
terday's entry . . . ? Bionic Commands is
extremely frustrating, although still compul-
sive! {Nd - Hd)
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3s®
Those dogs of war at Cascade Games are
currently leaping up and down in excitement,
because of the imminent release of theirlatest
game about rough, tough guys, 19 Part One-
copy of Part One — Boot Camp, The almost-
as-lucky second prize winner gets their own
waterwveapon, a set of dog -tags, a Cascade
T-shirt arid a copy of the game, whilethe third
prize winner receives the water gun, a set of
dog-tagsand the game, Furtherto ah this, the
25 next best entrants will receive their very
own copy of the game to love and cherish for
all time.
Having sketched out your aquine
armament, put it in an envelope (the sketch,
that is) and send it off to this address , . .
Soot Camp. In fact, so excited are the
Harrogate bunch, that they thoug ht it would
be a good idea to spend some of theirdosh on
a few lucky ZZAP! readers. And who are weto
argue? Answers on a postcard only , . . No,
hahaL only kidding . . .
What we really want you to do is design —
using any form of drawing equipment close to
hand - the hardest, meanest, roughest,
toughest, rootirCest, tootin'est most
murderous looking , . . water pistol, ever.
Now the big question is, why should you do
all this? The answer is terribly simple — so
simple, even Paul could understand it. Well,
maybe not thatsimple. Ok, anyway: the water
pistol judged the most thoroughly deadly by
our expert (?) panel of judges will receive a
genuine Avi rex US Army jacket wort h £1 50, as
well as a brilliant motorised water mega-
pistol, a set of authentic army dog-tags and a
N-N-NINETEEN COMP,
ZZAP! TOWERS, POBOX 10
LUDLOW, SHROPSHIRE,
SY8 1DB,
. . . and make sure it gets here by September
16th, or you won't have much of a chance of
winning. In fact, if you don'tsend usyour entry
by that date, you'll have about as much chance
of winning as Gordon has of reaching 8st by
W^|S^ r is tm as. jJmm
ZZAP! 64 September 1 988 1 0S
1 06 ZZAP ! 64 Septem bar 1 988
ZZAPI’s monthly round-up of budget software
NIGHT RACER
Mastertronic, £1*99 cassette, joystick only
T he Intercontinental Rally
Championship is hotting up!
Halt way through, most of
the competitors are still involved,
so the organisers decide to thin the
field
The game is set over the night
stage and the drivers are told that
explosives are to be fitted to a
timer in their vehicles, a timer that
can only be defused at the official
checkpoints. You must drive your
ear through the dark pine forests,
avoiding the other cars and
attempting to catch the yellow car
of the race leader. But the stage
must be completed before the
flashing timer runs out or . . ,
KER-BOOIW
Ag a single player
version of Pitstop
II, minus the pits
section, and set
on a darkened
forest racetrack, Night Racer
serves its purpose. However,
that style of game is now long
outdated , with the Out Run’s of
this world in vogue, A basic,
follow *the- single 'road, com-
plete the stage in a set time
style of game with straightfor-
ward graphics is too outdated
lo generate Interest or excite-
ment, especially as all stages
are as near identical as makes
no difference, A competent
Pole Position game Isn't worth
the time or money, unless you
don't have that sort of game
already (un likely] . Spend your
budget cash elsewhere.
A person can only
stand so many
first-person driv-
ing games before
getting utterly
sick of them and Night Racer
pushes you in that direction.
The 3D is quite effective but
unfortunately is let down by
poor car graphics and an inef -
fectlve display. The car fs fairly
responsive, but the cornering
feels particularly sluggish.
This can be extremely annoy-
ing when you’re trying to steer
past another car. Buggy Boy
proved that the genre is not
totally dead, but looking at this
game makes you think other-
wise.
PRESENTATION 39%
High scores and records, but not
much else.
GRAPHICS 48%
Good 3D but poor vehicles.
SOUND 39%
Bland title music and poor
effects
HOOKABiUTY 47%
Frustration sets in quite quickly.
INSTABILITY 32%
The lack of vanety severely limits
its longevity.
OVERALL 36%
Save the two quid towards a
worthwhile racing game.
T Burning down the forest rood in, m, second gear?
SWORD SLAYER
Players, £1 .99 cassette, joystick only
S partacus, the great Roman
hero, was enslaved as a
child and his parents killed.
He was trained for combat in the
arena, with sword, shield and
spear, always waiting tor the day
he could have his revenge on the
Roman empire. Now he has been
called to Lhe arena to defeat the
champion gladiators and lead an
escape by the slaves.
You have three fighting moves
with which to attack your oppo-
nents: both players' health are
shown as shields above the main
display and are deteriorated when
wounds are inflicted. When all
health is lost, the character dies;
as he has only a single life, the
game ends if this happens to Spar-
tacus. Gladiators, an eagle and a
rain of arrows all try to stop his
attempt to free the slaves.
Weil, as far as an attempt at a Roman Barbarian is
concerned. Sword Slayer falls pretty much on its
face* but as a semi-humorous budget hack 'em up,
It's brilliant! Stout warriors flail their sword arms
with only three moves at hand, hits comically sig-
nified by splurges of blood - but a stab in the face from the first
gladiator's trident la one of the goriest sights IVe ever seen on a
Commodore, Humour begins with the white noise audience
applause, which sounds like the tide coming In, and continues
with awfuf sound and animation on the eagle, who Is more of a
joke than a ferocious enemy. The absolute classic part of this
game is Oblivius the Gladiator! He's called ObltvLus because he
ignores your attacks completely - a fact that had me in fits of
laughter. Wall, almost . , ,
Sword Slayer
doasn't add up to
much* but what it
tacks in technical
expertise ft
makes up for in humour. The
deformed sprites wobble
about in a nicely drawn arena,
whacking each other with no
apparent affect apart from the
odd spurt of blood. The indi-
vidual levels are nicely con-
nected (except for the mul-
ti load) by an ongoing storyline,
which in itself caused a guffaw
Or three* tf you already have
enough decent beat 'em ups
end don’t mind spending a
couple of quid for a laugh, take
a look at Sword Stayer, it'll
make you smile if nothing else.
PRESENTATION 68%
The multiioad isn't too bad, end
the ongoing storyline is a nice
touch,
GRAPHICS 61%
Portly sprues and reasonably
well drawn backdrops
SOUND 34%
Grating tune but humorously
bad sound effects
HOOKABIUTY 77%
Laughs and urge to free the
slaves gives high interest.
LAST ABILITY 36%
Unfortunately easy to complete,
so the humour is short-lived.
OVERALL 46%
A below average sword game
with some laughs.
► Cam has lost, so tha gladiator la th* victor (Who’s Victor anyway?
- PG)
00 7000
iliiii
j#k
mm
PRESENTATION 41%
Adequate on-screen presenta-
tion let down by uncomfortable
control,
GRAPHICS 43%
Nicely defined but very tittle
diversity,
SOUND 30%
Feeble title tune and few spot
effect*.
HOOKABILiTY 54%
Uke any arcade adventure, the
initial exploration urge is strong.
LASTABIUTY 32%
Weak puzzles and lack oJ variety
make returning to the game
unlikely.
OVERALL 48%
Not an awful arcade adventure,
just a mediocre one.
These days, if a flick screen arcade adventure wants
to attract any attention, It needs to be something
rather special. Unfortunately, Dizzy fails to produce
any advance past the Monty On The Run stage (the
main sprite even performs a Monty style some-
rsault), despite the thinly vailed Dangermouse plot attempting to
be humourous. The graphics have a definite *cute‘ quality to
them, but they lose their appeal after a few screens, since there
is very littte diversity in style. The feel of the game is marred by
an unruly and difficult control system: often the eggy hero files
across the screen, Landing in an unexpected position, which
makes ft hard to judge the correct take-off point. If there was
more variety in the gameplay then Dizzy may have been a very
good game, but there isn't so lt p s not.
T Castles In the -rri r? Well, Dizzy
certainly cant Lump that high
ioration, he comes across a mys-
terious stone slab and, being an
inquisitive egg, he clears away the
dirt and begins to read the strange
inscriptions „ . .
The message tells of the Evil
Wizard Zaks - the only thing that
brings fear to the heart of our hero
- and of a magical potion that
could end his reign of tear. Sum-
moning up his courage. Dizzy
makes off to save his eggy village
folk: when a flask has been filled
with potion, it must be dropped
next to the evil Wizard, releasing
the villagers from his dark pre-
sence-
A nice walk in the country
always seems like a good
idea, but wandering about
in a haunted forest may not be
everyone's cup of tea. Such con-
siderations never cross the mind
of Dizzy; to him, the haunted forest
is the perfect place to find berries,
flowers or club-shaped pieces of
wood. During an afternoon’s exp-
have strong overtones c
This type of
arcade adventure
is well-worn on
PROFESSIONAL SNOOKER SIMULATOR
Code Masters, £1 .99 csss, keyboard only
B udding Jimmy Whites who
lack the necessary dexterity
with a cue (or, indeed, the
fancy suit) can now take to the
baize via their 64 with Code
Masters' latest simulation.
All the necessary rudiments of
When I heard
about this simu-
lation, 1 thought,
4 What elaecan be
done in a snooker
game? 1 Apparently the answer
is 'Not much. * It's true that just
about all the rules are
included, but Code Masters
could have done something
more with the presentation,
perhaps a different viewpoint
or a mere innovative cueing
system. The idea of including
a view from the cueball is a
new one, but is tat down by the
awkward cue positioning sys-
tem, which makes aiming
overly difficult. As it stands,
PSS is just another in a line of
average snooker games, but if
you like the odd frame or two
then you could do worse than
shell out two quid for this.
snooker are included, such as
spins, fouling rules and bail nomi-
nations, together with demo and
practice modes. The view is the
standard overhead angle usually
employed in games of the type. All
moves are controlled from the
keyboard, commencing with the
► Pro-Snwif0t Simulator, a game of wobbly balls
There have been several snooker games for the €4,
but none as good as Steve Davis' Snooker, with suc-
cessive games failing to oust it. New snooker gets
the Code Masters Simulator treatment, and devel-
ops a very Interesting new feature of an object ball
in addition to the standard spin on an enlarged cue bait. This
display aids general sighting, then proficiency allows finely tuned
shots to be played - Ball inertia is sometimes dodgy and affects play
to a limited but niggling degree, but it's little things like that which
can spoil games.
aiming of the cue: a 'shadow 1
cueball at the top of the screen
shows the ’impact' position of the
ball currently in play (ie, how the
cueball will strike the object ball),
and any spin trial is added after
the initial aim. When a red is pot-
ted, a colour must be selected by
pressing 0 {white) - 7 (black)
before shooting.
PRESENTATION 39%
Demo and practice modes are
included, but the cueing system
is awkward.
GRAPHICS 30%
Small, indistinct balls move
erratically around the table.
SOUND 31%
Bouncy, but infuriating title lune
and weak spot FX.
HOOKABILITY 65%
Hie si range control method
lakes time to overcome, but
□nee learnt it's passable,
LAST ABILITY 43%
Only diehard snooker fans w»ll
keep returning.
An adequate snooker simulation
that doesn't break any new
ground.
DIZZY
Code Masters, £1.99 cassette, joystick or keys
ZZAP! 64 September 1 988 1 07
T he most awesome fighting
force in the galaxy, the b
K&ra corps, has suffered an
almighty embarrassment; the IX
logo has been stolen! The thief is
obviously a practical joiner, claim-
ing that the pieces of logo are hid-
den in an old soap-bubble factory,
Foolishly thinking that this can't
A pleasing Hagar
tune appeared to
bode well, as did
my first 30 sec-
onds of play -
from then on I learned to
endure the repetitive nature of
both the dull grey platforms
and the game itself. The
sprites add a little colour to the
proceedings, but wandering
around the soap factory
(which is an inane place to set
a high-tech shoot 'em up any-
way) shooting bubbles and
alien creatures is boring at the
best of times, and the + press
fire and hope 1 energy replace-
ment sub-game doesn't
enhance play. I don't think
anyone will find this anything
but extremely dull.
T f-Xflra, yet another game about soap bubble factories in space
This has the gen-
eral appearance
of the arcade
game, Melrocross
(ignoring US
Gold's pretty unspectacular
conversion), but scores tow on
the playability stakes due to
the hit-and-miss style needed
to complete a level. Scooter
stunts do nothing to help
game play, and largely low
quality graphics don’t exactly
encourage you to go on. Rush-
ing along streets soon
becomes tedious, so only Met-
rocross addicts need buy.
T A Melrocross clone by a ny other name, and this time the name fa
Ninja Scooter Simulator
possibly be serious, you volunteer
for ihe mission and zoom off to the
factory.
You soon realise that this isn't a
joke, due to all (ha nasty robots
attacking you! Blasting away with
your laser you begin the search,
only stopping to recharge your
batteries, pick up a useful object
such as a spanner, or open Ion
gates by switching t he appro priate
T hrough a mysterious city you
ride your Dream Scooter,
leaping over walls and holes
with the aid of stunt ramps. It r s a
race against time to complete
each scrolling stage, and points
are awarded for pulling stunts on
your scooter in mid-air.
As you race along, enemies
such as policemen, skulls, cars,
and skateboarding skeletons (!)
hinder progress, losing Ninja vaiu-
levers. Can you find the Mini fnter-
dimensional Storage Unit which
allows you to collect the missing
pieces of the logo and return a
hero? (Pause for breath) Or do you
even want to?
I don't know about anyone else, but I’ve never heard
of a Ninja riding into battle on a scooter before!
Despite the strange moniker, this isn’t a simulation
at all, it’s only a Metrocross clone, and a bad one at
that. The lifeless sprites drift about over bland t rep-
etitive racetrack graphics and the sound is so unrealistic it's
pointless. The control also leaves a tot to be desired. Often I
Shouted at the computer in frustration, calling it a cheat. Budget
price or not, I stilE think that one poor version of Metroeross is
quite enough, thank you!
Under normal circumstances. I'm the first to enjoy
a shoot 'em up, but even I can’t find any redeeming
features in this turgid affair. The main sprite is a
laughable, feebly animated robot and is com-
plemented by extremely bland, repetitive back-
drops. Searching for the pieces of logo very quickly becomes
boring, so much so that you start thinking, i don't care what
happens when all the pieces are collected, i can't be bothered
playing any more’. One or two games is enough to reach the
conclusion that this is utter rubbish.
PRESENTATION 48%
No loading tune/sereen and
standard op I ions.
GRAPHICS 29%
Smooth scroll marred by feeble
backgrounds and sprites..
The choice of meagre effects or
forgettable music.
HOOKABIUTY 64%
Any Mefrocrass variant gener-
ates some initial interest.
LA STABILITY 27%
Haphazard play and very little
variation soon invoke boredom
OVERALL 30%
Only a die-hard Me/rocr-os?
addict would find this attractive.
PRESENTATION 21%
V cry basic i nd eed, with over b n ef
instructions.
GRAPHICS 25%
Bland, unoriginal sprites and
repetitive scenery.
SOUND 41%
An annoying tune plays through-
out.
HOOKABIUTY 29%
Dull from the outset.
LAST ABILITY 12%
A few games is. plenty
OVERALL 13%
Unlucky I of everyone! fThese
observations are brought to you
by the Minimalist School of
Com men Is Inc)
BUDGET TEST
NINJA SCOOTER SIMULATOR
Silverblrd, £1.99 cassette , joystick or keys
able time should they collide. Simi-
larly, collision with walls and tailing
into holes loses time as the Ninja
recovers. The Ninja's speed is
stowed by gratings which are dot-
ted around the levels, and the
game is over if you run out of time
before reaching the finish ing line.
l-XERA
Power House, £1.99 cassette, joystick only
1 08 ZZAP! 64 September 1 988
$
• • w
•
-
<
SLIMEYS MINE
Silverbrrd, £2.99 cassette t Joystick with keys
S limey, a cute, frog-like
character, is trapped on an
asteroid beft In deep space,
mites from home (aaah!). His only
hope is to salvage spaceship parts
from asteroid caves and construct
his escape craft. These caves are
inhabited by a variety of alien
Wetorms who attack poor old
The thing that
struck me first
about Sfi may's
Minn was the mul-
titude of strange
samples strewn throughout
the game, A hectic bout of
shoot 'em up action is backed
by screams and cries, belches
and brief comments, all of
which caused consternation
and amusement to the casual
passer-by* Not that we get
many of those . . . But any-
way . . . when you start play-
ing, you don’t notice the blast
of noise because you're too
involved in the fast and colour-
ful collecting and shooting.
Cartoon -like characters popu-
late this addictive game, which
although only a mixture of old
ideas, appears fresh and vibr-
ant amongst most other
budget products released
these days. You're missing out
on something special if you
don't buy Slimey 'e Mine.
w
Slimey on sight - luckily, he's
armed with a laser gun.
He first finds himself Dr the sur-
face of a single asteroid, end you
are able to steer him around the
whole belt. Asteroids are marked
with arrows (which deflect him in
the direction they point), skull and
crossbones (he’s killed on con-
tact), a launch pad (transportation
to the next belt, if sufficient parts
have been collected), and mine
entrances.
inside the mines, contact with
aliens depletes our amphibian’s
energy, shown as a pot of water -
Slimey can lose all his strength
three times before losi ng one of his
three lives. A transfer function
allows him to pass, through solid
obstacles, but if transfer is under-
gone while above a solid object all
energy is lost,
When aliens are shot, one of
seven objects can appear. A group
of four yellow balls gives a banana
bomb: when reieased, these
bounce around the screen killing
the aliens. A blue bubble tem-
porarily halts aliens and turns them
red and blue: touching a blue alien
fills the pot. touching a red one
returns the aliens to normal.
Ten blue diamonds are needed
for an alien to drop a red diamond
which gives access to the next
cave. Red diamonds also have a
smart bomb effect, instantly com-
pleting a screen when used. A map
shows Slimey' s position in the cur-
rent mine, a door will lead you back
to the surface of the asteroid, and
This must be one of the funniest games IV® played
- ft’s brilliant! The combination of cute, froggy crea-
tures. some extremely si Ely sound effects and frene-
tic shoot 'em up action kept me coming back for
more. The action Is full of nice touches: the Pec- Men
ghosts who scuttle about on later levels, the frog snoring in
pause mode and the fantastic speech alt create a great atmos-
phere. The graphics aren’t astounding, but the gamaplay more
than makes up for this, every aspect from the selection screen to
dumping the rescued frogs in a pit being honed to perfection*
Ignore the other Silverbi rd products this month and buy this - it’s
one of the best budget games for a long time.
f Quick Slimey! Pick up the flashing bubbles
an apple clears the screen of all
twards.
A bonus game involves the col-
lection of frogs - all called Bertie!
- from certain caves. Slimey then
spits these out (ugh!) into a hole,
which when full allows our hero to
cross a gap and float up on a bal-
loon for bonus points,.
With the deluge
Of budget soft-
ware flooding
into the office this
month, ifs great
to see a product of such qual-
ity as Slimey 's Mine* The most
obvious thing is the ripping
sampled sound, with a wealth
of ‘argh\ ’oof' and A get ready'
effects belting from the
mon itor. The freneticism of the
sound is matched by the fran-
tic gameplay, especially when
the screen is full of rampant
aliens! Even though the final
objective appears rather
obscure Slimay’s Mine is
instantly playable and very
hard to put down. This little
gem more than compensates
for the disappointing other
releases from Sihrerbird this
month.
PRESENTATION 93%
No loading picture, but colourful
title page with briilranl Micro-
rt?yfhm-type sound utility. Excel-
lent in-game touches, such as
’snoring ‘ pause mode and
bonus game.
GRAPHICS 70%
Colourful and cartoon-tike with
some interesting visual effects.
SOUND 95%
Luts of humorous high-quality
sound samples.
HOOKA&flJTY 91%
The shoot and collect explora-
tion is instantly playable- the
sound is fust the Icing on the
cake
LAST ABILITY 89%
A lot of mines to explore and
clear, but may become repetit-
ive,
OVERALL 94%
A lunny, unusual and addictive
shoot 'em up enhanced by bril-
liant presentation agd sound,
Buy if
ZZAP! 64 September 1988 109
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ROGUE
Mastertronic, £1*99 cassette, joystick with keys
BUDGET TEST
When designing a Gauntlet type game, you should
first find out what made the original so popular. This
list should include multidirectional scrolling,
numerous enemies on screen and frantic battle
action. Unfortunately, Rogue doesn't contain any of
these elements, The cursor control method Is diabolical, the
Rogue himself hardly ever ending up where you went him to, The
jerky scrolling adds, in no small measure, to the confusion, giving
no impression of movement. As for battle action, forget it -
watching paint dry is far more exciting! To sum up, I can honestly
say that budget games don't come much worse than this.
I thought graphi-
cally simple role-
playing games
died out years
ago, but Master-
tronic have plans for resurrec-
tion in Rogue. The reasonable
depth in this game doesn't
compensate for the tedium of
endless 'pick up and use 1
actions - it’s not my idea of
variety. The bow is useless for
attacking, as by the time
you’ve run away and wielded
it, the monster has caught up
with you and drained your
strength. Terrible graphics
and 16 pixel scroll jump don’t
help this somewhat pathetic
computer RPG. Avoid it at all
costs.
Y ou have one objective: to
retrieve the Amulet of Ven-
dor This precious object is
hidden within the depths of the
Dungeons of Doom, and only
armour, a bow, and an enchanted
mace are there to defend you from
the fearsome monsters that dwell
within.
You explore a maze of rooms
and corridors which jerk onto the
screen as you progress; your
i nventory is depicted to the right of
this display. A command menu
allows you to go up or down stairs,
search your current location, or
rest. Your strength decreases on
contact with an enemy, but you
can retaliate with one of several
weapons selected from a pack.
Armour, treasure, potions,
weapons, food and scrolls can all
be found to aid your task.
T Slow gsmepley accompanies tedious rol«-pJaying action In floguo
ARMOUR W
HMMI4 S STft Kt lfiTH 0*8 ARMOUR Ol
38 f«rgoflt ir
BATTLE SHIPS
Encore, £1,99 cassette, joystick only
D o you remembers those
Sunday afternoons with a
pencil and piece of paper,
shouting out strange oaths such
as 'E seven - hit! 1 followed by a
stream of abuse? You do? Then
During my
younger days, I
used to spend
hours shoving
plastic pegs into
a board shouting 'Hit 1 or
'Miss’, only giving up when
most of the plastic pegs had:
been tost, so this release from
Elite's new budget label
brought back many memories.
Battle Ships is an excellent
implementation of the original
game, adding enough extras
to make it interesting but
keeping the traditional format
so that It doesn’t get confus-
ing. The multi player option is
a good idea and provides an
Opportunity for some ego
Inflating! If you think that Battle
Ships is a stele idea or even If
you just lost the boardgame
pieces, check out this little
number!
you'll recognise this release from
Encore. Yes, Battle Ships has
tin ally made it onto our screens!
The rules are much the same as
the pen and paper/board game
versions, using a grid to judge
firing positions, with various addi-
tions.
These include a 3D sequence
displaying the firing of yourshoH
graphical representations of ships
sinking and a multi player option,
consisting of a series of games on
a ' winner stays on' basis. If a sec-
As this has never been previously released (though
there were full price plans), Encore is an inapprop-
riately named label for Battle Ships; however, at least
the price is right (no Leslie Growth er jokes, please),
The standard game of battleships may be very old
indeed, but Encore's computerised version proves there 1 stile in
an ancient concept. The computer opponent provides a good
challenge, but the rivalry in a two player game is even more fun.
A number of salves involve more miss than hit, and the choice of
target squares is frequently random, but the playability of this
revamp of an extremely old classic shines through. At two
pounds* it's certainly worth a look.
ond player is unavailable, then you
can take on the computer in a
head-to-head contest.
T Hoorah! Cam scores a hit on the enemy cruiser, having already
sent the destroyer to Davey Jones' Locker
- ■?? ' \v
PRESENTATION 79%
Good layout plus a good multi
player mode.
GRAPHICS 68%
Nothing astounding, but they
pod ray the action adequately.
SOUND 61%
Average music and a few effects
HOOKABILITY 83%
A doddle to gel into and difficult
to resist.
LAST ABILITY 65%
The mull player option should
increase its longevity.
Surprisingly more than j ust a tnp
down memory lane.
PRESENTATION 39%
Annoying lack of user-friend li-
ness and crude on-screen pres -
entation..
GRAPHICS 14%
Small shapeless objects and
extremely lerky scrolling.
SOUND 3%
A single beep when objects ere
selected
HOOKABILITY 27%
The exploration bug bites unen-
thusiastically.
LAST ABILITY 12%
A very big dungeon with very lit-
tle variety.
OVERALL 10%
Only worth a look if you're a
(very) big RPG fan
ZZAPI 64 September 1988 111
KNIGHT TYME
MAD, £ 2,99 cassette, joystick or keys
A t the end of Spellbound
Magic Knight rescued
Gimba 1 1 he Wii ard from the
castle of Karn, but was then
catapulted centuries into the
future. Now he finds himself inside
the USS Pisces, only able to
understand the workings of the
25th Century by virtue of a
datacube given to him by a metal-
lic creature, Once again, Magic
Knight must complete many tasks
before he is able to return to his
own time.
Knight Tyme utilises the same
pull-down menu system (Window-
sion) that was seen in Spellbound,
allowing manipulation of objects,
characters, and the casting of
spells. Aliens and robots wander
around the ship and can help
Magic Knight, but he must com-
mand them to sleep occasionally
so that they do not die of exhaus-
tion, Not all characters are helpful,
however - so watch out!
Spellbound was released way back in dune '86, so its
successor has been a long time In arriving, and I'm
glad ft finally has. Leaping around a spaceship
interacting with characters and puzzling over the
possible uses of the wide variety of strange objects
is almost as much fun as It was in the castle setting of Spellbound,
There lies Knight Tyme's only problem - its similarity to Its pre-
decessor. ff you already have Spellbound, or even Stormbringer
you could find this game too dose to the original. Still, at only
three pounds, it's excellent value for money.
A J Now in standard orbit,. Magic Knight'
Spellbound was
considered a
good game for
three basic
reasons. Firstly it
was quite an extensive adven-
ture, secondly It had an
innovative control system, and
thirdly it was cheap. Two years
later Magic Knight returns.
The control method is the
same, the price is the same,
but the adventure itself is more
limited ► The puzzles may
appear to have logical solu-
tions, but finding a way to carry
out the necessary actions is
very frustrating. After several
fruitless attempts to have a
photograph taken, t began to
et severely disheartened,
on’t buy this game unless
you're a serious adventurer
with the ability to wrap your
head around the most confus-
ing dilemmas.
PRESENTATION 92%
The Wiridovrsion system is easy
to get Into and a lively sense of
hump li r is s pread 1 hroi ig hout the
game
GRAPHICS 70%
Lacking in colour bul adequate.
SOUND 69%
Loud and lively effects bul the hi-
tec tunc Is liable to annoy
HOOKABILITY 89%
The arcade adventure puzzle
: solving elements are a powerful
hook.
LA STABILITY 84%
A lot to do before Magic Knighl
can return home
OVERALL 80%
An amusing arcade adventure
which is only marred by ihe fact
that it’s no advancement over
Spellbound,
KANE II
Mastertronic, El. 99 cassette, joystick only
PRESENTATION 65%
The now standard Mastertronic
invader/Hubbard loader, but lit-
tle else.
GRAPHICS 45%
Only the Impossible Mission
Agent 41 25 sprite in stage two rs
of quality
SOUND 28%
Crude effects, grainy samples,
and 'nstantly annoying title
music.
HOOKABILITY 65%
The first two stages ' shooting
gallery action provide a tew out-
dated thrills.
LASTABILITY 22%
Trie crude, old fashioned
gameplay is rapidly boring
OVERALL 33%
Virtually l he same as Kane , but
slightly less appealing
M arshall McGraw had a
lot of trouble from the
Slack Hole Gang in the
old days - they nearly caused an
Indian war before he caught them
and slapped them tn jail, the Gang
have now served their time and
been released, and have kidnap-
ped the daughter of the Indian
chief, in another evil bid to start a
war.
Once again it's McGrow's job to
save the town of Kane, over four
stages; the first involves riding
your trusty steed alongside a tram
and shooting the bad guys; the
second has McGraw shooting the
Gang from their fort in order to
rescue the Princess; the third
shows him taming a bronco to be
his new steed. At last he must
escape the clutches of the Black
Hole gang and ride off i nto the sun-
set .. , (cue melodramatic music)
The only memor-
able thing about
the original Kane
was the Impossi-
ble Mission ani-
mation of the main character,
whereas the game itself was a
ramshackle combination of
simple riding or shooting
games. Kane It arrives and,
surprise, surprise, the main
character is identical, but we
have riding and shooting at the
same time! Woooohl It's not
abysmal, it's just that rt doesn't
really approach the standards
required of a good budget pro-
gram these days. Kane was
good for Its time, but in mid
1088 Kane II just doesn't app-
eal in the same way. If you see
this on the shstf , do yourself a
favour -leave it there.
Kane II appears to
me to have a
marked similarity
to its predeces-
sor; obviously,
sequels are meant to bear
similarity to the original, but
when a stage is virtually identi-
cal to one in the first game, as
stage two is, then things are
going a bit far. This wouldn't
be a problem if the sub-games
in Kane II were playable, but
instead they're a bunch of out-
dated ideas with poor
graphics and sound. Kane may
have been attractive in its day,
but Kane II today certainly isn't.
112 22AP! 64 September 1988
EUROPEAN 5-A-SIDE
Silverbird, £1,99 cassette, joystick or keys
E re we go, ‘ere we go, ‘ere we
got What we have here is a
vertically scrolling, overhead
view of a five-a-side pitch: you can
play against a friend or take on a
The sound and
graphics of Euro-
pean 5-a-Side are
incredibly poor*
and this is
echoed in the gameplay. The
computer takes a long time to
decide which player should be
under your control, but this
doesn't make any difference
because the computer players
are so bad. There is only one
difficulty setting and I man-
aged to heat the computer
player 30-nil on my first game!
The two player option isn't
much better, since the action
is so unrealistic. There have
been some abysmal football
simulations on the 64 but this
has got to be the worst! Forget
it.
computer opponent in a game
consisting of two halves of three,
five or ten minutes, on any colour
pitch you prefer, When all adjust-
ments have been made, play
begins.
Control is much the same as
other foot/ simulations, in that the
computer automatically selects
the player nearest to the ball and
places him under your control The
goalie can be made to dive by
holding the fire button and moving
T Non-step goalmouth action in European 5-a-Side
m
Are poorly conceived and unplayable games mak-
ing a comeback this month? European 5-a-Side
might make you think so: it's got porky computer
footballers trotting up and down a single screen
width pitch to deathly silence. They're pretty thick,
too - it's possible to keep possession of the ball by just standing
still! Scoring is incredibly easy - just zig-zag up or down the
pitch, as appropriate, and boot the ball straight in the net. The
walled-in effect doesn't add to the fun (not that there's any in the
first place), and neither does the completely vertical lob. If you're
into 5-a-side soccer, you wont be after playing this,
m the appropriate direction. At the
end of the game the final whistle
blows and the winner Is declared.
PRESENTATION 31%
One difficulty setting and very
poor control,
GRAPHICS 29%
Garish, biccky and unconvincing
sprites with a monochromatic
backdrop. Very poor.
SOUND 33%
An infuriating title ditty and
scralchy effects.
HGOKABIUTY 21%
The unruly control causes
instant frustration
LA STABILITY 9%
Once played, never again 1
OVERALL 15%
Definitely not For farts of the
sport,
BEACH BUGGY SIMULATOR
Silverbird, £1.99 cassette, joystick only
A t the local beach, the Dune
Trials have begun, and you
have entered with your
shmy new buggy. The trials are set
ovei sandhills, and must be com-
pleted within the time limit. Prog-
ress is hindered by rocks, fire,
helicopters and missiles - all lose
you valuable time.
The buggy can accelerate or
decelerate across the leftways
scrolling landscape r jump to
avoid obstacles, and fire upwards
to destroy overhead helicopters. A
bar below the action screen indi-
cates the distance remaining to
the finishing line of the current
4 ''''*?=£ J Rejuvenating old arcade games is forgivable if
'jjf ’jm enough improvements have been made to keep it in
u h tine with today’s new games, but when companies
t W. n start making unplayable Moon Patrol clones it gets
rather worrying! Even the BBC computer version
{Spaceman Sid) was better than this and that was released sev-
eral years ago. Beach Buggy Simulator has small, indistinct
sprites, poor sound and annoyingly difficult gameplay - so
annoying in fact, that after struggling through level one, the
minuscule finish flag brought howls of dismay from all and sun-
dry, followed by the machine being hurriedly switched off, Any-
one who has dreams of owning a beach buggy, steer them welt
away from this effort!
PRESENTATION 61%
Bar a pleasant loading picture,
not hing special.
GRAPHICS 29%
Chi Id -like graphics are not cute
enough to provide enjoyment.
SOUND 44%
Reasonable tune and spot
effects,
HOOKABILITV 59%
Despite awful playability, a
desire to see stage two is
f sr&d
LAST ABILITY 14%
. . . And swiftly quenched when
level two rs found to be virtually
identical.
OVERALL 21%
A far-outdated game, both in
concept and execution.
stage; when the bar has fallen to reached. You can then go on to
zero, your destination has been the next harder, level
► Beach Buggy Simulator! When did you last see a beach with cacti
What with this, Minpa Scooter Simulator, and the
future release of Sluntbike Simulator, Silverbird
seem to have acquired a Code Masters characteris-
tic - stand by for a court easel However, going by
their first two simulators, Silverbird have nothing to
shout about. Beach Buggy Simulator {whose loading name is ini-
tially Breach BuugyS) is a very similar game to Minjn Scooter -
avoid the nasties and complete the course within the time limit,
Gameplay is awful, with too many obstacles and too great a delay
after collision, and to call the graphics had is an understatement
- they belong in a threa-y ear-old budget game. I won’t say what
Sort of simulator I called this in the office, but it wasn't com-
plimentary! A few laughs at the poor standard of this game is the
only fun you'll get for two quid.
Choose the best 3 players from a cast
of 9 neighbourhood characters and
participate in this unique action
packed soccer game. Execute all
of the hottest soccer moves like
passing on the run, heading the
ball and shooting at the goal with
a variety of shots. That is not
all, avoid obstacles such as
cals licks, manhole covers
jjk and pot holes. Real life,
■k fast action fun from
L the masters of
Street Sports ...
m y EPYX.
list bus CBM €4 i2E vcnian.
U.S. Gold Ltd., Units m Holford Way,
Hoi ford, Birmingham BE 7 AX. Tel: 021 356 3388
v t r i * i
i
j ' jF' i n
i t I ^
FERNANDEZ MUST DIE
fmageworks, £9.99 cassette, £12.99 disk, joystick with keys
F ernandez has spread his die-
tutorship over a once peace*
ful land, and eight bases
have been built to secure his hold
or> the area. Your mission is to free
the country, once your homeland!,
by discovering and destroying all
of these bases, and any enemy
soldiers or vehicles which cross
your path. There are prisoners-of-
war to set free and hoards of stolen
gold to recover, both of which will
help you gain medals.
You are dropped from a truck at
the beginning of the vertically
scrolling combat area, and then
battle your way forward using a
combination of machine gun bul-
lets and hand grenades, avoiding
enemies and mines. Jeeps lie
abandoned about the playing
area, and can be boarded to create
mayhem - they're each armed
with a machine gun and (initially)
16 bazooka shells.
The damage incurred to both
jeep and soldier are shown as bars
at the top of a screen, next to dis-
plays showing lives and grenades/
shells remaining. If the }eep is
damaged beyond repair, you are
ejected, to continue on foot - but
catching a stray bullet white in sol-
dier mode reduces the lives
counter by one.
Doors and walls are broken
through to reach bases and
rooms, which can be found with
the aid of a map, called up by the
Run/Stop key. These buildings are
a maze of wells containing POWs
image work s' first game marks the return of the
auspicious Tony Crowther; unfortunately, Fernan-
dez Must Die, as well as having a tacky title, suffers
from being a rather unplayable Commando variant.
Though well defined in parts, the graphics are badly
coloured to the point that they distract your attention from the
game format Grenades aren't easily launched, and as breaking
through various barriers depends on the aforementioned fire-
power, a lot of time Is spent hanging around waiting for a plane
to blow a gap - very annoying. The outdated gameplay Is only of
great interest in the two -pi ay or mode, and then only when aboard
3 jeep. It's a pity that Tony Crowttieris follow-up to his brilliant
Zig Zap should be so ordinary.
T oriy Crowther 1 s latest game a p pears a I ittle late for
the Commando- style vertical scroller boom of
around two years ago, for this seems to be all it is.
So what If the game scrolls down as well as up? It
doesn't really make It a classic. The graphics are
passable, with smart definition, but the usual gaudy Crowther
colouring puts a bit of a damper on the whole affair. In thegamep-
lay stakes, Fernandez has IWtle to offer over other “run around
marmalising everything that moves' games. What It does have is
a lot of infuriating delays and hold-ups, something f don't expect
to sea in games of this type. What we aregiven is just a fairly well
programmed basic shoot 'em up, but there is not a lot contained
within it to excite or stimulate the computer gamer.
and gold-filled caskets.
In two-player mode.
players work together to defeat
both | Fernandez' troops. The first player
▼ Crowther a comeback, but who the hell h Fernandez?
One thing 1 have
noticed about
Tony Crowther
games is that the
colour schemes
are always hard on the eyes,
and make any perception of
depth or position extremely
difficult This Is quite a shame
since the definition of sprites
and backgrounds alike are
usua lly vary good, as in Fernan -
dez Must Die. The blue and
green shading on the first level
looks horrendous, but on
further screens the combina-
tions do improve slightly. The
gameplay behind the psych-
edelic graphics is very
difficult, often to the point of
frustration, requiring a good
deal of hanging around waiting
for gaps in the landscape or
extra grenades to appear
before any progress can be
made. Hence, all but the most
tolerant of gamers may soon
find themselves saying,
"Forget it’ and leaving the
game to muddle along in its
own garish way.
to enter a jeep steers it, whilst the
second controls a directional
machtne gun.
Planes drop parachutes as they
fly overhead, carrying enemy
troops, medical 1 supplies to restore
energy, and wall -destroying
bombs. Cases of ammunition and
gold pieces can also be found, A
status screen displays medals
awarded and the number of pris-
oners and gold chests to find. A
total of seven medals are yours for
the earning! collecting gold,
destroying bases and freeing pris-
oners all have their reward.
PRESENTATION 63%
Helpful in -game map and status
screens, but awkward grenade
control.
GRAPHICS 47%
Well defined but gaudily col-
oured.
SOUND 63%
Old Compunct tune (which is
decent) and simple effects,
HOOK ABILITY 53%
The offensive colours, intermit-
tent grenade response and
stifled pace don't encourage
further plays,
LAST ABILITY 42%
Lack of variety will prove difficult
to tolerate for all but the most
dedicated Crowther fans..
OVERALL 51%
An old-fashioned game from a
new- style software label
ZZAP! 64 September 1 988 115
NETHERWORLD
Hew son, £9*99 csss, £14.99 disk, joystick only
A board your wheel-like
craft, you are trapped in
another world to the one
you once knew, in another time,
and a forboding new dimension of
space - a phantasmagorical land,
of bizarre constructions, forming
your boundless prison, {Isn’t this
intro getting a bit ftowery? Oh
well , . .. ) This place is filled with
wierd and wonderful beings of a
frightening beauty; but they are
creatures locked in battle between
the forces of good and those of
evtl, in a struggle for domination of
the Netherworld. Being trapped on
t he Planet of Purgatory in the mid-
and aliens must be destroyed with
your quad- directional lasers.
Each level has waits and
impassable land masses/struc’
tures of various types which form
an eight- way scrolling maze; in
addition, there are a number of
useful (or otherwise!) objects. A
diamond squeezer iru^
upturned U, wilt
mcmd if a moveable rock is man-
oeuvered inside it. Some types of
alien are created from hive-
shaped generators, but a rock
placed above these wiH stop the
flow of creatures. Well-placed
rocks can also deflect the path of
4 The planet of pu rgatory contains more spherical objects than you
could possibly imagine
4 T rapped by sfcullsl Where d’y ou think those transporters wilt take you?
▼ Bubble- spitting dragonets provide the entertainment on the first level
scanner and bounder mines onto
a metamorphosis wall, to create
four new diamonds.
Circular teleportation devices
rap idly transport you. to one of their
brothers in another part of the
level, and paths through walls can
be taken if a secret door - which
looks very similar to other bricks -
can be found. Extra time to com-
plete the level is given if hourglas-
ses are collected, making play
marginally less hectic.
The aliens which maraud the
dimension often release a glowing
blue icon when killed, and this has
ten possible effects. Icons taking
the form of 100, £50 or 5QQ give
that amount of bonus points when
collected (obviously). A group of
arrows gives extra ship speed, but
if more than three are collected,
you will be slowed down. A skull
and crossbones signifies a demon
killer, and touching one of these
acid-spitting creatures will reduce
it to a pile of bones if you have that
icon.
Arrows pointing to blocks repr-
esents a brick smasher, which will
allow you to make a hot© in an
otherwise impassable wall, hope-
fully giving access to more dia-
monds. A group of question marks
gives a mystery bonus, as they sig-
dl© of all this Is not the most com-
fortable situation to be in.
Luckily, you do have a chance
of escape - albeit a slim one - via
the colourless carbon crystals of
diamond, the local currency.
These gems are scattered
throughout the dimension, and
hold the key to your freedom. In
order to reach them, the inhabit-
ants of Netherworld have to be
killed and their defences avoided:
acid bubbles, vomited by demons;
alien generators; acid blood (yuk?)
ejected by goat skulls; bounder,
hover, and scanner mines; grue-
some tortured souls - ail these are
faced through the 12 sectors of
Purgatory,.
Your objective is to collect the
required amount of diamonds in
the time limit allowed, then exit to
the next, harder, stage through a
teleport system. In order to do this,
many obstacles have to be
avoided, or in some cases moved,
116 ZZAP! 64 September
21
m
PRESENTATION 80%
Responsive controls and cokjur-
lul title screens.
GRAPHICS 94%
Smooth multidirectional scroll,
beautifully shaded, delated
sprites and backgrounds, and
clever effects,
SOUND 90%
C lassy tull e t u ne a n d re lined spot
effects.
HOOKABILITY 81%
Initially tricky steering is offset by
easily accessible blasting,
LAST A0IL S TY 82%
1 2 diverse levels over which the
game's puzzle- solving aspect
becomes as addictive as the fast
shoot ’em up action.
OVERALL 87%
Rapid shoot 'em up and frantic
puzzle solving combine to make
fsiethenvQrtd a very addictive
game.
This month Hews on have given us a strange
ethereal shoot and collect game with weird
graphics and tough gamaplay, Presentation- wise,
the game has the usual quality title screen/score
table front end but this is backed by a superb piece
of music complete with a distorted guitar sound. This simple
introduction belies the fact that Netherworld is good, entertaining
stuff, with varied stages and plenty of colour. The 12 levels each
have their own particular atmosphere: you get a distinct feeling
that every screen is a world a way from the previous one. The
objectives are easily sussed, but the game itself still has a great
deal with which to challenge any player, and there are enough
levels to make continuing worthwhile, it's not the most astound-
ing release ever, but it most certainly shouldn't be ignored,
A A metallic trellis where death lurks in many forme for the careless
Nettwworkter
nify four possible effects - two
pleasa nt and two u nfavou rab le. An
extra life and a period of invulnera -
bility (shown by a change of ship
colour) can be gained, but also
much confusion from reversed
controls (the ship changes spin
direction) and complete lack of
control (the ship stops spinning).
This is an icon for the gamblers
only!
Below the main screen area
which depicts this graphic action
lies an information display. This
shows, from left to right: the
number of demon killers available
for use (up to a maximum of nine),
number of brick smashes possible
(maximum of nine), your score, the
level you are playing, your shield
energy, time remaining to com-
plete the level, and number of lives
remaining. At the shield's highest
power level, 12 hits can be taken
before losing one of your three
lives. Flashing numerals In the
upper right corner of the screen
show the amount of diamond
gems still needed for completion
of the level.
After completion of a stage there
is an intermission screen during
which,, under a time limit, a scan-
ner mine is guided onto a
metamorphosis wall using the
rocks provided. If completed, this
gives an extra life.
Last month, the cramped graphics and extreme
difficulty of Marauder were a disappointment, but
Netherworld more than restores Hewson's great
reputation for addictive shoot 'em ups. Dodging and
weaving through walls and rocks while shooting the
various aliens is fun enough in itsalf, but there’s a lot more to this
game than that What with rushing around space In a frantic
attempt to find all the diamonds within the time limit, desperately
hoping to discover a time-giving hour glass, or hastily arranging
rocks to deflect a mine onto a metamorphosis wall, there’s never
a second to relax. With action as compelling and fast-paced as
this, you don't went tof The graphics are clear, detailed, and well
animated, and the scrolling is very smooth; the title screen music
is fantastic - a lively, very wall composed piece which has some
very sophisticated voices. This shoot ’em up/puzzle combination
works brilliantly - even if it has overtones of Boulder Dash - and I
fully recommend you try It.
T Bonus points era abroad! 1 Snap 'am up quick before they float off' screen
Hewson's latest
release is really
just s shoot and
collect game, so
what makes it
stand out from the rest? The
answer is that programmer
Jukka Tapanimaki has taken a
look at this type of game and
written Netherworld with an
Incredible amount of thought
for the player, Everything is so
well laid out and easy to gat
into. The scenario is very typi-
cal of the genre with not a lot
to do apart from shoot aliens,
move rocks and collect dia-
monds, but the game has a
superb feel and atmosphere,
aided to no small extent by the
superb graphics and amazing
Jgri Oikkonen soundtrack.
The action is not all mindless
violence, since there is the
bonus level which requires
some careful thought (I
haven't managed to suss it out
yet!). Netherworld can make
you forget the poor Marauder
episode in Hewson's history
and wi il have you g lued to your
64 for hours.
2ZAP! 64 September 1988 117
NINETEEN PART 1
BOOT CAMP
Cascade, £9.99 cassette, £14.99 disk,
joystick with keys
T hai predominantly instru-
mental record by Paul
Hardcastle enjoyed weeks
of success at the top of the charts
m March, 1985. Boot Camp is the
first part of an intended duo inter-
preting the single, and covers the
gruelling events designed to make
you real hard.
Up to tour players can be
recruited, their names entered and
their draft numbers given by the
computer before play begins:
each player's progress is mea-
sured by their Co-ordination.
Stamina, and Morale levels. The
accuracy of target shooting, jeep
driving, obstacle jumping, and
unarmed combat moves deter-
mines the coordination rating, and
stamina depends on how long you
endure each training event. Morale
is a measure of your overall perfor-
mance,
The first event is the assault
course, and involves climbing
walls, swaging along monkey
bars, leaping hurdles, and jumping
rocks and ditches. It consists of
eight separata courses with
decreasing time limits, so your
speed is vital to success. Obsta-
cles are cleared by pressing fire to
impose an indicator onto the last
third of the meter, and timed by
the release of the button. Points
are awarded for obstacles cleared
in three attempts or less, and a
bonus is given for time remaining
on completion of the course.
Two: aiming down your rifle
sight, you have two and a half
minutes to complete each of the
eight ranges in the shooting event.
A qualifying score, which
mcreases with each range, has to
be beaten to continue, with points
ranging from 100 to 500 awarded
for shooting soldiers, depending
on which area of the body is hit,
1000 points are taken away if a
woman, child or baby is shot.
Right from the
outset, this
seems to be tak-
ing the wrong
concept from the
original record, Paul Harctcas-
tle's hit basically dealt with the
trauma of the recruits during
battle and after returning
home, so why place the
scenario in a boot camp? The
only reason as far as I can see
is to tap into the Combat School
following without having the
hassle of a licence that
demanding. The presentation
is poor to say the least, and
hinders the game pi ay on occa-
sions. Particularly confusing
are the shooting range and
jeep test sections, where It is
very hard to telf what is going
on. The graphics are quite
military in style and atmos-
phere and a respectable ver-
sion of Nineteen the record
Plays from time to time, but
these can ‘t rescue the game
from betag a tedious experi-
ence from start to finish. I just
hope that part two is more
impressive.
A A through-tha -sights view of the action in the Target practice section
I'm in disagreement with the other reviewers this I
month, since I enjoyed 19 very much. Ocean have
made a clean sweep by gaining the licenses for Pla-
!? on an £ Gombai School, but Cascade's interpreta-
* Uf>r} 01 lhe Vietnam war has got oft to a good start.
& it thirf* f Ct -K th * most relevant interpretation of the record, nor
and^nintrahiu^ Co TkatSchcoi clone, but each event is playable
and enjoyable, providing plenty of variety and challenge The
t0 P r0duc6 tt* 8 sombre look of Platoon and
SS21SS1* 0 ""i ex , tent « M the interest lies more with the
combination of time limits, strenuous game pf ay
and the ability to choose any of the four events guarantees this
I even quite iik ed the music ... Oh well - check ft out for yourself
and see which one of the three faces you see on th is page fits , , „
Three: a jeep is driven down
eight courses of decreasing time
limits whilst avoiding obstacles,
Hay bales, cones, tyres, and
fences decrease your speed tem-
porarily and increase lhe damage
meter, which decreases your
maximum speed. Rocks, logs, tree
slumps and oif drums also
increase your damage, and
momentarily stop the vehicle. If the
damage meter reaches its
maximum level, the jeep is undrsv-
able and the event ends.
Considering the age of the record, Nineteen has
missed out on musical topicality, and no doubt rs
intended to cash in on the recent ted of films based
on Ihs Vietnam war. Boot Camp is very similar to
cornual School, a point wh ich is obvious even bef o re
° f t H four * wents (C°mbat School has seven) are
rv'Tl 5 - army tra ln ' ng suB ’9ameSh TheyaretVt as
g od as those in Ocean s conversion - timing is awkward in the
jSStElr 1® “ t0 te,IVlfhich P art <rf the screen you're
hnrinr^ Tk the lt oot n £ fan 9®N and the unarmed combat Is fairly
bonng. The rendition of Nineteen is tepid, which seems stupid as
hunn'I^^i UP r^j? ^ inspiration for the game. If you’re still
^sS^Srt^Snin^ - NiW,een Part 1 - Boot Camp * ves
■Nw nJCt0r What yQUr * made °* PTOF the tortuous obstacle course
Four; you can have your revenge
against the loathed training
instructor in the final training
event: t-he subtle art of unarmed
combat. Once again in eight
rounds, but with an Increasing
time limit, four offensive moves are
used to decrease the instructor's
energy. Your energy has to be
higher or equal to his when time
runs out for you to win the bout,
At the end of each event, the
players’ ratings are displayed and
an overall comment made (bil like
a ZZAPf review, really!), from abys-
mg I to exceptional, Recruit data
can be saved for use in the next
Vietnam game: Nineteen Pad 2 -
Combat Zone.
PRESENTATION 83%
Free 12- inch smgleand the tram-
png events can be pi rayed in any
order, but gameplay is slightly
awkward sometimes,
GRAPHICS 70%
Generally detailed, marred by an
occasional blockings.
SOUND 62%
Reasonable rendition of t&
instrumental, and occasionally
good effects,
HOOKABILITY 69%
The centre Vgamepl ay in each
stage puts you off the otherwise
addictive format.
LAST ABILITY 78%
Re-training is something
you'll want to do often.
OVERALL 70%
An impressive Combat School
done; but there was some dis-
agreement, so remember the old
reviewer's adage and 'try before
you buy’,
Based on the MO.1 best’ selling book Red S
Larry Bond co-author. Copyright 19SI
irises Ltd and Larry Bond AH fights re-
The storm has broken. MitroProse's latest title is here.
This high technology simulation of strategy and tactics ss
based on one of the most dramatic and detailed stories of
modem warfare - Red Storm Rising, the international
best-seller by Tom Cl ancy and h i s tech nical co 1 1 a borator La try
Bond.
Wb rking with the authors, MicroPros* have brought the
book's intense action and excitement to your computer
screen You are put in command of an American nuclear
attack submarine at a time- when the two super powers
collide.
Standing between the Russian bear and global domin-
ation, you p I ay a crucial role in the conflict . Missi on$ take you
to an astonishing variety of undersea environments,
plunging you into challenging and exciting situations.
Prepare for action in this heart-pounding simulation
Available for Commodore 64/1 2B Cassette £14 95, Disk
£19,95.
Dancy - IW&Ijy lJ>£k frr-»".Eri(er|wimLitfunilLi]rrv0cJiwl
Please send
Name (block capitals).
, Copies of Red Storm Rising C64 Cassette _
Address .
. Post Code
I pnf Irvm f including S5p P~ P, Cheques, payable to MicroProse Software Ltd
or debit my Access/Visa card. Expiry date Mo. [ [ [ ~[~[ ~[ [ [ : ~| [ j 1 ] ]
MicroProse Ltd., 2 Market Place, Tetbury, GloucestershireGLS BDA LHC. Tel: (0666) 64526. Tlx: 43422 MP5/UKG.
THE PRESIDENT IS MISSING
Microprose/Cosmi. £12.95 disk , joystick with keys
j Summit conference taking
/ place m the summer cif
• 9 &G tins been cur short by
starting events. On June Sib, a
Confidential meeting was 30 con.
vnne <n Liechtenstein, during
which negotiations were 10 take
place between European heads of
state and Robert J Mat ton the
president of the USA.
Soon after She meeting began
though, a trio of helicopters
approached the meeting's loca-
tion, and wore given clearance lo
approach. As they neared the
building, a salvo of rockets was
launched at the conference hafi
releasing knockoul gas, which
incapacitated ground forces and
left Ihe VIPs unprotected.
In the melee, the three helicop-
ters were able to kidnap all the
heads of state, and heart out of the
area, leaving a number of
stupefied security forces to dis-
cover rhnt their leaders had gone,
among them President ’Mat-
ton . . .
The central computer of the
Counter Terrorist branch of the
CIA is simulated in The President '
fs Missing, and you are a special
investigator. The game is played
via four menus, accessed by their
command names of Files, Agent.
Codes, ana Comms (communica-
tions), These commands, and
other necessary text, are entered
in a work area at the bottom of the
computer screen, via (he
SJJilJ 722 ?? ***** itn ro * 1
* E *i, aofi>H iTyicii ont l| A (
n«S^*** kkD t[o< Of ncrEHst it
UtlHftli AbFR D t (OUtl | NO D t HiVk.
CHV 1
MT
T# ft
A A noting at the White House: could
the kidnapping?
keyboard A! the top r-, a message
window, displaying information ns
it is received, and a status line giv-
ing the current date, time, and
nase name Indicators flash when
information from the State depart-
ment. a field agent, or general Hut
1 el in source is available, and this is
received by the press of a key.
These display areas are often
overiayed with menus needed to
gam information to aid your
enquiries,
Informal 1 on is first found using
I he Files menu. Suspec t data is
T The of the crime: the Roles House, Liechtenstein!
one of the it' men tte behind
held under Subject, and accessing
this gives ,t list of 3 B people. The
name f status, place and date of
birth, and personal details of each
person 13 given, with a digitised
photo and history of their educa-
tion, career, and military back-
ground. Photographic pictures
have matching in formal ion. and
can be examined in detail wilti a
magnify function, Doccimont
allows viewing of information con-
cerning the events an that fateful
June fith, and Records gives use-
ful miscellaneous data, toe ms
your disk. Reports and Confiden-
ts 9 've perusal of Secret Service
agent reports and confidential
codori files, needing special clear
ance, respectively.
An encoded piece of received
information can be decoded, lo
varying degrees of success, by the
CAD (Cryptographic Analysis and
Interactive menu
games always
seem to be about
spying or other
covert opera-
tions, and The President is Mis-
sing a Iso fits under th is banner*
It's, very well produced and
executed, with outstanding
presentation and abundant
content! where it faffs down,
however, is that ft gets so
wrapped up in Its subject mat-
ter that there Is little to grab
the attention of the casual
strategist. One example of an
Interactive role-player that
worked extremely well was
The Fourth Protocol, mainly
because it kept the informa-
tion and clues coming at close
enough intervals to keep you
Interested, whereas TRIM just
throws you in at the deep end
with a bulging file of confusing
Information. It all seems to
lean towards the adventure
side of thing*, and should only
be attempted by those who
have a lot of time on their
hands and lots of patience.
1 N
- r tv*:
mm*
SltiS.SisJHWM
snm m F"**- Ju
rfr
1 ^ f My powers of detection never got much further tha n
. ^v_/ W J Sc oo by Doo and Co I umbo, so it was about lime I
developed my skills! Luckily,. The President Is Missing
g i ves plenty of scope for d educti ve thinking, thou g h
that is quite an understatement f as the amount of
information to sift through Is enormous. Beginning with the 3$
suspects i a lot has to be absorbed, then you have to go straight
on to the abduction report, records, and examination of the
photographic evidence. You expect comprehensive instructions
to accompany both Microprose and Cos ml products, but this
time they have excelled themselves - the audio cassette is a
great idea and adds a very effective atmosphere te the proceed'
mg a. Any disk drive user can give himself a thorough mental
workout with a copy of The President is Missing.
v TjL J The style in which this game is played immediately
reminded me of Gosmi's thought-provoking Cher-
■ if m nobyL end (ike that game The President is Missing has
^ *X c a. 1 a strange form of playability which Just grows on
MHeM I you, and as 1 sat at the game 1 just found myself
becoming more and mom engrossed in the Machiavellian thrill
of espionage. The game's presentation Is pretty much flawless,
all the information being about as fast and easy to access as
possible, and the typing in of commands gives you the feeling
that you 're operating a real security d at a term Inal. The packa ging
is equally well-accomplished, with loads of clue-ridden secret
documents and an interesting cassette of reports and conversa-
tions. There's certainly plenty here to assure any investigators
with disk drives of a few long nights.
T Perhaps this Police victim's identity could be useful
dence. and more. You can only
hope A will help your cause, since
the alternative is political chaos-
needed to reap rewards.
Once, through investigation,
part ol the game packaging. This
contains the sounds of TV/radio
reports, morse code messages,
the President at the kidnappers
hideout phone taps, police evi-
MB: DISK VERSION ONLY.
A CASSETTE VERSION HAS
BEEN ANNOUNCED AND WILL
BE RATED SEPARATELY WHEN
RELEASED.
PRESENTATION 97%
Near faultless. Detailed instruc-
tions and documents. audio cas-
sette, neat screen layout, and
essential save/ioad option.
GRAPHICS 60%
The digitised picture lacks detail,
but graphics are generally func-
tional.
SOUND 3%
A few jn-game beeps - but who
needs sound when the gamep-
layisas good as this - - . And no,,
we don 1 1 count, the audio tape in
this section - so no letters. OK?
HOOKABIUTY 64%
Difficult to begin with, due to the
amount o ( thought needed for
progression.
LAST ABILITY 91%
Once familiarity with the system
is gained, weeks of investigating
lie ahead.
OVERALL 83%
A must for anyone with an
enquiring mind (and a diskdrive).
ZZAP! 64 September 1988 121
MICKEY MOUSE
Gremlin, £9.99 cassette, £14.99 disk, joystick with
keys, but not mouse (hee bee)
T he squeaky clean (and
squeaky- voiced) rodent of
oeNuloid stardom is mined
up in a thoroughly magical adven-
ture, which all began when the
wicked witches c?f the north, south,
east and west stole sorcerer Mer-
lin's magic wand, The toadying old
hags have handed the wand over
to the King of the Ogres, who has
fragmented it and placed each of
the four pieces in their cane.
The witches have now moved
into the penthouse suites in the
four lofty towers of Disney Castle
and are preparing to use the
wand's power to rule Disneyland,
They have also stolen some of
Merlin's magic water which they
are using to create ghosts, ogres
and skeletons to populate and
defend the castle from do-good-
mg, rodent movie stars like Mic-
key,
Only ore bottfe of water
remains, and Merlin has given it to
Mickey for use as ammunition in
an enchanted water pistol which
exorcises ghosts. Not all the evils
inhabiting the towers will succumb
to a squirt, but those that don't are
usually easy to despatch with a
wallop from Mickey's alternative
weapon - the rubber mallei. If the
ghosts get to Mtckey first, though,
they steal some of his precious
water, and when all the water is
gone, his adventure is over.
TTiumping these malevolent
manifestations frequently pro-
duces a vnaf of ti q u id which , as well
as replenishing the water supply,
endows Mickey with a temporary
special ability such as extra speed
or a monster shield, Alternatively,
honestly
thought Gremlin
had wasted their
money with such
art inane product
as Mickey Mouse. Then I saw
the Spectrum version get a
CRASH Smash end, now ! T ve
played the Commodore con-
version, Tm pleasantly sur-
prised. A very well -drawn,
almost cartoon -quality, load-
ing picture is just a taster of
the graphics in the game itself.
Both backgrounds and sprites
are of high standard, and the
ghosts, ogres and Medleys
have a humorous character of
their own. The four sub-games
within the central tower theme
add depth to the gameplay - fn
fact, far from toeing a chil-
dren's game, Mickey Mouse is
a challenge to any player. The
awful droning rendition of The
Sorcerer’s Apprentice is
enough to make you fee! ill, but
with the jolly sound effects
instead, Mickey Mouse is a fun
alternative to bombing and
blasting.
Cutesy Mickey
with his silly face
has translated
well into machine
code - his sprite
bears a strong resemblance to
his silver-screen self, The
enchanted Disney Castle is
populated by an odd bunch of
ghastly characters, but they're
all likable - despite their
energy-sapping qualities! The
puddle maze is a simplified
variation of Gauntlet, but
interesting nonetheless, as
are the other classic coin-op
inspired sub-games. The only
real disappointment is the
sound 1 - words cannot
describe how grating the
(music is - you'll be reaching
tor the volume control in sec-
onds! By contrast, the sound
effects are good, including 3
convincing 'pop' when a soap
bubble bursts As harmless
dodge and shoot fun, Mickey
Mouse fulfils its licence nicely.
a whacked ghost may leave a key
to one of the doors which lead off
certain levels of the tower. Behind
these doors are four sub-games
which, if completed successfully,
reward Mickey with the means to
nail shut that door, and stop
monsters coming through it.
In the Puddle Maze, Mickey
negotiates a 16-screen ogre-filled
labyrinth, searching for the wood,
nails and hammer which will seal
the exit. The Bubble Machine has
Hardened gamers, don't let the Mrckey Mouse title
and the cutesy graphics put you off this game. Dur-
ing rny first half hour I had easily beaten the first of
the four towers and was ready to say that this was
probably only suitable for younger players. After
b^ubbtes l in t fhft S h C KK? tow * r< doubt3 began to creep in, as the
bubbles »n the bubble rooms got faster, more ogres suddenly
ThS n 3 !!!J e n? ! t ? 9an tQ dr °P a little more quickly!
The game s major downfall la that there is so little variation - just
squirt or mallet the monsters until a key appears, then enter one
01 fou f tW?ew. four!) sub-games. Mickey Mouse Isa
ga me, but if you're thinking of shelling out for it, try to takea look
W Gremlin make the Mickey.
him standing on a moving platform
and throwing hammers at bubbles
of magic water which emerge from
a pipe at the bottom of the screen.
The Pump Room game pits Mic-
key ag ai n st a monster who is tr^ng
to burst a pipe full of magic water,
drops of which turn into small,
troublesome monsters when they
hit the ground. Mickey has to plug
up the holes in the pipe with corks;
when there are no more leaks he
can clobber the beast. The fast
sub -game takes place in a room
with four dripping taps, all of which
must be tuned off, Mickey travels
about on moving platforms, and
T "JSWS platrorTriS ' avoiding the unswerving attentions
of the Ogre King a henchthings.
LilL-Wl* 1 1*1 1% »'■ ■*» 1*1 »■« i'i Xri
■ I’ ■ i'
scsGaiiE
« -
t U 1!
~ c
6 1
CEE
16
mnn
TUrf 1 . 1 •»-T^f
ET t /irV i /i
TT
JJJ
pjO 0 o o K\ rt ft ft o o o t\u
must avoid a roaming ghost who
stuns on contact.
When Mickey has boarded up
all the doors in the tower he gains
a fragment of wand and moves on
to the next, taller tower. When all
four pieces have been collected,
Mackey must confront the Ogre
King. Armed with nothing but a
water pistoJ, it isn't going to be
easy!
PRESENTATION 66%
Attractive title screen and musin
FX option. Minimal use of
keyboard does not detract frorr
gameplay.
GRAPHICS 71%
Smart, smooth and colourful
sprites cornplemeni nicely
drawn backdrops, although
they’re a bit bland some- '
times . , .
SOUND 52%
Discordant rendition of the Sor-
cerer's Apprentice - 1 heme from
Fantasia, but sound effects are
much better
HOOKABILITY 71%
Sman graphics and unusual
action make it easy to pet well’
into the game.
INSTABILITY 66%
Just too little variety over only
tour levels makes play ultimately
unrewarding.
OVERALL 72%
An jnterestirsg arcade ad venture
which should provide reasona-
ble entertainment for all ages
122 Z2AP! 64 September 1968
I
"This Is
one of the most
addictive arcade adventures
I have ever played, the gameplay is
fabulous."
Zzmp Gold Medal.
"Having been totally addicted to the
original Super Mario Bros., It is no
mean feat to say that I found
the Giana Sisters as
compulsive."
C + VG
Where
one famous
double act stopped short,
another begins. Headbutts and
demons, platforms and pits — aJ I
delivered with a glamour and style
that neatly disguises the cunning
tricks and tantilising terrors
of a couple of wild
cats.
A TERRIBLE
TWOSOME WHO'LL
STOP AT NOTHING TO SEND
YOU OUT OF YOUR MIND
CBN 64/128 - £9.99t, £11.99d
Amstrad - £9.99t, £14.99d
Spectrum - £8. 99t, +3 £11.99d
Atari ST - £19.99d
Amiga - £24.99d
h& M boi*
GOl Pledla Holdings Ltd., i division of US- Gold Ltd.
Unit* 2/3 Halford Way, Halford, Binning li..m B6 7 AX. Tel: 021 336 33BB
THE TACKY
‘CHUCK1E EGG’
SPECIAL
&ZAP 1 ?
HJiLLEtfSE
Pah] The response to my calf for a champion to defeat
Lard-Ass Houghton has been pathetic! There must be
millions of sniveling wimps out there, all of whom
could take on this walking EEC butter mountain and
thrash him into the ground. I was still on a high after
last month's combination of victory and the sweet
essences of chlorine from my favourite flagon of
refined liquid Flash. This put me in a confident mood
to thrash the hide out of the Big Ego , , *
The spineless wonder who's engaging in this
month's Houghton-crushing session is none other
than Warren 'Elizabeth' Lapworth;he h ails from North -
field in Brummyland, and wields a mighty Atari old-
styie joystick. J have high hopes for him, despite his
kinky predilection for purple shirts, Millets trousers
and fresh fish from Gateway (not all at once, however).
He takes four sugars in his tea and favours Dropzone,
Bruce Lee, Spindizzy and Ghosts r n’ Goblins- On the day
chosen, however, he opted for A WF Software’s Chuc-
kie Egg t a game of ancient repute but paltry interest to
most hardened gamesplayers, How the repulsive little
squirt fared Is something you pathetic humanoids will
have to discover for yourselves . . .
▼ Our esteemed 'tacky' challenger, Warren Lapworth, is heavily
disguised to avoid embarrassment
My Challenger arrived heavily dis-
guised "to avoid embarrassment'
should his face be recognised. His
distressing clothes were met with
much laughter and derision from
the ZZAP 1 chumps, whose own
dress sense would make a baboon
look like Man at C&A,
The oafish ZZAP! loafers were
awarded further amusement as
Warren took his seal before his
monitor only to discover after
extensive rummaging in his
satchel, that 'Sandy' (his faithful
Atari joystick) had been left at
home! Mighty Angragalja! As you
can imagine, my hopes for the final
overpowering of Big H began to
slip inexorably, like a Robot Battle
Whale into the jaws of the Terrible
Sea Maggot of Sirius B22 Would
this man's ineptitude extend to his
game -playing ability? Suddenly
wracked with angst, J grabbed
Glaneey's hand and started chew-
ing on his finger nails. Ignoring the
tea-pixie's cries for mercy, I bid
him fetch my challenger a new
joystick to replace Sandy, and I
settled down to witness the events
to come, trying desperately to
reduce the interference level in my
anticipation circuits.
Nursing his hand in his odious
armpit, Glancey finally returns
clutching a Cruiser Clear stick, and
after a perfunctory nod of approval
from Warren, loathsome wobble-
bottom Houghton lumbers over to
take his place at the monitor.
I inform the players that three
games lasting ten of your Earth -
minutes are to be played, over
three of Chuck ie Egg s speed set-
tings, This announcement is
greeted by wails of displeasure
from Warren's end of the desk.
Apparently, if he plays the game at
1 24 22AP! 64 September 1 988
*
A The hopeless foot -gla ness over at the Lard Mountain in despair as
Giamcey sniggers repulsively
A The l tacky' game itself {for those rion-OAPs who don't remember
it)
any speed higher than level two,
his shirt will have a cardiac arrest.
What kind of feeble excuse is that?
This man could almost be a
reviewer! Of course, I want to
relieve him of such tensions - so
with a slight prod of my secondary
electrode, I induce a fatal’ heart
attack in his shirt? HA! That put a
Stop to his whimpering!
Such distractions were becom-
ing tedious though, and I ordered
the players to be silent and pre-
pare to collect eggs! ’Start the
clock , ' I bellowed i nto t ime-keeper
Paul's voluminous aural cavity -
and so the first round began, with
the speed set on level three.
After mere minutes my angst
gauge began doing flip-fiops, as
my worst fears concerning Lizzie
Lapworth's competence were
realised! Right from level one the
Fat Wan takes the lead, rushing
about the egg-filled platforms in
the hen house with the
accomplished air of a cholesterol
fan who likes his omelettes big! So
practised is the dangle-belliod
goon at this game, that he seems
to know exactly where the deadly
chickens are going to step next!
Could his bestial brain have estab-
lished some kind of intimate
insight into the ways of chickens?
Luckily Warren has the where-
withal to keep a full complement of
lives up to level three, but by that
time Gordon is way ahead, with
most of level four's eggs packed
into his sprite's similarly rotund
stomach, to make matters worse,
Wally Lapworth ends up going the
wrong way down a ladder and gets
trapped by a chicken which
relieves him of one of his lives!
AAARGH! The pain is only slightly
relieved by Chubby's subsequent
brush with a chicken which also
reduces his lives count slightly,
Play continues in an uneventful
vein until the four minute mark, by
which time Porky has collected
half of level five's complement of
eggs, while Wally Lapworth is still
floundering around on level four!
After what seems like an age.
Warren manages to get to the next
screen, and commemorates the
occasion by losing a life! Mistimed
leaps quickly become the order of
the day on his monitor, and he
continues his fatal falling down
antics in screen six r until he is left
with only three lives on level six.
While Houghton takes delivery of
eggs by the gross , Warren r s jump-
ing inability' leaves him on the
success, and so make sure the
skill levels are set to the slowest
speed before the game begins.
This pleases Warren who starts
making Brummy cooing noises,
while Gordon settles for nis usual
editorial flatulence.
The game begins, and Warren
seems to be playing a lot more
cautiously now, taking slower
routes to the eggs to avoid the
attentions of the patrolling chick-
ens. Gordon, on the other hand,
rushes straight into his favourite
egg -collecting routine, using his
Inside knowledge of the chickens'
habits to save time on the bonus
points countdown.
Play progresses to level two,
with Gaudy Gordo In the lead,
Warren is eager to make up for his
inadequacies, though, in fact, so
keen is he to get off a lift, that he
steps into space and ends up
plummeting to his doom. And just
in case I missed It the first time, the
imbecile repeats the trick and
loses another life! His mind is obvi-
ously wandering, as he gats his
onscreen counterpart to pace
back and forth along a platform
while waiting for a lift to appear,
T As punishment the vanquished is
ordered to clean up the
offensively filthy ZZm office
▼ Lapworth laps up some refreshment Inbetweon humiliating
defeat!.
wrong side of an encroaching
chicken who plays fowl and robs
him of one more life.
At eight minutes, my doltish
Challenger goes to pieces and
rapidty loses both remaining lives.
The festering bag of pus, mean-
while, is keen to continue when he
knows he has won, and, cheered
on by the ZZAP! louts, he uses the
remaining two minutes to romp
forward to level nine. As the klaxon
sounds, the scores are noted:
Warren - 38,340 points: Houghton
- B1 ,900 points. May the Gods of
Melkhi's Moons help me!
Keen to sustain his euphoria,
Fatso and his loud-mouthed
entourage push my challenger to
start on the next round almost
immediately. I am eager to give
this witless fool some chance of
A However! his slobbering tongue gets too dose to the section pipe „
then finds himself at the wrong end
of the platform and can oniy watch
as the lift sails past. What is he
DOING!?
Just before four minutes are up,
Gordo once more finds himself a
level and a half ahead, and Warren
finds himself talking to the chick-
ens. Unsurprisingly, Warren loses
two more lives during the next two
levels,, one In a spectacular inci-
dent when he is sandwiched by
two birds on level five. The sound
of Tubby's almost immediate loss
of life is little consolation, but
glancing over to his monitor, I dis-
cover that I have been too engros-’
sed m my Challenger's progress,
and Houghton has only one life
remaining! HAHAHAAAA!!! There
is hope yet!
The fateful moment arrives with
eight minutes and 42 seconds on
the dock. A scream from the
Z2AP! end of the desk notifies me
of the end of fat Ed s game, at level
seven with the score at 46,760 - a
puny score which my challenger
should surely fop (shouldn't he 1 ?).
Alas, I am proved wrong , . . At
just over 46,000 with a life left,
Warren looks set to topple Gor-
I’M HARD ENOUGH TO ENTER THE ZZAP! CHALLENGE
GAME
SCORE
I PROMISE THESE SCORES ARE GENUINE. SIGNED
NAME
ADDRESS
TELEPHONE NUMBER
4 - ■ ■■ and he is suckod In
don's score easily, but time has
been running out, and I cannot
help the scrawny weed - my tem-
poral warp field generator is in for
a re-spray! The klaxon finally
sounds and I tentatively check the
score . . . AAARGHI Only 47,6B0
points, I am wracked by spasms of
despair, but fortunately 3 am able
to control things with a snort of
Ajax.
LEVEL REACHED
ilfclft* rnm ---*■*■
The third game is played for the
sake of ritual , and I command the
speed to be set to level 6. Winning
the challenge is now impossible,
but I want to humiliate Fatso as
much as possible, and I'm sure
that his podgy digits would never
be able to cope with the speed
required.
I stagger back aghast, though,
as I am once again proved wrong!
Far from being overpowered by
the pace, the Lancashire Lardy
Cake positively revels in it. As War-
ren ends his game after only four
minutes with a score o( 14,750,
Gordon starts showing off, and
passes level eight to go on to the
giant chicken levels, beating four
of them before time is upl Who
does this overwejght jerk think he
is to tweak my olfactory edifice
with such relish?
I waste no time in taking Lap-
worth aside, and castigate him
severely before retiring tc the
comparative comfort of my torture
cruiser. As for you, Houghton , . .
One day . . . One day , , r >
I
I
mil
j 'i'll
ll r J
TJ
■> ^ 1 i»
V |
Mill! 1 IrlliMii'l.
AX VIM!)
in
72U {US Gold)
422.500 David Mason, Gattonlieida. Stafford
366 360 Gary WMdhOuStt SarTow in-
Furness, Cumbria
170. tOO Airtslay Femtando, Bamehuirst. Kent
fl&KANOlD II - REVENGE Of DOH
[KlHginri
?. SSU Brel OdSSley. Leads. W Yorks
1 52,920 fiabak FaKhamjadeh, Delh, Holland
141,790 Petrs Sabastien, Sons an Ch.imaiS.
France
BEAT IT (Msstertramc)
"70.535 Stuart Scattergood, Dee&'de, Clwyd
634 4?5 Dean jAmaa. w Bromwich, w M-ids
446 095 Anthony Byng gkcsmsgrava, WocCS
Bangkok, Knights (System 3)
59147 Faisal Hamid, ParTn. ScQllfinrl
5? 300 Si even Packer. ChelmslD'd, Esse*
4 1 .6011 Gregory Jolley. Edmonton. London
Mflrlifi
24, .663,449 God Keavswey. Huddersfield, MV
Varku
19101,100 Martin Lear, Hjrtrle-f staid. W
Yorks
« 3.7(13.471 Adam fitick worid HuliBowno W
Ml da
Thyra
1 1 ,296 .3 1 0 Gen Ks avecrey Huddersfield, W
YOffkS.
4 202.401 MartirvLeM, Huddersfield. MV Yorks
3,34 3.222 P H ectley & J- L>s1er, Newcasi '0 1 mon
Tyne
MORPHEUS (Reinbirdt
1 . 32 1 ,405 HtCJHard Pambridge. Wlh-ai.
Merseyside
1 .202,241 Ian Brown Warners Bay Australia
628.403, Pi jr HotfmarKn. Voiding bo ry
Denrrarti
NEBULU5 (Hewson)
151.355 Dante' Carroll, New Maldtif, Surrey
135,010 Demon Clea Harlow Esse*
133.015 Michael Garrxjil. Hathtild. Herts
OUT RUN (US Gold)
07 720,606 Ju ian Hare, Hampton Mkld*
0.3.146.590 Martin L «w. HwWB«lit«. W
Yorks
SPORE (Mfi-stertronicl
955,460 Terry Redeem Burton, Otwliyt-
947,875 Mallhdw Gundy, Tavistock. Devno
•140 300 Neil White Craiyenl- nny Edinburgh
STAR PAWS (Software Presets)
64 7 226 M, iih ii •■« Smiilh Warringh-n
Cfnai*s
54 1 592 K Daniels Nurtbolt. MWd*
H24.5&7G WddflhfJifSfl. Bs/rovr- in -Furness
CufllbrHI
TARGET RENEGADE (Imaymel
4 W 700 Bmf t'nrestey Leeds W Yorks
.■a? 900 Mflf, ir. MurH KMhbtSItNiB Lartdun
253,976 Palr«i.'k Fpnch Penwuflhiim Preslori
TETRIS (Miry credit)
73.986 Sluari Scatlergond CteosidP. Clwyrt
28,820 Michael Reindte, L udinghftisen W
Germany
■1 545 Ruer^.i VAii(3i|k Neinrtiiriiiii'
BARBARIAN (Palace Software)
452,200 Marlin Kel&i’y, Core, 5hel<ie : d
334.500 Krias, NortTic.it. Midd*
253.600 Mark Woodrson Fsllham Mrtd*
BATTLE VALLEY (Rack -34]
1,966 TOO Marc Spence, Leeds, W Yorks
6(12,1100 A J &earni£h. St Auytuk, Cornwall
791 .600 Marin Lear . Huddersfield >Y Yorks
fiLJEtBLL BOBBLE (Firebird)
6.69C 430 Ricnard PAmbfidg*;, W ugl,
Merseyside
6.010.500 Mark Brew Wokingham, Baths
5,952.430 Jake t . W Bromwich. MV Wins
BUGGY BOY (Elite)
1 7 1 400 Joke | VY BfOmwrc h MY M i ds-
120,340 Jonathan PeaspatL Partdindll,
AbdhamiplOo
1 19,5tfl Jake E. Wu-st Bromwich MV Mids
COMBAT SCHOOL
326.900 Mark fl he Caucus), EwncSar:. W its
Mis.oio Nick Frene, Ooncaslt*. S Yorks
302.0GQ Peu Inman, Yardley, Gurnnogh jm
COSMIC CAUSEWAY (Gremlin Graphics)
337 L60 Gavan Flower. (AVyiribee AySh^a
550.673 tan Kay, Enfield Middx
h 10601 SIM Snikkcr, DeventBr Holland
CYBERNOID (Hews cm)
l 24 ROOBabak Fakbamsade+i, DelA Holland
^5365 Andrea?. P-TnoppulPs. Alhanc., Greece
63,975 Jasnn Gnodchild Tanetshall, Lints
DRILLER (Bnc*nthw)
S. 043.330 Kutfiy Bix. York. N York?
1,214 840 Richard Pembridge, Wwial,
MerseySi*
1,1 60 200 John fleck . Bcnnniil Greten. Londcn
GAUNTLET II (US Gold)
Thor
12.76 1.453 G--rl Keevency • ludd&rsfiew, Vil
Ydfks
■ 0,100 476 m ■:.- f1 in L oar . Huddersfield. W
Ytxks
■'.51 1.439 Adgrr Ruckwond, Halesower-., W
fiAds
9 PI 7.642 Ged Keaveney, Huddersl ein. W
Yorks
7,062,61 7 Martin Lear, Hyddflrsfield. Y*' Yorks
3.601 .446 SmaU Paul. COP, Newcastle upno
Tyne
GRYIOR (Ocean)
709,100 Neil Aotomson, LBedfi W Yorks
74&.700 Lee EllershRw. Blackpool Lines
209,605 Palrick Finch, Penworlfiam Preston
GUNSH IP (Miirrg prqie)
31 5, 130 Glenn Archer, Ml Evelyn. AusurnMia
302.390 Pau: GrYHhs, UandudriD N Wnlef.
30 1 ,960 Ntok Ffsre, Dcmcaslei. S Ynriti
HUNTER r S MOON (Thalamus)
510.450 Lee LawrsnsDfi LcrencK, She:- and
-172.1 50 ZsliJui Rettisyn Fii J kin-in- A&hfigld
Motts
7??,j75 Mattf'ibw Upton. Elmley Cattle
Worcs.
(KuARl WARRIORS lEIrtcl
356.100 Nick Frere, Doncaalei. S Ynma
336.500 Graham Jones Shrewsbury,
Shropshire
331 .000 L Woodhamj, Rftclditch. Worcs
IMPOSSIBLE MISSION II (US Gotdi
104.000 Lee Smilh, Routti jmpton, Hampshire
92.7CO Malcolm Shazell Pyrnouln Devon
91.700 Pflhick Oliver. Mcseley, Birmingham
INTERNATIONAL KARATE - (System 3.1
473.100 TE*rry Boudram, CafindalB London
44 I .uon Slepheri Cargill. Uymir'&ler. Esse^
332.000 ’rttayr* Ctwipi-man. Slnke Ft^ry,
Norfckk
IO (Ra.nbir dj
365.5S0 Elvis Patel, Leammglon Spa,
Warwicks
J49 %0 Brei trosaiey, Leods. W Yorks
299.200 Justin May, Craw ey. W Sussex
MEGA APOCALYPSE (Mgrtech)
187 940 Mark Brew, Wokir^jham Burks
1S7.G20 3 eter C artie Hartlepool Cleve'-’inn
163.020 Julian Brown, Chelmsford. Essex
06,721 401 Duncan Pake. Guildfard. Surrey
P AC -LAND (QuicksiNa)
61 4.990 Jake E. VVesI Brdmwtch West Mids
4 io Alan CPurid. Tavislock. Devon
190. $70 Jonalhan Condon, Pnnle, Oor^ol
PLATOON (OCBAA)
i ,004,600 54ich^iel Auhert, F*etpr Devon
997.DOO Adi Crumble P-sckham, Umdon
939.I50D Andrew Davison. Clavertey,
Wrjlvertvitmplon
OUEDEX -rThaiamus)
960 Stevfi Pratt. Lu -ghlon Buzzard Etethi
949 Merlm Hu-s^nt Nymansd'dr* M^lgnd
935 Jnr Cdok. Yom, N Yorks
RE- BOUNDER (GrWttlWI Graphics)
1 i 250,073 Craig Knigrtr Keyworth,, hwurcft
2,470,584 Mart Hodge. Selby N Yorks
T .853,21 3 Haylhem A] KISMMU WnHatm-,.
Nottingham
ROLLING THUNDER (US GolUi
749 4 10 toan Pr 1 -shard Powys. Wales
■'30 520 Kelmn Ckerjy, Hilylu Comwal 1
324 S40 T nbias Otefsflion 'Ckkero. Sweden
SAMURAI WARRIOR |Fir*bird|
472 Brel Crcasley Leenis W Yorks
2S6 Steve Lee. Gui dlord, Surrey
130 Aqiiil UdCfm CrySlal Palace, Lnndon
SKATE BOCK SIMULATOR (MASlArtrpnic)
326.300 Brian Rambiey, Prescot, Mer&gysids
294^70 Martin L.uur Huddurslietd W Yorica
2&B.430 Justin Cc4e, Ffgdfle<5trelrt. W Yorks
SLAMBALL (Americana]
15.943.260 Dear Berts, Edentxndgo Kum
1 1 ,0?B 440 G Lesl-e Berwick upon Tween,
Northumbertand
9 102.570 Gamr Burnell, We»|nill. ifiver-iess
SLAP FIGHT (Imagine)
003,4 Vb. Vilya Harv#y. Perth Australia
600.950 Shawn Sutton SoiUhampHon, Hants
596.000 Malioew Yveash Chinnor, Oxon
THING BOUNCES BACK [Gremlin
Graph ics]
3 769.925 A rsn Wescombe. Sw ndcin )NIKs
7 .053.53? Wi; nam Callaghan Tipton. W Mids
I fl77.5S5 Carifiy (iillachef Swa<nwlie*d
7HUNDERCATS (Elite)
\ 450, 70(1 Matthew- SnMh. VtomnytUn
Cheshire
705.860 Paul Inman. Yardley B mvngham
1 94 . 1 <Xi Sluve I er: Gi uk Jfijrd Surrey
TOY BIZARRE (Aclivtsionj
■4‘i 860 &|D*n iLikmi F^ipih t I’-land
L'4 V41 Anil K I wluri T i kjlentiaiTi L ondi ■■
775,720 Mti.hae9 Sh.vp*- Pwetdrckjyh
Cambs
TRAZ (Cascade)
I 76470 John Glynn Nawcaalle, Starts
60.000 Stave Leo. Guktlcifd SiinBV
23.fi50 KudJy fin rpth N Yurts
VOIDBUN-NER IMaslertronH:)
h 4 &7,?W Rich.ird Huwkin&. Woking. Su»rijy
Q 253,825 Gram Bannister, Luton.
5.097.326 D Rice. Soul h pale L ondnn
ZENJI (Fire bird i
53 1 50 Owen Gcirrna n Cas Hebbynn> Co
MoisaghM
29.B05 Julian Rignall. Z/A&' Towers
20 B20 Michaei Re-neke Ludinghauaen. W
Germany
ZOLYX (Firebird)
605.601 Edwa r d Yu. Baynes Park, London
SP4.:i?fl Roti Horntey. Thamesmead Lnndon
377,413 M Bleser Cheatfkj, Ghttsturc
ZYBEX (ZeppelmJ
445.1 60 Ged Keaveney Huddersfield. W
Yorks
397.950 MflndS Slyl'amctes. London SWIG
1 9 7 .300 loan Pritchard, Powys, Wales
ZYNAPS (Hewson)
243,500 TprtMtn Ekirincft. Fneemartlte,
Austrata
216.440 Enk Sandberg, Davie , Sweden
212,400 Jonathan Day, Gospod. Hants
FANTASY ROLE PLAYING
j OFFICIAL _
Advanced
Dungeonsgpiagons
COMPUTER PRODUCT
A
Vv
— U*.
_
^ c ' " r Y > 1 ^ °/ h.rynti du fp/c Mges between (fre/uAH o/pyod and
bran companions enter the treacherous mins of the temple of Xnk Tsaro
seek ins the precious Disks of Atishok .a — the nnlu end tf* f]u'« imfmtal *+nnmt*
ARCADE ACTION
r 7 rer ,n * rreacnerous mtns of me temple of Kuk Tsamth
seeking the precious Disks of Mishukal - the only end to this inferno f struggle .
Draconian monsters, skeletal undead, powerful magic and countless othertemm
face me adventurers hat the way is
f - - — " ’ ' ^ -r - . *!T-*lr kVH| iJ
barred by the ancient black dragon,
Khisanth. Find the key to destroy
Khisunth or you are doomed to
failure.
C&M6VW
£S.99c, £14,99
SPECTRUM Mim
£9-99*, +3 £l4.99d
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IBM PC & COMPA TIBLES
(24.Wd
AMIGA £24 Wd - AfARF ST m.
fa Idfd city of Phi tin has been overrun by monsters - your
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characters ; mm player characters; the n
Adventurers' journal packed with history,
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T f exhi fara fnig and the graphics state-of-theart portrait
displays, 3 D perspective, tactual combat display and
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The joystick that actually fits your hand,
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Eliminate tape shading problems witm
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Have you gc4 a BINDng ralaikjrn win your
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Thrt is an excellent m«rc<&w!tch-ecrt*qn
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Two LED's mdcalo firing action, The uwt
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Salable tor Commodore VC-
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ZQ75C
FIREFLY »,> Ocean
OFFER 7.20 RRPfl 95, (79%),
Z027C
FIREFLY dlak. Goaan
OFFER 10,40. RRP 1 £.96, (79%)
Z0Z7D
FOOTBALL MANAGER 2. Addielive
Oames
OFFER 7,99. RRP 9.99. (7 1 %).
ZD76C
FOOTBALL MANAGER a. Addictive
Qamos
OFFER 11.99 RRP 14,99, |7i%)
Z076D
GAUNTLET || ceaa. US Gold
OFFER 7.96, RRp 9.99, (61%),
2037C
GAUNTLET It {Raft, US Gold
OFFER 9,W. RHP 1 1 .99. (81%)
2037D
Cfl YTOn cm . Ocean
OFFER 7.20. RRP fl.95 .0&%|,
Z054C
GHYZOR dlak. Ocean
OFFER 10,40. RflP I £ 95 (B6%)
ZG84D
HAttKETE oku Thalamus
OFFEH 7j99, RRP 9 99 ]96%)
ZD77C
HAWKEYE disk, Thymus
OFFER 10 A4, RRP 13.99 (96%)
ZD77D
HOPPING had ciii Elite
OFFER 7.99. RRP 9,99. (64%).
ZQ78C
HOPPING MAD dlAk Ehte
OFFEfl 11,99. RRP 14.99.(64%),
ZO70D
HUNTER'S MOON ena , Thalflrtiufc
OFFER 7,95, RRP 9 95, (92%),
Z051G
HUNTER'S MOON dlak. Thymus
OFFER 11.95, RRP 14.9$. (92%).
20610
IMPOSSIBLE MISSION 11 cua US
Gold
OFFER 7.6S, RRP 9,99, (96%),
Z066C
IMPOSSIBLE MISSION II dlak, US
Geld
OFFEfl 11.99. RRP 14.99. (96%)
20660
INFILTRATOR |l cb» US Cold
OFFER 7.99, RRP 9.99 (61 %]
Z0S0C
INFILTRATOR II dlak US Gold
OFFER 11,99, RRP 14 95 (61 %|
20 600
INTERNATIONAL SOCCER «iu
GRL
OFFER 7.05. RRP 9.95, 0SW]
ZQ79C
INTERNATIONAL SOCCE ft d Imk CRL
OFFER 11,95. RRP 14 95. .■06%|
20790
LAST NINJA 2 A M>. Syslar 3
OFFEfl 16.44, RRP 1£ 99, (94%).
ZZUPERSTORE
ZQ90C
LAST NINJA 2 dlak System 3
OFFER 1 1 ,8S. RRP 1 4,59. (94 %|,
zoaoo
OFFER 11 JS6 RHP 14.0S, (92%),
ZC51P
IKARI WARRIORS cSU f Me
OFFER 7.95 RRP 3.95, [89%},
ZQ33C
IKARI WARfiHMtS disk Bile
OFFER 11,96. RflP 14.96, |S9%).
2Q33D
LEGEND OF THE SWORD dll*. Rgm-
titfd
OFFER 19,96, RflPJ?4 R6 S |S7%j
ZO01D
MAGNETRON eni - n tsrnr j
OFFER 7J0. RRP 8.95, (67%|.
ZQGBC
MAGNETRON dlak Firebird
OFFER 11. SS. RRP 14.95, (57% I
Z0330
MARAUDER eati Hewron
OFFER 7.99. RRP 9.99. (08%),
Z0B2C
Marauder di*K Hudson
OFFER 11.99, RRP 14.99, I66%l
Z0830
MATCHDAY It cue. Ocean
OFFER 7,ao. RRP 8.95, (90%).
Z05OG
M JOKEY MOUSE caaa, Gremlin
Graphics
OFFER 7,99. RRP ‘9.99, (72%),
Z0B3C
MICKEY MOUSE disk Gremlin
Graphics
OFFER 1 1 ,99 . RP P 1 4.90. (72 %),
ZDS 30
MINI-PUTT «im. Accolade
OFFER 7,95, RflP 9.95, (78%)
Z039C
MINI-PUTT dlak, Accolade
OFFER 11,95. RRP 14.90, (?B%J,
Z039D
NINETEEN - PANT ONE, Case ace
OFFER 7.99, RRP 9.99, (70%)
ZOfMQ
NINETEEN - PANT ONE. Cascade
OFFER 1 1 ,99. RRP 1 4 .90, (70%},
Z0S4D
HORTHSTAR c***. Gremlin Graphics
OFFER 7,99, RRP 0.99, (77%),
Z040C
HORTHSTAR dlak. Gramlm C* aphlcs
OFFER 11 .99. RRP 14.99, (77%),
Z040C
OOPII uii, Big Apple
OFFER 7,89' RRP 9.99, (74%}.
Z085C
OOPS l dlek. Big .Apple
OFFER 11.05, RRP 14 95 (74%)
Z085D
P4CLANO chi, Ql. cksilvn
OFFER 7.86, RRP 9.95, (92%),
Z&41C
PACLAND dl*k. Quieksilva
OFFER 11,85, RRP 14.05.(02%),
2Q410
PLATOON cau, Ocean
OFFER 7,85. RRP 9.95, [94%}.
2031 C
PREDATOR aua. Activision
OFFER 7,89 RRP 9.99, (30%|
Z026C
PREDATOR disk Acli * aon
OFFER 11,88, RRP 14.99,(00%),
Z026D
PROFESSIONAL SMX SIMULATOR
ceta Cademasters
OFFER 3,99. RRP 4.09, (76%),
ZQ42C
PROFESSIONAL DMA SIMULATOR
dlak, CodecMistars
OFFER 3,99. RRP 4.99, (78%),
Z042D
PROJECT STEALTH FIGHTER dlak
MiCmpTdae
OFFER 1&,85, RRP 19.95, |0G%).
ZOIBO
ROLLING THUNDER caaa. US Gc-fl
OFFER 7.89, RRP 9 9$. [76%).
Z043G
ROLLING THUNDER dttk US Gold
OFFER 0,89, RRP 1 1.99, (78%),
70430
SALAMANDER ciu Imagine
OFFER 7 JO. RRP & 95, (94%)
Z06GC
SALAMANDER diak. Imagine
OFFER 1GAG. RRP 12.95, (04%),
ZDB8D
5AMUHAI WARRIOR cast Firebird
OFFER 7 JO, RRP $95, 191%),
20440
SAMURAI WARRIOR dl*k, Flrabad
OFFER 11.95, RRP 14.95. (91%),
ZD440
SKATE CRAZY can* Gremlin Graphics
OFFER 7,98, RPR 9 09, (B6%).
20B7C
SKATE CRAZY dlak Gremlin Graph, c-a
OFFER 11JM, RRP U 99, ($5%),
2D&7D
SKYFOA II c**a electronic Arts
OFFER 7.95, RflP9.95. (&?%).
2D45C
SKYFOA II dlak . Electronic Arts
OFFER 1 1 ,95 . RRP 1 4.05, (67 %),
Z045D
SOKO-DAN dlak Mirrwsott
OFFER 10.44 RRP 12.99, ($1%),
£0240
SOACEROR LORD dlak, PSS
OFFER 1 1 .89 RRP 1 4 .99, (05%),
Z083D
STEALTH MISSION dlak. SutiLOGiC
OFFER 15.85 RRP 19.95, (fl0%),
£0460
STHIKEFLEET dlak Hecimnc Aits
OFFER 11,95. RRP 14.95. (8S%L
Z020D
TJLR0ET renegade rm Imagine
OFFER 7.20, RRP 0.05, [04%),
2«7C
TARGET RENEGADE dlak. Imaging
OFFER ICAO. RRP 12.95, (84%),
Z067D
TASK III taa*. Databyle
OFFER 7.95, RRP 0.05. (77%, )
204 7C
TASK 114 dlak. Datable
OFFER 1 1 -95. RH P 1 4,95. (77%),
Z047D
THE CHERNOBYL SYNDROME OH,
US Gold
OFFER 7.98, RRP 0.09. (66%),
Z04SC
THE CHERNC&Yt. SYNDROME dlak
US Gold
OFFER SlM. RflP 11.09, l€6%i
Z046D
THE EMPIRE STRIKES SACK »n
Oornsrk
OFFER 7.99, RflP 0,00. (74%),
208&C
THE EMPIRE STRIKES BACK dlak
Domurk
OFFER 1 1.90 , RRP 14,99. (74%},
zoaso
THE GAMES - WINTER EDITION
C*lt Epyk
OFFER 7,99. RflP 0.00. (76%),
ZDB0C
THE GAMES - WINTER EDITION
dlak bi>yK
OFFER 11,65, RRP 14.05,
zoaao
THE Git EAT OIANA SISTERS (Ml,
GO!
OFFER 7.66, RflP 0,00, (00%),
Z063C
THE CHEAT GIAN A SISTERS dlak
GO!
OFFER 0.66, RflP 1 1 .00, (06%)
2D6EO
THE HUNT FDR RED OCTOBER mu.
Grand Siam
OFFER 1 1.05. RRP 14.05, (81%),
2049C
THE HUNT FOR RED OCTOBER dlak .
Grand Siam
OFFER 15,65. RRP 19.05.
20400
THE PRESIDENT IS MISSING dl«k
Ccem
OFFER 10,443. RRP 12.96, (B3%|.
Z&00O
THE TRAIN ciu . Electronic Arts,
OFFER 7.«. RRP 3.95. (S7%).
Z0Z1C
THE TRAIN dta k BdCtIDfK Art*
OFFER 11,95. RflP 14.95, [fl7%|,
ZQ21D
THAZ case. Qalabyta
OFFER 7.86, flftP 0.05, (57%),
Z022C
TRAZ dlak Dalabyte
OFFER 11,95, RflP 14.95, |S7%).
ZG22D
TYPHOON un, Ocean
OFFER 7 JO, flftP $.95, (70%|
2091 C
TYPHOON dlak, Ocean
OFFER 10,40. RflP 12.96, (78%).
ZQ91D
VENOM STRIKES SACK caaa. Grem-
lin Graphics,
OFFER 7,98 RRP 0.08, (70 %|
Z0&&C
VENOM STRIKES BACK dlak Gremlin
Graphics
OFFER 11,88. ARP 14.09 ,70%)
ZG69D
WAR GAME CONSTRUCTION KIT
dlak,
OFFER 15.60, RflP 19 99, (79%).
Z00ZD
WASTELAND dlak. electronic Arts
OFFER 15,99, RRP 10.89,(65%),
ZQ0SD
4TH E INCHES caaa. Accede
OFFER 7.69, RRP 0.09, (00%)
ZO10C
4TH A INCHES dlak Accolade
OFFER 11,99, RRP 14.09.(90%).
ZQ1B0
ADVENTURES
HORDE AZ ONE Cl 26 dlak. inrocom
OFFER 15,06. AFtP 19.05, (64%).
Z05GD
DE JA YU dlak . MirtdSCape
OFFER 11.86 RRP 14 05 181%)
Z050D
INTRIGUE dlak, .\tirrorsttft
OFFER 10^44 , RRP 1 2 .98, 153%),
ZD94D
JACK THE fl IPPER taaa CRL
OFFER 7.98, RRP 0.05, (70%)
Z058C
JACK THE RIPPER dlak CRL
OFFER 11.85, FRF 14.95, (78%),
ZD5SD
JINJfTFR dlak Rainbird
OFFER 15.05 RflP 10 05, ($3%),
Z6&7D
LEGEND OF THE SWDflQ dlak. Ram-
Ctrd
OFFER 10.65 RflP 24.05 [$7%f,
Z005&
MIND FIGHTER caaa, Absfrad Con-
cepts
OFFER 1 1.68, RHP 14.00. (61 %},
2O06C
M1NDF1GHTEA dlak Ansriacl Con
ospla
OFFER IS. 98, RRP 10.00. (61%|.
20060
MOPG ON'S QUEST caaa M«-lu«urne
Hou&a
OFFER 5.75, RHPG.05, (93%}
ZO07C
SHERLOCK dlak, Irfocom
OFFER 16,06, RRP 19.05, (81%).
Z05ZD
3KEQFODL c**a. Top Ten Software
OFFER 1.80 (49%). ZQ55C
STARCROSS dlak, inl&OOm
OFFER 19,88. RRP 24 .68, 1S0%),
ZQ90D
TINE AND MAGIK caaa. L#*d Mir-a
OFFER 11.06, RRP 14.05, l&0%) r
ZD6BC
TIME AND MAGIK dlak. Lew! Nine
OFFER 15,65. RRP 10.05, (08%),
ZQ&BD
TOWER OF DESPAIR caaa, Games
Workshop
OFFER 8.40, RRP 7.95, (70% |.
Z098C
WEREWOLF SIMULATOR caaa. Top
Ten Software
OFFER 1,99, (50%), 2CI54C
WOLFMAH caaa. CflL
OFFER 7.89, RRP 9.35, |70%|,
2B53C
STRATEGY
GEMSTONE HEALER dlak, SSl
OFFER 15,80. RRP 13.99. (80%).
Z1QQD
PANZER GRENADIERS dlak SSI
OFFER 15,88. RRP 10.00 (01%),
Z1&TD
QUEBTRON II dlak, SSI
OFFER 15.89 RRP 19.09, (81%),
zioeo
BUDGET
BATTLE SHIPS caaa. XX*
RRP 1JM. (S1%),zi0ac
BRAINSTORM caaa, Silwtkd
RRP 1.08, [04%}, Z104C
0AUCE LEE caaa AmencanL
RRP 1.08, [02% | Z105C
KNIGHT TIME caaa MAD
RRP 2.68, (80%). Z1G€C
POLTERGEIST caaa. Code Maalers
RflP 1.80, (06%), Z1D7C
PROFESSIONAL SCOOTER
SIMULATOR caaa, Si^erturt
RRP 14)8. [B3%),2lO$C
SLIM EY S MINE. »», Siiverbird
RRP 2,98. (94 %}, Z 109C
STORM BRINGEIt caaa. MAD
RRP 2.98, (70%), 21 10C
TANGENT caaa The Micro Selection
RRP 2^8, (01%). 21 11C
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SAVE
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3.99
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6.95
4,74
1.20
7.95
6,40
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7.99
6.44
1.55
8.95
7.20
1.75
8,99
7.24
1.75
9,95
7,95
2.00
9.99
7,99
2.00
11.99
9,99
2.00
12.95
10.40
2.55
12 99
10.44
2.55
14.95
11.95
3.00
14,99
11.99
3.00
19.95
15.95
4.00
19.99
15,99
4.00
23.00
18,40
4.60
24.95
19.95
5,00
28,95
23.15
5.80
29.95
23.95
6.00
34.95
27.95
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BACK
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BACKISSUES *BACKISSUES r EK!£
BACKISSUES*BACKISSUES‘EKIS
BACKISSUES 'BA CK ISSUES "EKIS
Ho 4 August 1090
No 9 September 1 BBS
Ho S Dteffnb«r 1 ftAfi
No 12 April 1006
1 1 6 pages! Thee SifAitSJ 1 9B5 ZZAP'
MridS/ftefir Pre*(*sw' Wild Sounds from your'
64 - Data! Etajdnjm AMD Sound Sarrplar
tin/ lowed 1
No 12 H«y ieee
1 1 e pages' Alter Ego Gdd Modi- Two
Ss^Kjrs 1 TTwi Dafy Llama - Diary of Minted
trifocom Interview Part 1 1 Palace SdftwftB
interview' Mridarnear Cor/essim 1 frngglne
Interview 1 Inne* tor iSSuOS 1 '12!
No 14 Juno 1900
*24 Sgrrdizzy God Medall Six
'=izz Iflrs' Intoedm IrUatv*# Pur'. 2! Steve
Evans interview'
Hold July -I we
1 24 page?' Leader Boaifl Gold ModAs' FOUR
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1 1 6 pages' Four Senensl GontNwer&al Muni-
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1 24 pages! TWO Gbd Medals! GAG! FIVE
SirriefB' The Mu&dan e Other Ball - Gommo-
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DalyJJamfli ■ Conclusion at ihe Minler Daryl
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No IBOelobor 1W
1 1 6 pages! FIVE &i£lar^ ! Two Raattorg ftattle
n ttra Challenge- Dreg BameiS interviewed!
No IB November 1 B8B
149 pages Vtortd Carnes add Mads- Five
Siilurd Della Four Intense* 1 ZZAF^TIGK 1
Jpihn Twddy lr4r*vtEiwi
Ho 20 D*c*mb*r 1900
1 30 pages 1 TWO Gord Medafc. Tha Sentinel 1
Bnuldardash G&'iStnjcSianKit 1 FPJ'E Sizzled
Firebrd's fabulous Micwhythm Drum Krt
reviewed!
No 2 f Km*t Sp*«M 1 984/07
196 pages! ONE Sizzler! Demon Designs
Ftevrsiteo? Desen Island 5.26'l Rockfiad's
Roiind-Upi Tamara Knighl - Pan ii
NoUFstafuiry 1097
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No23Hi/th 1007
1 1 6 pages. 1 TWO Szztera! Seng&te Scrtwate
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Mo 24 April 1987
1 1 Q pages! ONE Steztfft SIX Pages of Gatn-
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Ho 2 ft M* v 1887
1 e£ pages! TWO Staters! C?uGeiI Corr^ria-
tiuna Companson 1 Farrlastic Qb Frey Pgr-Oul
Foster! imposefalfi Mission Past Blaster'
Index far Issues 13-24*
No 2 ft J-uno 1987
100 pages PLUS SAMPLER CASSETTE
TWO Szztoiti The Terminal Man 8 - Episode
II A HdChhfeers Guide roDQmglK Adams!
Orik's Curly Tale!
No 27 July 1*07
*16 pages- THREE Siiperai Arcades
Analysed! ftteppa Irving's Mdipeuvres • The
Beginning! The Mnlendp Console! American
Fodbafl Round-Up!
Ho 23 August f B&T
1 1E* uages! Penn leaves' ONE Gold Medal!
THREE &ZZiem! Behind Ihe Scenes o| (he Liv
ing Daryights 1 The Ci6 scrullnrBedl
No 2 ft Soptembor 1090
124 patjssl ONE Gold Medal! Cfilffiyna
'james! FC4JR SiZTtefS 1 The Sega Consote'
Raster Imemipts De- Mystified'
No 30 Bclobor 1 UT
1 32 pages! ONE Gold MtvJali Bubdla Bdbae'
THREE SlZJters! THREE SHver Medals- llte
Advanced DCP ArS Slbdio! Mel GrPucher and
PBM The Bogmning! Arcades Anglysotf Fk&t
Pari Shoot'erR Up Hfi1c«y!
No 31 November 1087
i46 pages' thfsee Sizdera 1 ^ Acocisde's
Comics- RPfi’s ScrLdriisad' Ccmoat Zone'
MKXJCTose Feature! Ubtk s PvVjsic!
No 32 December 1907
164 pages’ THREE Gdd Mettoal THREE
SrZZtetSl tfl-Hit Specif- Preoaiof FUmLnpOSe 1
PCWShDwRwod'
No 33 Kmii ApeoUl 1007/89 1 January
1MU
196 pages' EKJHT Sizzlusl A Day Al The
A«iade3! Crucial Campilatons 1 FafcubuS
Gjim Posted A Musical Iniortuaai
No 24 February 1009
ICC pages.' FOUR Sczler?.! Frying TqtuqM!
Pradaloir Pijll-Cul Poster Amiga Aclion
No 3H lluth 1 SO$
1T6 pages! ONE Odd Merisi ONI Sutler!
Vaier, line’s Day PliH-Oul Pasler* The Future
Of Corrtpdlera - A Ipgk at Sci-Fi Fdmsl Eltfi-
tnonic Imagery ■ Dgrld Pr lures Inler.-e-/.-
No 30 April 1900
1 1 6 pages' TWO Sizzles ■ 1 6 pege Am<fJ
si^jplemerh WsFMf’S Wav Nsw Dary bl a
Game Senes! Bucgel Teal 1
No 37 May 1090
1 1 6 peon) THREE Stitto-sl 1 6 page ZZAP'
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Please make chaques/posteJ orders payable to ZZAP1 it is bast to avoid send'
mg cash payments Please DO NOT anetose ANY order with mail to (he EDITO-
RIAL &de of the magazine as this wtf resufl m DELAYS' Send your orders to
ine address below.
[ | I enclose a cheque/p 0 , lor £
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COMP
WIN A TOP on
TICKETS FOFVI
GREMLIN
THE QUESTIONS
1. Which was the first British dub to win a
European championship?
2. Who were the first winners of the FA
Cup?
3. What is the Fairs cup now known as?
4. Which pfaver has won the most England
caps, and how many has he won?
which member of the ZZAP* team do you
think would be the most useful in goal,
and why? Jd
world stop footballers -gym-work, ball-skills practice,
solid dedication and a smart football strip.
Gym-work, ball-skills and dedication we can't help
you with, but if a football strip isall you need to give you
the confidence in your footballing abilities which
would encourage you to greater things, then this might
be your lucky day The Gremlin gang are celebrating the
release of their new Gaz game by giving six ZZAP!
readers the football kit of thei r choice, so they can be
the envy of their mates on the f ootbal I field even if their
skills aren't exactly world-beating.
In fact, it gets better, because the first of the six names
drawn out of the ZZAP! Bacon ButtieBox will also
receive a pair of tickets for the next England match at
Wembley, to perhaps pick up some pointers by
watching the man himself play (This is, of course,
entirely dependent on Gazza being fit or even being
selected in the first place, and ZZAP! Towers would like
That boy Lineker, Des, he done great, 1 reckon.'
Have you aspirations to being the next Gary Lineker
or Peter Beardsley? Who knows, in a few years it might
be you they're all talking about on the Saint and
GreavesieShow . . „ Fame, wealth, villa in Spain, having
your face on the covers of computer games ... Ah -
now that would be the life . . . Better than being a
ZZAP! reviewer, I can tell you. All this could be yours,
and this competition could start you on the road to
stardom (maybe). (Get on with it, Paul - Gordo),
But being a footballer isn't all fun and frolics (well,
frolics maybe). If you want proof, just take a look at
Gremlin's upcoming game, Gary Lineker's Hotshots
which shows you just what it takes to be one of the
1 34 ZZAP! 64 September 1 988
RY LINEKER
SHOTS !
OlTHE range football kit and
EMBLEY, COURTESY OF
140
120
100
to state categorically that they accept no legal
responsibility for his . , . er , . , hisbeing there at altin
any way . , , er . , . )
There's more. When you get home you won't be able
to play without a football, so Gremlin are also giving the
toptwo prize winners their very own football signed by
Gary Lineker himself. Cor blimey, knock it on the H eaa,
strewth, spit in my eye, luwa duck, guv'nor
Ontopof all this, the Gremlins are going to hand over
copies of their football fitness game to the top 50
entrants, so they can practice their footballing skills
even when the nearest football pitch is under ten feet
of wafer and the bail keeps floating out of reach.
Now that we've whetted your appetite we'd better
tell you what to do. As always, our questions are really
rather easy, but to go along with the general
footballing feel of things, we thought we'd better ask
some speaalist questions which should sort the fans
from the hooligans. All it took was a bag of chocolate
footballs to bribe our resident Blackburn Rovers fan,
Gordon L Houghton, to come up with some suitably
soccer-type questions which would test the knowledge
of Mr Lineker himself! And what were the questions?
Well, it's no good asking me, because! can't hear you -
read them for yourself . . .
Right, put the answers to those on the back of a post-
card or sealed-down envelope, and send it to:
LINEKER, LINEKER, GOOOOALL! Comp,
ZZAP1 Towers, PO Box 10,
Ludlow, Shropshire,
SY81DB,
The winners will be drawn on September 16th r and
those receiving football strips will be contacted as soon
as possible by Gremlin to determine sizes, strip choices
and so forth.
ZZAP! 64 September 1 988 1 35
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Beyond infinity lies ?ht
evil goloxy domi noted by
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SALAMANDER: A hero miisf pers-
uade his compatriots to join him on a
i , ! ->
IJl
^ w 79
/ AMSTfcAD
Monsters of
destruction, Hue-
dear Spiders, Infernos
burning like raging seas in
torment* Governs of Despair. Demons
’ * ■ ui L/tripu'ir, Lyernons
journey info hell and beyondi Orgonic beyond the dimensions of our minds
NOW IS THE TIME.,. YOU ARE THE HERO
* "
< ' ■' *'i . ’
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SQFimitf A.CENtf/At STREET MANCHESTER MSSNS TEt 001 H3‘/6633 TELEX. 667799 OCEANS G TAX 061 S3J 0650
Your small ads are reaching
over 250,000 other readers
in Britain and around the worldl
WANTED
WANTED C64 users from all over
ttie worid. Latest stuff on disks.
Send fist of disks to: Alpha One,
100 Lancaster Gate, Fiat No. 11,
London W2.
TO COMPLETE COLLECTION,
Issues one, two and three of ZZAP!
magazine wanted. Reasonable
offers considered in good condi-
tion. Ring Lee On 061 430 7127
after 6pm will collect in and around
Stockport area.
MARVEL SUPER HERO comics
wanted, good prices paid., Bruce
Lee wanted for the G64, pay up to
£3.00 for it . Tel : (0727) 37 1 40
WANTED Alter Ego and The Pa wr j
will pay £8 for The Pawn and £1 5
for Alter Ego. Contact Mat on
(0509) 231663 or write to 37
Gleeve Mount, Thorpe Acre,
Loughborough, Laics. LE1 1 OSD.
FOR SALE
COMMODORE 64, 6 months Old,
VGC, joystick, light pen, speech
synthesiser, Action Replay 2,
many original games. All issues of
22AP! 64 worth £530 new Sell for
£130. Telephone Matlock (0629)
732604 after 4 30pm.
TURBO SAVE will load your Basic
progs with speed, complete with
flashy border. ONLY £275 (inc PR)
- Send dash with name and
address to: John O'Keefe, 62
Winslow Road, Granborouqh,
Bucks, MK10 3NQ.
COMMODORE 64 PRINTER for
sale. CP- 80 peripheral printer,
C&M 64 compatible hardly used
£75 ono, Contact Mike on 021 384
6304 or write to 578 Chester Road ,
Wyide Green, Sutton CoJdfreld,
West Midlands, B73 5HJ
C12&-D with built-in disk drive,
MPS-801 printer. C2N cassette
deck. Over 50 items of software
{mostly games), mouse, joystick,
printer paper, expert cartridge,
books, tel: {0293} 884662 after
1.30pm, £550. Recently serviced
with service certificate.
MEGA BARGAIN, 1 and a half
years old CBM 64 tape deck, man-
ual, three good condition joys-
ticks. mouse, cheese, software
and an amazing £900 worth of
original software, Bargain at £300
ono. Phone Jon 0924 277244 4pm
Eo 10pm.
COMMODORE 64, cassette rec-
order, Pro 5000 joystick,
loadsgames, including Las/ Ninja,
Gauntlet, World Games plus 110
others,, loadsamags but not for
loadsamoney, just £200. Must sal
quickly as possible, phon
Chelmsford 440139 (after 6pr
please).
COMMODORE 64, dstasettf
joystick, books, magazines, 2&
games Including Hunter s Moor
Arkanosd 2, Gryzor , SEUGK Skat
or Die, Combat School, Nebului
Firefly, IK, Ten Great Games Tw
plus more, reset, £275 ono (07D£
4 290© after 5pm.
C64, 1541 DISK DRIVE MPS BO
printer* mouse, games wortl
£1100 Inclusive £400 wlthou
games £250 includes Platoon
Nebulas, Buggy Boy , Matchdayfl
Defender of the Grown, Bubbh
Bobble etc, Also Action RepFai
Mark IN, blank disks. Ring (043?
4401.
FOR SALE! 16 great games for a
mere price of just £4,00, To get
your games just phone David on
0234 740077 or write to 131 Bed-
ford Road, Wilstead, Bedford-
shire, MK45 3HS, Postage and
packing included.
C04 SYSTEM ail you’ll need for
gaming/serious use. includes disk
drive, printer, colour monitor etc.
All in excel lent condition with man-
uals. boxes, magazines, will sell
for £500 ono. Call Chris Mason
(0734) 62930 after 6pm.
C64C, 1541 C DISK DRIVE, cas-
sette and disk games, tape deck
(buift in tuner), joystick, mags,
worth El 000, Offers. Tel: 0732
665122. Edenbndqe, Kent, any-
time
CBM 64 EXCELERATOR disk
drive, still boxed, weii over £600
games, tape deck, many new
games freeze frame £600 ono.
Sean Reece, Garden Street, New-
field, Bishop Auckland, Co,
Durham, DL14 SSL, 0388 606769
after A pm.
COMMODORE 64. 1541 disk
drive, MPS 803 printer. Expert
Cartridge, sound sarmpfer, speech
synth, arcade joystick, C2N cas-
sette unit, loads of cassette
games, 40 disks packed with
games and utilities, accept £400
call 0602 724758.
GAMES FOR SALE, many older
games. Some new, a few disks,
ideal for new 64 owner. Cheap
prices, all originals, Write to: Paul
Cochrane, 12 Madeira Street,
Dundee. DD4 7HA for list,
COMMODORE 64C, C2N, two
joysticks, 106 original games,
Neos mouse, also alT 2ZAPI& ever!
CVG s etc. Worth well over £800!
For quick sale £220 ono. Tel: 022 2
512125 after 6pm, Dinas Powys,
Wales, near Cardiff,
COMMODORE 64, data recorder,
two joysticks. Action Replay car-
tridge, manuals, magazines, 45
games Including SEUGK Platoon,
fkarl Warriors, Defender of the
Crown, £230. Tel: 0525 378025.
Ask for David.
CBM 64, EXCELERATOR disk
drive, tape deck, modem, joystick,
reset switch and £350 of software
inc Stealth Fighter, Platoon ,
Defender of the Crown t SEUCK,
Guild of Thteves, magazines. All
for only £300 ono. Phone 0924
373505. Ask for Simon.
C64, 2 JOYSTICKS, C2N, mouse
and cheese over £270 worth of
games Jots of mags, will sell the lot
Tor £300. Phone David on 01 232
1 029 after 5pm.
UNWANTED SOFTWARE for
sale: 34 Mastertronic titles for £34
includes flash Gordon etc (C64),
Write to John Apps, 1 63
Malmstone Avenue, Memtham,
Redhill, Surrey, RHi 3JL PS
games worth £77!
COMMODORE 64 GAMES for
sale, all originals £1 to £3 each.
Some recent titles. Tel: Simon
072737146.
C64, C2N, Speed King joystick,
1541 diskdrive, I520printer/plot-
ler. Koala pad. Action Replay,
Doubler, over 100 tape games,
over 100 disk games, inc. Pawn,
Wizbelf, Last Ninja, Infiltrator, £500
ono. Tel: (0705) 379176.
COMMODORE 64 SOFTWARE
for sale. £500 worth for £130 or
sell separately. Would suit aims
and adv. fans but loadea arcade
stuff. Ail original. No dodgy gear
sold here. Phone 0924 278750.
Ask for Toby.
CBM 64* C2N, JOYSTICKS, lots
of games including Last Ninja ,
Wizhalt etc. £150 ono. Lots of
computer mags e,g. ZZAP! etc.
£15 ono. No reasonable offer
refused. Tel: 01 349 141 4.
COMMODORE 64, C2N, JOYS-
TICKS, Action Replay Mark 4, \W- \
erature, over £500 of software -
IK MatchdayS, Predators to. £800
all told, soli for £275! Phone Simon
on (0494) 721918 after 4. Mondav-
Friday.
COMMODORE 64 GAMES FOR
SALE, old and new, all originals,
cassettes, Jack the Ripper disk,
six pounds new, unused. Phone
7pm to 8pm. Hazel Miller, 470
S563 All packaging m mint condi-
tion.
COMMODORE 04, 1541 DISK
DRIVE, C£N. joystick, over 40 C64
magazines, over 130 original
games and utilities. All for £340
ono. Phone Daniel on- (0234)
41 505 (4-Spm).
COMMODORE 64, DATASETTE,
competition joystick, loads of orig-
inal games including GAG, Elite ,
Impossible Mission /?, and Project
Stealth Fighter, Worth around
£480, yours for £220 ono. Tel:
(091) 4692561. Games also sold
separately. After 4pm,
COMMODORE 64, C2N, disk
drive, one joystick, £200 worth of
software including OOP Ad, Gun-
ship, sell for £360, Contact Patrick
Langley, 200 Spring vale Road,
Walkiey, Sheffield or phone 0742
660605 after 6pm..
CBM64, DATASETTE, 1 541 DISK
DRIVE, compunet Modem, 2 joys-
ticks, 3 cartridges, 15 books, Over
300 disks in 4 boxes, cany case,
cover, disk cleaner, notches £350.
With Star NL10 printer, paper -
£48o ono. Phone Neif - Blackpool
626218
COMMODORE 04, DATASETTE,
Quickshot li Turbo joystick, load-
sagames, Including Gauntlet tl ,
impossible Mission If, Outrun, Last
Ninja, Dragon's Lair U, and Ram-
page, also most ZZAP! 64s, at! this
tor £150 ono. Phone 0344 778272
after 4pm.
COMMODORE GAMES OfllGI-
►
ZZAP! 64 September 1 98S 137
NALS, Project Steatth Fighter £7.
Chuck Yeager 's Advanced Flight
Trainer £ 5 , will sell both £10 post
and packing El. phone Andrew
0602 586426,
CBM 64. C2N DATASETTE,
Quickshot 1 , reset switch. 50 orig-
inals including Barbarian, Platoon,
Predator, tkari Warriors and lots
more. 16 mags, 4 manuals, value.
£550 asking for £260 ono. Tel: 01
661 9044 after 4.30 pm.
C64 INCLUDING £280 WORTH
OF GAMES all originals, Excel-
Jerator Plus disk drive end C2N
included. Cleaners included
excepting C2N, Storers for the
games included, worth £700, sel-
ling at £4QQ. Phone after 6pm (01)
578 5467.
CBM 64, TWO C2NS, DOUBLER,
music maker keyboard overlay,
joystick, storage case, games,
reset switch, £120. 1541 diskdrive
and disk games £115. MPS8Q3
printer, hardly used. £115, All
excellent condition. Telephone:
091 4565944,
FOR SALE. C64. 1541 DISK
DRIVE. C2N h tape recorder.
Modem, joystick. books,
magazines and £600 of software,
sell for £300. Phone 0306 730253
after 7pm,
SWAPLIKE
C64 USER wants to swap new
stuff with anyone, anywhere, write
to Mick Dundee, 39 Booth Cres-
cent. North Dandenong, 3175,
Melbourne, Victoria, Australia, No
Jamers please.
AMIGA, PUBLIC DOMAIN SOFT-
WARE please. Write Ozark, PQ
Box 1104, DK-2635 i Ishoj,
Denmark.
ATTENTION ALL C64 USERS!!!
We want to swap G64 programs
on d isk, we’ve got many new titles.
Send your list to: PRC, PO Box
131, 78201 Varkaus, Finland, PS:
All letters will be answered!!!
TSV/SHARKS SWISS!!! Write to:
TSV/Sharks, PO Box 12 1605
Chexbres, Switzerland for the
latest C64 and Amiga stuff.
35 WORDS FOR ONLY £2.501
Thousands erf Commodore campus Owners across, she world mad ZZAP! every monlh T>»
Rwatter Uassifieds you* tow-cost oppjrtunrty to roach [hem with a small ad. wMw you warn
AfflUT* simple - a m-aff CO& far up to 35 Vrtrds lor C5.M Just (ill
rn the form dgbqwI
CLASSIFIED HEADINGS
ZZAPI Reader Gasified Section is ncA opm to (rotfe w commerce advortisara but
h * a * f1 W ere Mtt-tadinitory: WANTED, FOR SALE, SWAPLINE USER
GROUPS, PE N PALS, FANZINES antJEVE NTS DIARY flpr cAJtVuSer group news rftoetings cx
pfarinod svenleK H(nww, bo careful about ZZAP! publialung dates with the test!
HOW TO PLACE YOUR SMALL AD
out and send off the torn, lOfjetfw with yoi^ Dayman* of £3-$0 per arriry tom fchoqu&S
", made payatH* to NEWSFItLD Ltd). Photccnpieg of the iomi areaccc
postal orders preferably
table
or
aocep-
■ The miui mum is 35 words
■ Thi service is not open to Irada/commevtlBl advertisers
■ Smfltf iKte Will be printed tn the first available issue
b The echtor reserves the ngbT to rerfufle ads whidi do not comply with normal decent practice.
Or wrtticJh could be interpreted as encouraging software piracy
ZZAPI READER CLASSIFIEDS
Send 10 ZZAPI READER CLASSIFIEDS, PO Box 10, Ludlow. ShropiNre SYS lOB
NSna ... ■ ,
AAJftH
Postcode
Tfcfc Classified heading: |
LJA/ented 0=w S«ie DSwepline □Pen Rate □J*» Groups □Fammas I
OErtmia Diary QMiscatSaneous )
Method Of payment □Cheque nPdtfa! Order i
Wrfte your adtovtlaomant bare, word per I»m. and include name, address and prions I
number rf you want them printed,
1 38 ZZAP ! 64 Septem ber 1 986
DISK USERS! Peter Brown 16,
Grasby Close, Middlesborough,
Cleveland, TS3 0PQ would like to
swap games, demos, hints etc, for
the 64, 1 will reply to all tetters.
COMPUTER 64 SWOP SHOP,
bored with your games, why not
join our swop shop - alt members
receive our quarterly magazine,
SAE for membership. Send to 64
swop Shop, 3 Old Church Street,
Aylestone, Leicester.
BRYAN MILLAR would like to
hear from anyone who would regu-
larly swap latest games in cassette
form at 16 Westloats Gardens,
Bognor Regis, P021 5LG. So get
the red light on.
CBM 64 DISK USERS! Graham
Smith, 49 Gors Road, Towyn„
Abergele, Clwyd, North Wales,
LL22 9NR would like to hear from
you to swap games, demos, hints,
etc, I prom i se to reply to all letters .
DISK USERS! Derek Scott. St.
Peter's Urban Village, College
Road, Saltley, Birmingham, BB
3TE would like to hear from you to
swap games, hints etc for the 64,
Female players particularly wel-
come, All letters answered,
CBM 64 OWNER would like to
swap latest original stuff on disk or
tape. Write to: Ah Rasanen,
SartatieZI, Q1280Vantaa, Finland
or call to 358-0-307092 everybody
In this universe will get a certain
reply.
C64 DISK USERS wanted to swap
games, demos etc. Send lists or
disks to Wayne Drbben, 1 74 Front
Lane, Cranham. Upminster,
Essex, RM14 1LN. All letters will
receive a reply.
DISK USERS ONLY! I’d like to
hear from readers all over the
world to swap games for the 64. 1
will reply to all letters, Michael
Lacey, Ferns Post Office, Ennis-
corthy, Co, Wexford, Ireland
CRAIG AND MIKE would like to
hear from anyone wishing to swap
games, hints etc on disk or cas-
sette, All letters answered write to
37 Greygarth Close, North Bran-
sholme, Hull, HU7 SAP,
PENPALS
f AM AN OWNER OF A C64 and
would like to give and receive tips
etc from felfow C64 users,. Please
write to Gareth Clayton, £6 Gerard
Road, Wallasey. Merseyside. L45
6UH.
MARK, 19, Chestnut Road
Sedgefield, Cleveland, TS21 3DG
would like some penpals who own
a 64 and is interested inswapping
ideas demos, etc. Answer all of the
letters
WE WANT HEAPS and heaps of
penpals to swap the latest 064
stuff so send lists of disks to Snitch
and Rastar of DFC, we will reply to
al I who send to us ! G PO Box 2 a 1 2,
Canberra ACT, Australia, 2601,
AMIGA USER would like penpals
from all over the world. Also have
a C64. Will guarantee a reply. If
interested contact: Jeff, 45
Westbury Street, Laisterdyke,
Bradford, West Yorkshire, BD4
9 PS
MY NAME IS NICHOLAS
BOOTH, i am 16 years old and
would like to swap hints and tips
etc. with other C64 owners, pleas©
Write to this address: 113 Col-
eridge Way, Crewe, Cheshire,
CW1 1LE.
AMIGA PENPALS WANTED to
swap Amiga programs, books,
manuals, information etc. Write to:
Markku Honkala. 17430 Kurhlla,
Finland,
JONATHAN WALTERS, 28
Crasswood Close, North Bran-
sholme, Hull. HU'7 5BU. Excellent
up to date software on disk and
tape. Hundreds ot demos from
hackers and myself. I'll write to
everyone and anyone I promise!
PENPALS WANTED to swap C64
disk stuff, contact Stephen Sher-
ris, 5 Blanchland Road,
Priestfields, Middlesborough,
Cleveland, TS3 0HD-
DAVID SLONE, 17 Lambourne
Close, Tilehurst, Reading, Berks.
RG3 58E has a Commodore 64,
over 200 games (tape) and wants
some penpals to swap games,
pokes, tips and general computer
info,
STUART FULLBROOK. 49
Brooksby Road, Tilehurst, Read'
mg. Berks, is interested In C64s
and would like some penpals with
similar interests to write to him, he
has a tape deck and a large game
collection.
FANZINES
COMPUTER LYNX fanzine for
064 and AMIGA plus others for
only 5Gp including PP or 3Qp and
SAE. Send to Jonathan Morris,
187 Perrysfield Road, Cheshunt,
Haris, EN0 OIL, we Ye at the Sep-
tember PC Show.
COMMODORE KINGDOM, the
fanzine for Amiga and '64 issue
four out now. Contains too much
to mention here. Send P/Q or
cheque for 45p, made payable to
Robert Corradi at SI Brookman's
Avenue, Hatfield, AL9 7GG,
WANT TO USE the ultimate
Infocom helpline?? Then see
latest Soothsayer adventure fan-
zine! Just £1.00 and available
monthly from: John R Barnsley , 32
Merri vale Road, Rising Brook.
Stafford, Staffe, ST17 9EB.
ADVENFOE. fanzine for adven-
ture lovers, 20 adventure solutions
per monthly issue. This issue
includes Infocom, Level 9 and
many more. Only £3,20 per issue.
Send cheque/PO’s to G. Kirkham,
23 Hope Stret. Ashton-U-Lyne,
CN69SN.
USER GROUPS
1541 DISK USER newsletter for
issue 1 send a large envelope 22
cm by 1 6 cm with a 26p stamp to
David Martin, Six Dunrobin Drive,
Gourock, Renfrewshire, Scotland
PA191EB.
MISCELLANEOUS
JOIN THE WBFL, It's Ihe hottest
ever football league with real
prizes. Send an SAE to WBFL, 259
Henley Road, Ilford, Essex, IG1
2TN, 478 0671 . Don’t be left out in
the cold get in quick, right!
Don't miss the
QoldT^sfu-
There are 9 randomly placed
GOLD RUSH game& throughout
the count ry - 3 GO LD, b VEL LOW,
tf you're lucky enough to buy one
then just phone THALAMUS 1o
claim your FREE Amstrad Studio
1 00 (gold) Or ghetto blaster (yellow).
I ake the heroically
bronzed HAWKE YE through 1 2 individually loaded levels
of non-stop combat action, featuring real parallax,
scrolling, darling graphics and sound destined to give
your ears I he treat of their lives.
CBM 64/128
Diskette £1199 include* free demos - The Monster Show And more! )
An addictive and beautifully presented shoot 'em up of the highest calibre! gold medal ZZAP! 64
Thalamus, 1 Salum House. Callm Paris, Alder maslon, Bf risliirp KG" 4QW S (&? 77261 <1
%
WORLDWIDE SOFTWARE
1 Bridge Street
QMeehM*
TDt law
Commodett Amiga Sofivwrt
T Cities oF Gold
Afcen Syrrtrdms
Anfiy Mov^g.
Barbarian II
Bards Tafell
Biter Dead than Alien.
BfOnic Commando
Blaofc Lamp
Bomb deck
Bubble Boftfiie
WSi
ilex
Chubby Gristle
Correal School
■Corruption
Crazy Cars
Detimder of I he Crown
Dreadnought
Eboestar
Empire Stokes Back
Enlighten men!
►B&ry TeleAdv
Fir a & Foraet
Firepower
Flight SlmuialorTI
Fi-nSatones
Foundations Waste
Galactic Invasion
Garfield
Gtrtdtfl Path
Great Ciena Sisters
Green Beret
OyiOr
Guild of Thlevae
Hawfceye
World Darts
Iksri Warriors
Interceptor
International Soccer
Jet
King of Chicago
Leatherneck
Legend of the Sward
Leisuresuit Larry isdurts nriyi
M*ndfwh 1 er
Night Reidar
Oblherator
Ovarian der
22.95
13.25
16.45
13.25
13.65
13.25
19.95
13.26
IMS
13.35
15.45
69.S6
13.45
16.45
16.46
16.45
21 es
13.25
16.45
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21 ..96
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31.95
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10 Greet Games 1 1
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4th and Inches
6 Pack Vol 3
Advanced Tad. Fighter
Airborne Ranger
Alien Syndrome
AMX Moused Cfpprass
Apollo 16
AritendldRevofDoU
824
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Bedlam
Beyond the loePemea
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Might end Magic
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Strati on
Shaw Fighter
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Target Rftnaga da
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The Pawn
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I by phone Or mall.
Hello and welcome once again to the part of the magazine that
states whether YOU are a winner, My results will excite, stimulate
end arouse all those who reed them. They will thrill and amaze
They'll titillate senses (and other bits too) and wllf whet your appe-
tites to make you crave and lust for more and more. , * , .
Well, they won’t really, hut I had to attract your attention some-
how. l r m afraid that we haven't got all the results to all the competi-
tions held i n Issue 39 because Goliath Games haven't given me a list
of winners as yet but I promise they will be in newt month’s results
for all to see. Nevertheless, we do have the results to the Load-
samoney compotftionand a photo of the Landrovw winners, so let's
get on , . *
LANDROVER
JUNGLE TRACK
Gordon Houghton, our enormous
Editor, and the Assistant Editor of
CRASH, Kati hamza, were recently
witnessed throwing up and being
concussed at the Landrover
Jungle Track. Here they are, after
the event (which included a guided
tour of the plant itself), none the
worse for wear. That said, Gor-
don's mental state hasn't quite
been the same since . . .
LOADSAIVONEY
COMPETITION
Gremlin were once again being
one of the most generous software
houses around by giving away
E500 in cash to the reader who
came up with a good answer to
the question 'If you were given
E&QQ in cash what would you do
with it?'. Simple really? Christ-
opher Dann, Whitstabla, CT5
3EJ said . . .
1 wood by a dikshunary wiv it'
Not bad. huh? Weil WE all thought
it was quite good so he’s won £500
in used notes. Amongst the other
suggestions were 'invest it for 494
years so I can buy a broom cup-
board near Hanrods', 'Give the
Score lord a facelift. Ki ng Kong
wants his bum back', and ^Donate
it to the Ex-Editor mental home’,
Read on and see If you're one of
the 25 runners-up to whom Grem-
lin wanted to give away copies of
Slrafe Crazy and T-Shirts, if you
didn't understand that first time
round, read it again s-l-o-w-l-y.
Raith William Munro, Margate,
CT9 £PS; Peter Tylelf, Liverpool,
L4 2SB; Mark Naesam. Clifton,
CV23 ODE; Phil Probyn,
Chelmsford, CM3 4HT; Matt
Cundy, Tavistock, PL19 9AR;
Akif Khan, St. Albans t AL1 5JD;
Steven Baker, Maidenhead, SL6
2DR; Mrs D P Norman, Heath-
field, TN21 8AJ; Mr H Patel, WiJI-
esden Green, NW2 5TD; Daniel
Carroll, New Malden, KT3 5DS;
Steven Bromley, Sheffield 5, 55
7JB; Albert Gluck, Bromley, BR1
4HG; Mark Ashworth,
Famborough, GUI 4 9NQ; Nigel
Parson, Hartlepool, TS24 8QJ;
Lee Neary, Linlithgow, EH49
6LH; J Ha iron, Co. Tyrone, BT61
TAG; Stephen Garland, Walton,
L4 6SP; Virginia Chan, Letch-
worth, SGS 2TB; T R Codd,
Rhondda, CF42 6 AW; Paul Gal-
braith, Sunderland, SYS 1CB; R
Coumans, 6305 AM Sohfn Op
Gaul, The Netherlands; A J
Green, Tor quay.TQt 3HZ; Jason
Hudson, Bradford, BD6 3RL;
Richard Bemforth, Mount
Tabor, West Yorkshire; Leon
Hurtey, Bromley, BR2 SOP.
TOP 40
VOTING
CHART
Winner (C40 worth of software) 0
Shew, London, N10 3HT.
Runners Up fZZAF! T, Shirt and
cap), Barry McGee, Glasgow,
G23 6LW, Jordan Fulcher, Jes-
mond, NE2 2JL; Peter Blood,
Tipton, DY4 SNA; Darren Mur-
rey, Bearsden, G61 2NZ.
— ■ — *
I'm afraid that’s all I’ve got for you this month but next time around
there should be looooads and loooads of results for all you budding
competition lovers. I hope you're going to enter the competitions in
this Issue because there ere some really good prizes on offer. Any-
way, I'd better go and do some real work. Remember, any com-
plaints write to, GLEHY5 POWELL ZZAPI 64, PO BOX 1 Q, LUD-
LOW, SHROPSHIRE, SYS 1 0B. Thanks for reading.
ZZAP! 64 September 1 988 141
THE EXPERT
BACKUP CARTRIDGE
Most advanced backup cartridge in
the world.
Unlike ail other backup systems the
expert uses Ram t therefore the software
actually toads Into the cartridge and
stays there until turned off. Because of
this the Expert Is always on top of the
latest protection methods.
Comes with latest 3 * 2R software
BACKING UP: No mailer how the program was
Joaoted the expert will copy from [ape/tape,
tapetf&H drsJddrsk, drsk/tape AM backups saved in
one file Cartridge not needed far reloading
MEGA UTIUTIES: Drsk fasttoader "floot" takes
no disk space upi Loads backups in average 2b
seconds Rocker loader enables disk files to load
back m an average 6 secondsi Tape backups use a
reliable fasttoader, reloading takes Jess than 2 mm
Desk version includes fast disk formatters etc
MACHINE CODE MONITOR: The besi machine
code monitor amiable Use n to learn machine
code, a hackers dream due io the expert regaling
any pah of memory Includes all usual monitor
commands and morel Add pukes cheats from
magazine
PfMNT OUT: Print Out your machine code listings
or even your favourite hires or muftJ-coi'our screens,
WOrks on all CBM compatible puntersl
SPRITE EDITOR & CUSTOMISE*: Change all the
sprit es m a game. Customise them to your needs!
EXPERT EXPRESS; Turns the Expert* rntu a
dedicated fast loading cartridge. It even loads
programs over 202 htocks
OTHER FEATURES: Integra i reset button,
automatic infinite lives finder, joystick auto-fire
enabler, joystick part swapper
The Expert contains no iess than 26 programs on
drsk know it's the best Try it out you won’t be
disappointed
Please specify disk or tape ... C79.99
when ordering. Ol ^
P.R.I.S. AMIGA SOUND
DIGITIZER
As good as If not better than more
expensive digitizers
Easy to us , no soldering, no knobs to
turn, no desk space used. In fact its at
least half the size of a standard cassette!
Digitally record any sound onto the
Amiga , own voice, music from your tape
recorder, Walkman etc ,
Comes with instructions, 6 35 & 3 ■ 5 plug on jack
plug adaptor for Walkmans etc.
Also fully compatible With other leading software.
Perfect sound, Aegis audiomaster & many more
Why pay morel PRIS offers amazing value for
money State A 500, AfQOO or A2GQQ when ordering
Normal price £49.99
When you've received you Digitizer send off tor
FREE Public Domain Sound Digitizer Software!
TARE HEAD ALIGNER V2
Quick and easy way to align heads
Stops many loading prob ferns arising
Works on alt CBM type datasettes and
all C64, 64C f 128 computers and suitable
for colour or black and white TVs!
Hundreds already sold. Why? This is the best for
ns price so forget more expensive 'imitators'
Now Includes special high speed loading
program -which makes sure you've aligned your
heads correctly and siflli incudes free tape head
cleaner and screwdriverl
Includes comprehensive rnstruenons
If demaynrtizer and solution is also ^ c qQ
required add Ff 79 extra £3*7/
UNSTOPPABLE RESET
CARTRIDGE
100% guaranteed to reset £V£7?r 64
game available
Fits Into cartridge port
Protected against damaging your
computer ( unlike others /
Works on C64, 64C r 128
Quite simply the best available and
COMPETITION PRO 5000
Arcade Quality joystick
Super sensitive micro switches
Dual fire buttons
One of the most robust Joysticks
available
RATED 97% In ZZAP 64. Convinced/
A highly rated Joystick,
while the price Is right...
Normally £14.95
Get yours
* £'2J?
DISECTION
High quality 5.25/3.5 disks at
amazing prices
All disks 100% tested and error free
Afo quibble replacement guarantee
Labels, write project tabs & sleeves
included
Prices include VAT and postage NO HIDDEN
EXTRAS (UK ONLY]
European orders add f0% to total cost of disks to
cover postage, outside Europe 20%
BLANK 5 . 25 disks
QUANTITY 10 25 50 100
09DD 96 tp £6 £ 13 E 22 f JR
with disc Pox £ 14 £18 £ 27 £43
BL ANK 3 . 5 DISKS (Amiga/ST etc duksj
QUANTITY «T 25 50 KX3
DS/DD }3S tp £U £25 £48 £95
mthdfSkbox ( W £32 £54 £S00
TAPE/TAPE BACKUP
BOARD
The ultima te tape duplicator
No controlling software needed
Backups multi-toad games
Works on 64, 64C, 128, VIC20, PET
Requires access to two CBM type
datasettes fOO% successful
Very easy to use. Backs up every tape game as rt's
toadrnq. Mow known as the best q q
product of its type omy *2
or with CBM Type Datasette C Tl 9^
only
AMIGA EXTERNAL
DRIVE SWITCH
This handy gadget enables you to
disable your external Amiga drive
without unplugging Itt
No soldering required
Simply plugs Into disc drive port
Cures all software problems caused
when the second drive Is
normally connected
Amazing price and a must for alt
Amiga external drive users c q
only *
9?
BARGAIN BOX* * *
100% CBM 64 compabDie datasette £23 99
Repairable C64/64C power supply 99
Slimline 64 keyboard case £ Jg.y 9
5W Otsk notcher juse 2 disk sides) £4 99
2 way aerial splitters £i 99
iOO size lockable 5.25 Disk Box EB 99
80 size lockable 3.5 Disk Box . £^.99
Tef (0274) 734670
Phone lines open 9am - 6 pm iVtonday to Friday only
If you need any hardware not listed ring us for a quote
Govt and school orders welcome
* Wi Ui» BLOCK CAfllALi
T«rlwiK#l OevWkjpmrntf
Orpl 2 irvttei Vuve.
Fail Sbwrif'ig trf.hXn^i
v^si toriuhtft
Englarrf E1D4 7EB
Hwnimii,.
OCSUd? V * 7 flnd
Pavirnrif by e«n. 'CbcQjWpQiE.il .zuden. m**
(WyJlSt Id - IfcrvicaJ □MtofXneno''
■?ww« onlwlnfl
Paymprc - apunq onfy p*<Mv-
J’taage t r \.yi)c 4 not sutcti
tvTjpe EJCPOuEsjde .Eurapr 000
TfTl.£ Mi.'MtVMiLi INITlAl. SURNAME
ACOftESS
fOST COOT
QTY
ITEM
PRICE
TOTAL INC. POSTAGE (Free for UK)
£
COIN-OP TOP 10
i m
VULCAN VENTURE
Rtmami
2 m
BLASTEROIDS
A tan
* ( i )
AFTERBURNER
Sega
4 (2)
BUBBLE BOBBLE
Taito
5 (5)
R-TYPE
Item
6 (10)
DOUBLE DRAGON
Taito
7 m
PAC-MANIA
Atari
8 (6)
ROAD BLASTERS
Atari
9 O)
SOLDIER OF LIGHT
Taito
M (»
GALAGA ’88
j Namco
GAMES TOP 20
1
7;
BUBBLE BOBBLE
Firebird
2
(6)
BUGGY BOY
Elite
3
m
IMPOSSIBLE MISSION II
US Gold/Epvx
4
a)
CALIFORNIA GAMES
US GoldJEpyx
5
(2)
SEUCK
Outlaw
6
(4)
PROJECT STEALTH FIGHTER Microprme
7
(IS)
IRAKI WARIORS
Elite
8
(m
TARGET RENEGADE
Imagine
9
(►)
BIONIC COMMANDO
GO l
10
(RE) THE LAST NINJA
System 3
H
(S)
PLATOON
Ocean
12
(9)
CYBER NOID
Hewson
13
(W
STRIKE FLEET Electronic Ami Lucas film
14
(11)
IO
Firebird
15
(26)
DEFENDER OF THE CROWN Mirmofi
16
(IS)
HUNTER S MOON
Thalamus
17
t+)
GRYZOR
Ocean
18
(20)
4TH A INCHES
Accolade
19
(21)
PAC-LAND
Grmdslam
20
(22)
SKATE OR DIE
Electronic A rty
MUSIC TOP 10
I (I)
DELTA
Rob Hubbard
2 (2)
SKATE OR DIE
Rob Hubbard
3 (4)
DRILLER
Malt Gray
4 (5)
W1ZBALL
Martin Galway
s
PARALLAX
Martin Galway
6 (3)
BMX KIDZ
Rob Hubbard
? m
TETRIS
Ha gar
8 (6)
ARCADE CLASSICS
Rob Hubbard
9 (9)
I, BALL
Rob Hubbard
io (to)
SANXION
Rob Hubbard
O;
OJ
ffl
w
( 7 )
III
VIDEO TOP 10
(2J BLADE RUNNER
(I) ALIENS
(RE) ROXANNE
(►) RADIO DAYS
WISH YOU WERE HERE
HELLRAISER
PLATOON
A NIGHTMARE ON ELM STREET III
BEVERLY HILLS COP II
THE FLY
MY FAVOURITE PIECE
OF 64 MUSIC IS:
MY FAVOURITE
ARCADE GAME IS:
MY FAVOURITE VIDEO
IS:
SEND TOZZAP! CHAftTS, ZZAPi TOWERS,
PO EJOH 10, LUDLOW. SHROPSHIRE, SYS
IDS
NAME ....
ADDRESS
POSTCODE
MY I OP FIVE GAMES
ARE:
2:
*
THE ZZAP! READERS CHARTS
"’W.
I
1
* At
-3
l * 1
J . *$>
W'&
\
W 1
LV
Vv
1
SSsns#
r
; a 9 u<
$
>
■• ’*■• ■ ■
<jS&*
0 &N '' °qV\\cs at ® e
SeS^>
M- ■
AT LAST'
A WORTHY SUCCESSOR TO
THE EVER 1 POPULAR MATCH GAY
FOOTBALL SIMULATION -
A GAME WHICH HAS
RFMAifUCp IN THE REAPERS
CHARTS FOR 3 YEARS
Written once again toy Jon Altman and Hemic Drummond this NEW Match Da y is the
result of all the customer feedback and advice on how to create the pinnacle In computer soccer.
I)
Pit yourself against the CPU or with 2 players - full league or cup competition with unique code save fadlltv
h mL U IT* d ' VOt ey ,dCk ftJI,ns thc kick meter| t0 mQvc the from player to player with automatic
deadball set ups and goalkeeper control. —
DIAMOND DEFLECTION SV ST EM™ ensures realistic ball
ricochet and the action comes with
full music and sound FX,
If you want the very best In foot-
ball for your micro then there j only
one choice... M ATCH DAY IJ with
muTti-menu system makes the home
computer come alive. QC&n is the registered trodemork oF Oceon SoftworeTiSed
COMING SOON TO A
MONITOR NEAR YOU
Those German let tows at Rainbow
Arts who won a Gold Medal in
ZZAPf issue 39 with Great Gtamt
S/ste/S, are about to release a
shoot 'em up called Katakis, again
under the auspices of GO!
if you were inclined to compare
Giana Sisfers with Super Mario
HP DiiBBB filiEfl: DB
Grofhers, you might find yourself
" ‘ Kfi ' ’ J
wont to say that Katakis draws
inspiration heavily from the coin-
op. fl-Type, No doubt you're all a
pit sceptical about a comparison
between such an arcade mega-
game and another hoc iiontal
scroller on the 64, but maybe you
cam get an impression of ho w good
the game is rf we say that after
receiving our demo copy, we were
coming into the office at week-
ends to play it!
The game comprises 1 2 varied
and beautifully-detailed levels
A Pulsing organisms cower under transparent domes in one of
Katskte* more lurid landscapes
T Another end-of-leval beast- heralding the termination of level: eight.
T Bouncing AMen-asque beasts
block the way through tha second
stage of totnAte
D31BDD RREfl: DB
infested by 1 5 alien types and the
obligatory giant, end-of-wave
alien. As in Ft-Type, the player can
pick up a vast array of armament,
including lasers, homing rockets,
bouncing beam and missile
weapons and shields. These are
awarded on the collection of
coloured spheres or weapons
pods which yield indestructible
drone ships to attach to the front
or rear of the player's ship, or
launch forward wreaking
advanced havoc on the alien
surroundings, Katakis has an
alternating two-player option, as
well as a simultaneous team-play
facility, which allows one player to
control the main craft, and the
other to control the movements of
t he drone ship.
Katakis Isn't going to be
released until September, but
when rt is, you better make sore
you have £8.99 ready to fork out,
because it H s going to be SIG!
ZZAP! 64 September 1 988 1 45
PREVIEW
D3SBSB RREfi: QH Z Up OODDf
A Levol four 9 * triple layer parallax sc roll ing wiN make you gasp
D1D5DD HI: EH :
4 This Is the welcoming committee tor level throe. Friendly they ain't!
rjp ngBSIB brer : OB z . up dodo
^ .. ^ j p
t^r C#. &
4 With shields activated these aliens shouldn't present too much of
a problem
Needless to say, we'll be giving
you a fully detailed review next
month.
Also in the R - Type/N&nesis
vein is Thalamus' Armafyte, written
by newcomers. Cyberdyne
Systems - it's broadly hailed as
the sequel to the Fasouiasarcade-
quaiity classic Delta . The plot is as
yet unspecified, but at time of
press the game is to take place in
the years after the destruction of
the H'Siffan forces In Delta. After
their demise, the H'Siffans left
behind valuable alien artifacts,
tales of which have reached the
ears of the chairman of a certain
Earth corporation (not Paul
Cooper?), who, lusting after the
lost wealth, hires a pair of
4 Those aliens look too good to destroy . . . al most!
mercenaries to claim it for him.
One or two players can each
take the controls of a mercenary
ship, flying through five
beautifully-defined horizontal ly-
scrolimg levels, populated by
some of the best looking alien
sprites we've ever seen. As usual,
there is an enormous arsenal to kit
out your ship with, and an R-Type
mega-weapon which comes in
particularly handy for rubbing out
some rather ferocious end-of-level
aliens.
The copy we saw oniy tacked a
few levels and the game's music,
(which, incidentally, is being
written by none other than ZZAP!
diarist. Martin 'McCartney'
Walker), so hopefully well be
reviewing this mega-game next
issue,
Back down to Earth and in a
completely different vein is an
146 ZZAP! 64 September 1988
upcoming soccer game from
Audiogenic, going by the name of
Emlyn Hughes International
Soccer , Anyone looking at the
screenshots on th i s page could be
forgiven for thinking the game was
Commodore's elderfy
International Soccer, a
comparison which Audiogenic's
Peter Calver as well aware of; but
he was keen to point out that
enhanced graphics would have
taken up memory better used for
the game's many advanced play
techniques. These include
variable passing and shot
distances at three different
heights, backheelrng the ball,
realistic player motion,
sidestepping and barging, diving
headers, sliding tackles, corners
and throw-ins,
FHfSalso enters into the realms
of Football Manager games, by
JF«-
tk* **•
# : ■
onoini>nfi r*
•♦*'*!& Vi- » “*« •>’* •»*.
allowing you to specify your own
teams and the players in your
$quad , and gi ving eac h member of
the team diffs
» fSS&r
f I L»t»
.erent abilities, such as
pace. The abilities of the player
under control are displayed above
the pitch, showing, tor example,
whether or not your player can
outrun the computer's.
Audiogenic are also hoping to
include further player skills, and
also planned are different match
types, from League to Cup games,
whose Superstar Soccer was
k Gorgeous metallic landscapes make harsh le«*r death easy da the
eye In Anrralyte
and the inclusion of free kicks and
penalties,
Among the game's other
facilities are a practice mode -
which allows the development of
playing skills with no interference
from the opposing team - a two
player team option and variable
released by Gremli n to a lukewarm
reception fr
match lengths. Surprisingly
i, all these features a
i ^emaga -weapon mlosas! Notice the cohorts of bipe^l walkers
which cause big problems for anyone going too close to the top
or bottom of the screen
^ | M " i 4-
r* ■* <
-■,5
--a ■*
enough, all these features are
managed without the need for tiny
gauges, and there has been no
noticeable compromise in speed
of play as there was in Ocean's
Match Day 2 . The overall
impression given by our preview
copy was one of a very playable
football game which could
outclass the best of the rest. &n(yn
iw __, .. om ZZAP! late last
year. Gremii n s latest Gazza game
is to be called Gary Lineker s
Super Skills, and has dedicated Mr
Lineker working on his fitness and
ball skills while everyone else in
Spain Is having a siesta,
One or more players can
participate in nine tests of
f ootb&l I ing adroitness wh ich b egi n
in the gym: here Gez must satisfy
his coach that when it comes to
push ups, squat thrusts, weight-
lifting and monkey bar activities,
he can hold his own with the best
of 'em. Ball juggling comes next,
m in which our Gary
a
section
improves his ball control and
_ - 1*
oaonietoo rr>^r
**?s? j if V r- S * '•*
A Enwrging from the confines of a large metallic structure in
Thalamus' Anwafyfs
T The keeper dives lor the ball but if® still in play! Nail-biting goal-
mouth incidents in Emtyn Hughes intamatianat Soccer
EEEYYYHHI COME ON TEEEAM! N Veah, well, it sounded a iiftllke
Emlyn Hughes
should be available some time in
September, and it’s one game the
football-crazy members of the
77 API staff are very much looking
forward to reviewing in an
imminent issue. Phew, That
sentence was a tad tortuous.
Another footballing mega-star
who has signed his name up to a
software house is Gary Lineker,
sharpness by keeping a football m
the air for as long as possible.
If he should succeed at these,
everyone's favourite Leicester City
son can move out into the
sunshine, where he practises field
work. Dribbling, chipping and
shooting abilities all come under
scrutiny, and penalty practice is
also catered for.
ZZAP! 64 September 1 988 1 47
PREVIEW
A3I these event-thingies are
played at one of three skill levels,
which can be set each time. If the
going gets too tough r you will be
warned of Gary’s imminent
exhaustion or coronary on
displays which monitor pulse and
energy level. The latter can be
boosted with a quick swig of
glucose.
If Gremlin's release schedule is
anything to go by, Gary Lineker’s
SkUts should be on the
you read this, but the
monkeys among you may feel
safer reading the ZZAPl review
first (which should be in the next
issue. Honest,)
Finally, we have Mieroprose's
long-awaited licence of Tom
Clancy's novel Red Storm Rising,
which centres on the running of a
US nuclear submarine patrolling
the Arctic Circle at the beginning
of World War Three , With an eye to
capturing the rich oil fields of the
Persian Gulf, the Russians are
using an Invasion of Germany and
Iceland as an initial diversionary
tactic, and it is the task of the sub’s
commander to destroy Soviet
naval vessels which are
designated a threat to NATO, Iffy
stuff, eh?
Coming as it does with a wealth
of information on tactics and
various items of war hardware,
Red Storm Rising looks like being
Microprose’s most involved
V Ret* Storm Rising waxes lyrical on the fate of those who don't drive
carefully in their nuclear submarines
Your skill as captain
submarine can turn di
as you set out to fi^
uiar mankind has even
of a nuclear
saster to victory*
ht the deadliest
known.
simulation yet. The release date is
set very soon and, as the saying
goes, we should have a fuH review
next issue.
A The nerve centre of the nuclaar submarine depicted in the demo
of Mieroprose's Rea 1 Storm Rising
T You can't keep a good G&z down jor up, seeing as he's doing
press-ups).
148 ZZAP! 64 September 1988
AMIGA A500 AH our Amiga 4500
machines contain the following standard features
/unless otherwise stated}
• r MEG DISK DRIVE
* STEREO SOUND
• 4096 COLOURS • MULT! TASKING
• BUILT IN SPEECH SYNTHESIS
» MOUSE • TWO MANUALS
* OPERATION SYSTEM DISKS
pack 1 GAMES SYSTEM
AMIGA A 500 plus « , . . ji
• W/zbsli • St&rglider • Gofdrunner
• Karate Kid fl • Deluxe Paint
• T. V. Modulator - Each Worth £24. 95
70 Public Domain Disks __ __
- Worth £ 20.00 OQQ
Mouse Mat* Worth £5. 95
Amiga Tutorial Disk
Pack 2 HARWOODS
"DUALPACK" DEAL
AMIGA A500 (Pack 1) supplied
with COLOUR MONITOR
(Please note , this
pack does not include
a Modulator J
£599
pack 3 BUSINESS SYSTEM
AMIGA A500 plus ....
• COMMODORE 1081/4 COLOUR MONITOR
• COMMODORE MRS 1200 PRINTER
• "THE WORKS " INTEGRA TED BUSINESS
PACKAGE WITH COMBINED WORD
PROCESSING SPREADSHEET AND
DA TABASE • "TRANSFORMER" PC
emulation r* -j r\ r\
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AND
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L COMMODORE 1081/4
■ MONITOR £229
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COMMODORE MPS 1200 PRINTER 1 1 49
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COMPUTE'S Gazette: to have ‘dramatic improvements over the
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Oceanic OC-118 & GEOS Cl 29.95
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GEOS Applications
GEOS 64
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A ATARI AATARr
Special offer from Atari!
Package contains 520 STFM
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disks of public domain software
and 22 leading games titles!
Games supplied are; Winter ~'
Defender of the Crown, Internal
Arkanoid, Warlock, Marble Madness,
Leviathan. Super sprint flanarama, Slrfke
Roactwars, 3D Galax <
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THE AMAZING
ZZAP! 'CLICK-
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5YB.1D8
to arrive by the 16th September. No later,
mind or it just wo n't count. Having finished
his task, the humble minion haves his
cupboard, only to be beaten senseless with
plastic Ninja swords by merciless fellow-
reviewers*
This month s issue sees System 3 being
awarded a Sizzler tortheir latest martial arts
spectacular Last Ninja 2 Flushed with pride,
they generously decided that readers of a
magazine with such good taste (crawl,
crawl) shouJd be rewarded. The powers that
be at ZZAP! Towers (well, the Ed at any rate)
guided an unfortunate Comps minion to a
chair, strapped me down and said, 'Last
N*nja competition - and pronto!',
Uftalone in a small cupboard, yours truly,
Maff Evans, struggles for inspiration. After
a long, ponderous interval, INSPIRATION!
Where is Last Ninja 2 set? New York.
Where do Ninjas come from? Japan,
What do all Japanese tourists in New York
carry? Cameras!
What we have up for grabs here is a
whopping great sup er-duper (in other
words, quite good) Nikon F-401 Autofocus
SLR camera, with built in flashgun,
m otorwi nd.su perf art a utof ocus sy ste m a nd
a 50mm f 1 ,B AF lens (whatever that is!),
Wooh! Hey! Fab!
So what do you lucky, lucky people have to
do? Welt I'll tell you . . ,
Th e d ark and my ste rio us o ne in Last Ninja
2 is tra nspo rted a th ousand years f o rwa rd i n
time to modern day New York. What we
want you to do is imagine that a similar
thing happens to you - yes you- as you are
jetted forwards (or backwards) in time. How
does it happen? Where do you end up? Who
do you meet? What kind of underpants do
they wear? Oh, and ptease don't give us that
' I woke up and it was a 1 1 a dream 1 ru bbish -
we want atmosphere, passion, drama t
EXCITEMENT! Sorry, I'll just calm down.
Ahem,
Stnrj^s of about 500 words will do just
winning the camera and the
nexuen bestest receiving System 3 goodie
bags (posters, badges, and the like). Send
your literary masterpieces to:
ZZAP! 64 September 1 988 15 1
mm
DNS
I l l
WOW! COR BLIMEY! IF THAT ISN’T A
CASSETTE ON THE COVER OF ZZAP! I’M
A ONE-LEGGED SCOTTISH BELLY
DANCER!!
THE ZZAP! CHALLENGE
New boy , Maff J Well Pad ' Evans is strapped info the Scoreiord 'shot seat
- will hp end up with his trousers burned? Who knows? Not us , , Nor
any of our readers, we suspect . . So why &r© we asking you again?
, . , Is just one of the things you'll be saying when you see
a tape stuck to your copy of next month's ZZAP! But you'll
be left speechless when you discover that the tape bears
a play able demo of one of the best games of the year!
PHEW-EE!
PC SHOW
SUPPLEMENT
ZZAP! brings you advance information on the who, what,
where and why of the show of the year.
16 -BIT SPECIAL
AND NATURALLY,
OUR REGULARS . . .
, . . PC's Tips, The Harlequin, Manoeuvres and piles of
reviews including GOI's KATAKfS, Thalamus’ ARMA-
LYTE, Elite sAQUABLAST and OVERLANDER. Epyx T s LA
CRACKDOWN, Tynesoft’s SUMMER OLYMPIAD,
Ocean’s DALEY THOMPSON'S OLYMPIC CHALLENGE,
and Grand Slam s POWER PYRAMIDS. All in more pages
than you could mop up the gravy on Gordon’s dinner
with . , .
Keen to review anything they can get their hands on, the
ZZAP! lads arab an Amiga and review the stuff that 1 6 -bits
are made ol
TEN PAGE BUDGET
SPECIAL
ALL THIS AND MORE FOR ONLY £1.50!
AMAZING! STRIKE A BLINKIN' LIGHT
GUV'NOR, WE CAN’T BELIEVE IT! SO GET
DOWN TO THE NEWSAGENT ON THURSDAY,
SEPTEMBER 8TH AND HAND OVER THE
DOSH FOR THE MAG WITH A FAB CASSETTE
ON THE COVER. Er, that's ZZAP!, of course.
Loads of games at pocket money prices.
■WfrlflHfif*!
Denied hia
. throne, RASTAM
V hacks I ijs way il iroi rgh The horrors
unleashed upon his world - FIRE
BREATHING LIONS. GIANT BATS
I SNAKES, LIVI NG SKELETONS and die
LEGIONS OF THE DAMNED. Finally he
must slay the EVIL NECROMANCER
KARO, as be assumes tha awesome
appearance □raMULTFHEADEU'
DRAGON, to regain what is righrfullv
his. 1 3 it rnona than you ca; i
handle?-
RASTAN THE WARRIOR KING.
"SUCK AND COMPELLING' Crash
[ ‘RASTAN SAGA IS GOOD
1 ENTERTAINING STUFF AND
[ IT'LL KEEP HARDENED
ARCADE FIENDS GOING
FGR A LONG TIME"
I Commodore User.
L ic.l -1 ill ;3 fm'n
ti Central Street Manchester M2 SNS
Tel: 061 B34 3939 Tei t*x: 669977
I
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t 1 ««>« t«4' r r 1 ■ i — i — i
....
1“ [[ffre|
1
AHKANOlD
type Space Fighter
M iXTEC runs through long forgotten
computer data until it Rods The answer
to thtis threat.,, "VAUS 2 ° is launched and
speeds towards the threatening alien
presence, before it can extract it’s
revenge- -'THE REVENGE OF DOH.' J
J A GREAT GAME FUN AND
FRUSTRATINGLY ADDICTIVE"
’LZi^p I I I oar
'COM' DIME GORG ECUS V ISUAL
PRESENTATION WITH
POWERFUL WEAPON
ENHANCEMENTS AND
ADDICTIVE GAME PLAY AND
YOU HAVE REVENGE OF DDK'
Zzep Si.
tSO .AND BUY IT
IMMEDIATELY’
Yaur Sinclair
vourwHvthrouQhi
i • +: prw: ud - the back aheys. the car
. v Atvu'vvay trirough
v LGJ!^ community, the
SsN-SDS, the BEASTIE BOYS, the
BQ-NCBRS- On Bhct steamy raght in
v.-. '• >dii 5 is»j5t the tip of the iceberg
onwj 2HlLi‘NG QUEST to csonfront
mm:
T-£ GRAPHICS ARE OUTSTANDING
AND iVDJLDN T LOOK OUT OF PLACE
INNCATTOONFIL-V Zr,ip64
TO^DWTHFIVE
LEVELS Of PURE
ADCLTs'ENESS: YOU
CANTGOVWOKG"
ftMsrmn
1 _j!dr:j j | frrfc3fc-> )
iCrtM jtu-:
IfferjriTT: *‘U?I
CBM 64fi
£9.99 4
£14.99j
JiffifSTi
i>“ m t>.i*i Item
5M40'128K
Iassette
©ISK
G.S. Gold Ltd.. Units i3 Holford Way. Holford, Birmingham B6 TAX. Teh 02 I 356 33S6